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@ -3921,58 +3921,30 @@ void __fastcall MI_Acidpud(int i)
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void __fastcall MI_Firewall(int i) |
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{ |
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int v1; // esi
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int v3; // ecx
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int v4; // eax
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int ExpLight[14]; // [esp+8h] [ebp-3Ch]
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int ia; // [esp+40h] [ebp-4h]
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int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12}; |
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v1 = i; |
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ExpLight[3] = 5; |
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ExpLight[4] = 5; |
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ExpLight[11] = 12; |
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ExpLight[12] = 12; |
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--missile[v1]._mirange; |
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ExpLight[0] = 2; |
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ExpLight[1] = 3; |
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ExpLight[2] = 4; |
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ExpLight[5] = 6; |
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ExpLight[6] = 7; |
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ExpLight[7] = 8; |
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ExpLight[8] = 9; |
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ExpLight[9] = 10; |
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ExpLight[10] = 11; |
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ia = i; |
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ExpLight[13] = 0; |
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missile[i]._mirange--; |
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if (missile[i]._mirange == missile[i]._miVar1) { |
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SetMissDir(i, 1); |
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missile[v1]._miAnimFrame = random(83, 11) + 1; |
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missile[i]._miAnimFrame = random(83, 11) + 1; |
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} |
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if (missile[v1]._mirange == missile[v1]._miAnimLen - 1) { |
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SetMissDir(ia, 0); |
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missile[v1]._miAnimAdd = -1; |
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missile[v1]._miAnimFrame = 13; |
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if (missile[i]._mirange == missile[i]._miAnimLen - 1) { |
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SetMissDir(i, 0); |
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missile[i]._miAnimAdd = -1; |
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missile[i]._miAnimFrame = 13; |
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} |
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CheckMissileCol(ia, missile[v1]._midam, missile[v1]._midam, 1, missile[v1]._mix, missile[v1]._miy, 1); |
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if (!missile[v1]._mirange) { |
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v3 = missile[v1]._mlid; |
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missile[v1]._miDelFlag = TRUE; |
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AddUnLight(v3); |
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CheckMissileCol(i, missile[i]._midam, missile[i]._midam, 1, missile[i]._mix, missile[i]._miy, 1); |
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if (!missile[i]._mirange) { |
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missile[i]._miDelFlag = TRUE; |
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AddUnLight(missile[i]._mlid); |
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} |
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if (missile[v1]._mimfnum) { |
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if (missile[v1]._mirange) { |
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if (missile[v1]._miAnimAdd != -1) { |
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v4 = missile[v1]._miVar2; |
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if (v4 < 12) { |
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if (!v4) |
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missile[v1]._mlid = AddLight(missile[v1]._mix, missile[v1]._miy, ExpLight[0]); |
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ChangeLight(missile[v1]._mlid, missile[v1]._mix, missile[v1]._miy, ExpLight[missile[v1]._miVar2]); |
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++missile[v1]._miVar2; |
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} |
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} |
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} |
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if (missile[i]._mimfnum && missile[i]._mirange && missile[i]._miAnimAdd != -1 && missile[i]._miVar2 < 12) { |
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if (!missile[i]._miVar2) |
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missile[i]._mlid = AddLight(missile[i]._mix, missile[i]._miy, ExpLight[0]); |
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ChangeLight(missile[i]._mlid, missile[i]._mix, missile[i]._miy, ExpLight[missile[i]._miVar2]); |
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missile[i]._miVar2++; |
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} |
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PutMissile(ia); |
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PutMissile(i); |
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} |
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void __fastcall MI_Fireball(int i) |
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