|
|
|
|
//HEADER_GOES_HERE
|
|
|
|
|
|
|
|
|
|
#include "../types.h"
|
|
|
|
|
|
|
|
|
|
DEVILUTION_BEGIN_NAMESPACE
|
|
|
|
|
|
|
|
|
|
short level_frame_types[2048];
|
|
|
|
|
int themeCount;
|
|
|
|
|
char nTransTable[2049];
|
|
|
|
|
//int dword_52D204;
|
|
|
|
|
int dMonster[MAXDUNX][MAXDUNY];
|
|
|
|
|
char dungeon[40][40];
|
|
|
|
|
char dObject[MAXDUNX][MAXDUNY];
|
|
|
|
|
void *pSpeedCels;
|
|
|
|
|
int nlevel_frames; // weak
|
|
|
|
|
char pdungeon[40][40];
|
|
|
|
|
char dDead[MAXDUNX][MAXDUNY];
|
|
|
|
|
WORD dpiece_defs_map_1[MAXDUNX * MAXDUNY][16];
|
|
|
|
|
char dTransVal2[MAXDUNX][MAXDUNY];
|
|
|
|
|
char TransVal; // weak
|
|
|
|
|
int dword_5A5594;
|
|
|
|
|
char dflags[40][40];
|
|
|
|
|
int dPiece[MAXDUNX][MAXDUNY];
|
|
|
|
|
char dTransVal[MAXDUNX][MAXDUNY];
|
|
|
|
|
int setloadflag_2; // weak
|
|
|
|
|
int tile_defs[2048];
|
|
|
|
|
void *pMegaTiles;
|
|
|
|
|
void *pLevelPieces;
|
|
|
|
|
int gnDifficulty; // idb
|
|
|
|
|
char block_lvid[2049];
|
|
|
|
|
//char byte_5B78EB;
|
|
|
|
|
char dung_map[MAXDUNX][MAXDUNY];
|
|
|
|
|
BOOLEAN nTrapTable[2049];
|
|
|
|
|
BYTE leveltype;
|
|
|
|
|
unsigned char currlevel; // idb
|
|
|
|
|
char TransList[256];
|
|
|
|
|
BYTE nSolidTable[2049];
|
|
|
|
|
int level_frame_count[2048];
|
|
|
|
|
ScrollStruct ScrollInfo;
|
|
|
|
|
void *pDungeonCels;
|
|
|
|
|
int speed_cel_frame_num_from_light_index_frame_num[16][128];
|
|
|
|
|
THEME_LOC themeLoc[MAXTHEMES];
|
|
|
|
|
char dPlayer[MAXDUNX][MAXDUNY];
|
|
|
|
|
int dword_5C2FF8; // weak
|
|
|
|
|
int dword_5C2FFC; // weak
|
|
|
|
|
int scr_pix_width; // weak
|
|
|
|
|
int scr_pix_height; // weak
|
|
|
|
|
char dArch[MAXDUNX][MAXDUNY];
|
|
|
|
|
char nBlockTable[2049];
|
|
|
|
|
void *level_special_cel;
|
|
|
|
|
char dFlags[MAXDUNX][MAXDUNY];
|
|
|
|
|
char dItem[MAXDUNX][MAXDUNY];
|
|
|
|
|
BYTE setlvlnum;
|
|
|
|
|
int level_frame_sizes[2048];
|
|
|
|
|
char nMissileTable[2049];
|
|
|
|
|
char *pSetPiece_2;
|
|
|
|
|
char setlvltype; // weak
|
|
|
|
|
char setlevel; // weak
|
|
|
|
|
int LvlViewY; // weak
|
|
|
|
|
int LvlViewX; // weak
|
|
|
|
|
int dmaxx; // weak
|
|
|
|
|
int dmaxy; // weak
|
|
|
|
|
int setpc_h; // weak
|
|
|
|
|
int setpc_w; // weak
|
|
|
|
|
int setpc_x; // idb
|
|
|
|
|
int ViewX; // idb
|
|
|
|
|
int ViewY; // idb
|
|
|
|
|
int setpc_y; // idb
|
|
|
|
|
char dMissile[MAXDUNX][MAXDUNY];
|
|
|
|
|
int dminx; // weak
|
|
|
|
|
int dminy; // weak
|
|
|
|
|
short dpiece_defs_map_2[16][MAXDUNX][MAXDUNY];
|
|
|
|
|
|
|
|
|
|
void __cdecl FillSolidBlockTbls()
|
|
|
|
|
{
|
|
|
|
|
unsigned char bv;
|
|
|
|
|
unsigned int dwTiles;
|
|
|
|
|
unsigned char *pSBFile, *pTmp;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
memset(nBlockTable, 0, sizeof(nBlockTable));
