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MI_Firewall bin exact (#639)

* MI_Firewall bin exact

* MI_Firewall bin exact
pull/35/head
qndel 7 years ago committed by Robin Eklind
parent
commit
02db9332fc
  1. 62
      Source/missiles.cpp

62
Source/missiles.cpp

@ -3921,58 +3921,30 @@ void __fastcall MI_Acidpud(int i)
void __fastcall MI_Firewall(int i)
{
int v1; // esi
int v3; // ecx
int v4; // eax
int ExpLight[14]; // [esp+8h] [ebp-3Ch]
int ia; // [esp+40h] [ebp-4h]
int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12};
v1 = i;
ExpLight[3] = 5;
ExpLight[4] = 5;
ExpLight[11] = 12;
ExpLight[12] = 12;
--missile[v1]._mirange;
ExpLight[0] = 2;
ExpLight[1] = 3;
ExpLight[2] = 4;
ExpLight[5] = 6;
ExpLight[6] = 7;
ExpLight[7] = 8;
ExpLight[8] = 9;
ExpLight[9] = 10;
ExpLight[10] = 11;
ia = i;
ExpLight[13] = 0;
missile[i]._mirange--;
if (missile[i]._mirange == missile[i]._miVar1) {
SetMissDir(i, 1);
missile[v1]._miAnimFrame = random(83, 11) + 1;
missile[i]._miAnimFrame = random(83, 11) + 1;
}
if (missile[v1]._mirange == missile[v1]._miAnimLen - 1) {
SetMissDir(ia, 0);
missile[v1]._miAnimAdd = -1;
missile[v1]._miAnimFrame = 13;
if (missile[i]._mirange == missile[i]._miAnimLen - 1) {
SetMissDir(i, 0);
missile[i]._miAnimAdd = -1;
missile[i]._miAnimFrame = 13;
}
CheckMissileCol(ia, missile[v1]._midam, missile[v1]._midam, 1, missile[v1]._mix, missile[v1]._miy, 1);
if (!missile[v1]._mirange) {
v3 = missile[v1]._mlid;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v3);
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, 1, missile[i]._mix, missile[i]._miy, 1);
if (!missile[i]._mirange) {
missile[i]._miDelFlag = TRUE;
AddUnLight(missile[i]._mlid);
}
if (missile[v1]._mimfnum) {
if (missile[v1]._mirange) {
if (missile[v1]._miAnimAdd != -1) {
v4 = missile[v1]._miVar2;
if (v4 < 12) {
if (!v4)
missile[v1]._mlid = AddLight(missile[v1]._mix, missile[v1]._miy, ExpLight[0]);
ChangeLight(missile[v1]._mlid, missile[v1]._mix, missile[v1]._miy, ExpLight[missile[v1]._miVar2]);
++missile[v1]._miVar2;
}
}
}
if (missile[i]._mimfnum && missile[i]._mirange && missile[i]._miAnimAdd != -1 && missile[i]._miVar2 < 12) {
if (!missile[i]._miVar2)
missile[i]._mlid = AddLight(missile[i]._mix, missile[i]._miy, ExpLight[0]);
ChangeLight(missile[i]._mlid, missile[i]._mix, missile[i]._miy, ExpLight[missile[i]._miVar2]);
missile[i]._miVar2++;
}
PutMissile(ia);
PutMissile(i);
}
void __fastcall MI_Fireball(int i)

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