diff --git a/Source/monster.cpp b/Source/monster.cpp index c6147a42b..1c3c43bdd 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1315,7 +1315,7 @@ void M_Enemy(int i) || (((plr[pnum]._pHitPoints >> 6) == 0) && gbIsMultiplayer)) continue; sameroom = (dTransVal[Monst->position.tile.x][Monst->position.tile.y] == dTransVal[plr[pnum].position.tile.x][plr[pnum].position.tile.y]); - dist = std::max(abs(Monst->position.tile.x - plr[pnum].position.tile.x), abs(Monst->position.tile.y - plr[pnum].position.tile.y)); + dist = Monst->position.tile.WalkingDistance(plr[pnum].position.tile); if ((sameroom && !bestsameroom) || ((sameroom || !bestsameroom) && dist < best_dist) || (_menemy == -1)) { @@ -1341,7 +1341,7 @@ void M_Enemy(int i) if ((Monst->_mFlags & MFLAG_GOLEM) && (monster[mi]._mFlags & MFLAG_GOLEM)) // prevent golems from fighting each other continue; - dist = std::max(abs(monster[mi].position.tile.x - Monst->position.tile.x), abs(monster[mi].position.tile.y - Monst->position.tile.y)); + dist = monster[mi].position.tile.WalkingDistance(Monst->position.tile); if ((!(Monst->_mFlags & MFLAG_GOLEM) && !(Monst->_mFlags & MFLAG_BERSERK) && dist >= 2