|
|
|
|
|
memset(nSolidTable, 0, sizeof(nSolidTable));
|
|
|
|
|
memset(nTransTable, 0, sizeof(nTransTable));
|
|
|
|
|
memset(nMissileTable, 0, sizeof(nMissileTable));
|
|
|
|
|
memset(nTrapTable, 0, sizeof(nTrapTable));
|
|
|
|
|
|
|
|
|
|
switch(leveltype) {
|
|
|
|
|
case DTYPE_TOWN:
|
|
|
|
|
pSBFile = LoadFileInMem("Levels\\TownData\\Town.SOL", (int *)&dwTiles);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATHEDRAL:
|
|
|
|
|
pSBFile = LoadFileInMem("Levels\\L1Data\\L1.SOL", (int *)&dwTiles);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATACOMBS:
|
|
|
|
|
pSBFile = LoadFileInMem("Levels\\L2Data\\L2.SOL", (int *)&dwTiles);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CAVES:
|
|
|
|
|
pSBFile = LoadFileInMem("Levels\\L3Data\\L3.SOL", (int *)&dwTiles);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_HELL:
|
|
|
|
|
pSBFile = LoadFileInMem("Levels\\L4Data\\L4.SOL", (int *)&dwTiles);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
TermMsg("FillSolidBlockTbls");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pTmp = pSBFile;
|
|
|
|
|
|
|
|
|
|
for(i = 1; i <= dwTiles; i++) {
|
|
|
|
|
bv = *pTmp++;
|
|
|
|
|
if(bv & 1)
|
|
|
|
|
nSolidTable[i] = 1;
|
|
|
|
|
if(bv & 2)
|
|
|
|
|
nBlockTable[i] = 1;
|
|
|
|
|
if(bv & 4)
|
|
|
|
|
nMissileTable[i] = 1;
|
|
|
|
|
if(bv & 8)
|
|
|
|
|
nTransTable[i] = 1;
|
|
|
|
|
if(bv & 0x80)
|
|
|
|
|
nTrapTable[i] = 1;
|
|
|
|
|
block_lvid[i] = (bv & 0x70) >> 4; /* beta: (bv >> 4) & 7 */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mem_free_dbg(pSBFile);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl gendung_418D91()
|
|
|
|
|
{
|
|
|
|
|
signed int v0; // edx
|
|
|
|
|
short(*v1)[MAXDUNX][MAXDUNY]; // edi
|
|
|
|
|
short(*v2)[MAXDUNX][MAXDUNY]; // esi
|
|
|
|
|
signed int v3; // ebx
|
|
|
|
|
int i; // edx
|
|
|
|
|
short v5; // ax
|
|
|
|
|
int v6; // ecx
|
|
|
|
|
signed int v7; // edx
|
|
|
|
|
int v8; // eax
|
|
|
|
|
int v9; // edi
|
|
|
|
|
char *v10; // esi
|
|
|
|
|
int j; // ecx
|
|
|
|
|
unsigned char v12; // al
|
|
|
|
|
unsigned char *v13; // esi
|
|
|
|
|
int v14; // ecx
|
|
|
|
|
signed int v15; // edx
|
|
|
|
|
int v16; // eax
|
|
|
|
|
int v17; // ecx
|
|
|
|
|
unsigned char v18; // al
|
|
|
|
|
signed int v19; // ecx
|
|
|
|
|
int v20; // edi
|
|
|
|
|
int v21; // edx
|
|
|
|
|
int v22; // edi
|
|
|
|
|
int v23; // eax
|
|
|
|
|
int v24; // eax
|
|
|
|
|
BOOLEAN v25; // zf
|
|
|
|
|
int v26; // edx
|
|
|
|
|
char *v27; // esi
|
|
|
|
|
char *v28; // edi
|
|
|
|
|
int k; // ecx
|
|
|
|
|
char *v33; // esi
|
|
|
|
|
char *v34; // edi
|
|
|
|
|
int v36; // ecx
|
|
|
|
|
signed int v37; // edx
|
|
|
|
|
int v38; // eax
|
|
|
|
|
int v39; // ecx
|
|
|
|
|
short(*v42)[MAXDUNX][MAXDUNY]; // esi
|
