Browse Source

Merge branch 'master' of github.com:diasurgical/devilution

pull/356/head
Anders Jenbo 7 years ago
parent
commit
02416d3fc7
  1. 1
      Source/gmenu.cpp
  2. 1892
      Source/scrollrt.cpp
  3. 24
      Source/scrollrt.h

1
Source/gmenu.cpp

@ -109,6 +109,7 @@ void gmenu_call_proc(TMenuItem *pItem, void (*gmFunc)(TMenuItem *))
sgCurrentMenuIdx++;
}
}
// BUGFIX: OOB access when sgCurrentMenuIdx is 0; should be set to NULL instead. (fixed)
sgpCurrItem = sgCurrentMenuIdx > 0 ? &sgpCurrentMenu[sgCurrentMenuIdx - 1] : nullptr;
gmenu_up_down(TRUE);
}

1892
Source/scrollrt.cpp

File diff suppressed because it is too large Load Diff

24
Source/scrollrt.h

@ -16,37 +16,13 @@ void ClearCursor();
void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre);
void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre);
void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL clipped);
void DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks);
void DrawClippedPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks);
void DrawView(int StartX, int StartY);
void DrawGame(int x, int y);
void scrollrt_draw_lower(int x, int y, int sx, int sy, int chunks, int eflag);
void scrollrt_draw_clipped_dungeon(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag);
void DrawClippedMonster(int x, int y, int mx, int my, int m, int CelSkip, int capChunks);
void DrawClippedObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks);
void scrollrt_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy);
void scrollrt_draw_lower_2(int x, int y, int sx, int sy, int chunks, int skipChunks, int eflag);
void scrollrt_draw_clipped_dungeon_2(BYTE *pBuff, int sx, int sy, int skipChunks, int CelSkip, int dx, int dy, int eflag);
void scrollrt_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int skipChunks, int CelSkip, int sx, int sy);
void scrollrt_draw_upper(int x, int y, int sx, int sy, int chunks, int capChunks, int eflag);
void scrollrt_draw_dungeon(BYTE *pBuff, int sx, int sy, int capChunks, int CelCap, int dx, int dy, int eflag);
void DrawMonster(int x, int y, int mx, int my, int m, int CelSkip, int CelCap);
void DrawObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks);
void scrollrt_draw_e_flag(BYTE *pBuff, int x, int y, int capChunks, int CelCap, int sx, int sy);
void DrawZoom(int x, int y);
void ClearScreenBuffer();
#ifdef _DEBUG
void ScrollView();
void EnableFrameCount();
#endif
void scrollrt_draw_game_screen(BOOL draw_cursor);
void scrollrt_draw_cursor_back_buffer();
void scrollrt_draw_cursor_item();
void DrawMain(int dwHgt, BOOL draw_desc, BOOL draw_hp, BOOL draw_mana, BOOL draw_sbar, BOOL draw_btn);
#ifdef _DEBUG
void DrawFPS();
#endif
void DoBlitScreen(DWORD dwX, DWORD dwY, DWORD dwWdt, DWORD dwHgt);
void DrawAndBlit();
/* rdata */

Loading…
Cancel
Save