From 0210e2ff74e3d12ce405c7437295d5ee2fd1cbed Mon Sep 17 00:00:00 2001 From: Xadhoom <> Date: Mon, 25 Feb 2019 15:29:54 +0000 Subject: [PATCH] Small fix --- Source/player.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/player.cpp b/Source/player.cpp index 4fd990c80..f294d0b08 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -327,12 +327,12 @@ DWORD __fastcall GetPlrGFXSize(char *szCel) for (c = 0; c < sizeof(ClassStrTbl) / sizeof(ClassStrTbl[0]); c++) { for (a = 0; ArmourChar[a]; a++) { - for (w = 0; WepChar[w]; w++) { // BUGFIX loads non-existing animagions; DT is only for N, BT is only for U, D & H + for (w = 0; WepChar[w]; w++) { if (szCel[0] == 'D' && szCel[1] == 'T' && WepChar[w] != 'N') { - continue; //Death has no weapon^M + continue; //Death has no weapon } - if (szCel[0] == 'B' && szCel[1] == 'L' && (WepChar[w] != 'U' || WepChar[w] != 'D' || WepChar[w] != 'H')) { - continue; //No block with out weapon + if (szCel[0] == 'B' && szCel[1] == 'L' && (WepChar[w] != 'U' && WepChar[w] != 'D' && WepChar[w] != 'H')) { + continue; //No block without weapon } sprintf(prefix, "%c%c%c", CharChar[c], ArmourChar[a], WepChar[w]); sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", ClassStrTbl[c], prefix, prefix, szCel);