|
|
|
|
short v43; // ax
|
|
|
|
|
unsigned short v44; // dx
|
|
|
|
|
short v45; // ax
|
|
|
|
|
int v46; // [esp-4h] [ebp-38h]
|
|
|
|
|
int v47; // [esp-4h] [ebp-38h]
|
|
|
|
|
int v48; // [esp+Ch] [ebp-28h]
|
|
|
|
|
int(*v49)[128]; // [esp+10h] [ebp-24h]
|
|
|
|
|
int(*v50)[112]; // [esp+10h] [ebp-24h]
|
|
|
|
|
int v51; // [esp+14h] [ebp-20h]
|
|
|
|
|
short(*v52)[MAXDUNX][MAXDUNY]; // [esp+14h] [ebp-20h]
|
|
|
|
|
signed int v53; // [esp+18h] [ebp-1Ch]
|
|
|
|
|
int v54; // [esp+18h] [ebp-1Ch]
|
|
|
|
|
short(*v55)[MAXDUNX][MAXDUNY]; // [esp+18h] [ebp-1Ch]
|
|
|
|
|
int v56; // [esp+1Ch] [ebp-18h]
|
|
|
|
|
int(*v57)[112]; // [esp+1Ch] [ebp-18h]
|
|
|
|
|
signed int v58; // [esp+20h] [ebp-14h]
|
|
|
|
|
int v59; // [esp+20h] [ebp-14h]
|
|
|
|
|
int v60; // [esp+24h] [ebp-10h]
|
|
|
|
|
signed int v61; // [esp+24h] [ebp-10h]
|
|
|
|
|
int v62; // [esp+28h] [ebp-Ch]
|
|
|
|
|
int v63; // [esp+2Ch] [ebp-8h]
|
|
|
|
|
signed int v64; // [esp+30h] [ebp-4h]
|
|
|
|
|
signed int v65; // [esp+30h] [ebp-4h]
|
|
|
|
|
int _EAX;
|
|
|
|
|
char *_EBX;
|
|
|
|
|
|
|
|
|
|
v0 = 0;
|
|
|
|
|
memset(level_frame_types, 0, sizeof(level_frame_types));
|
|
|
|
|
memset(level_frame_count, 0, sizeof(level_frame_count));
|
|
|
|
|
do {
|
|
|
|
|
tile_defs[v0] = v0;
|
|
|
|
|
++v0;
|
|
|
|
|
} while (v0 < 2048);
|
|
|
|
|
v1 = dpiece_defs_map_2;
|
|
|
|
|
v48 = 2 * (leveltype == DTYPE_HELL) + 10;
|
|
|
|
|
do {
|
|
|
|
|
v2 = v1;
|
|
|
|
|
v3 = 112;
|
|
|
|
|
do {
|
|
|
|
|
for (i = 0; i < v48; ++i) {
|
|
|
|
|
v5 = (*v2)[0][i];
|
|
|
|
|
if ((*v2)[0][i]) {
|
|
|
|
|
v6 = v5 & 0xFFF;
|
|
|
|
|
++level_frame_count[v6];
|
|
|
|
|
level_frame_types[v6] = v5 & 0x7000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v2 = (short(*)[MAXDUNX][MAXDUNY])((char *)v2 + 3584);
|
|
|
|
|
--v3;
|
|
|
|
|
} while (v3);
|
|
|
|
|
v1 = (short(*)[MAXDUNX][MAXDUNY])((char *)v1 + 32);
|
|
|
|
|
} while ((signed int)v1 < (signed int)dpiece_defs_map_2[0][16]); /* check */
|
|
|
|
|
v7 = 1;
|
|
|
|
|
nlevel_frames = *(_DWORD *)pDungeonCels & 0xFFFF;
|
|
|
|
|
v8 = nlevel_frames;
|
|
|
|
|
if (nlevel_frames > 1) {
|
|
|
|
|
do {
|
|
|
|
|
level_frame_sizes[v7] = (*((_DWORD *)pDungeonCels + v7 + 1) - *((_DWORD *)pDungeonCels + v7)) & 0xFFFF;
|
|
|
|
|
v8 = nlevel_frames;
|
|
|
|
|
++v7;
|
|
|
|
|
} while (v7 < nlevel_frames);
|
|
|
|
|
}
|
|
|
|
|
v9 = 0;
|
|
|
|
|
level_frame_sizes[0] = 0;
|
|
|
|
|
if (leveltype == DTYPE_HELL && v8 > 0) {
|
|
|
|
|
do {
|
|
|
|
|
if (!v9)
|
|
|
|
|
level_frame_count[0] = 0;
|
|
|
|
|
v53 = 1;
|
|
|
|
|
if (level_frame_count[v9]) {
|
|
|
|
|
if (level_frame_types[v9] == 4096) {
|
|
|
|
|
v13 = (unsigned char *)pDungeonCels + *((_DWORD *)pDungeonCels + v9);
|
|
|
|
|
v14 = 32;
|
|
|
|
|
do {
|
|
|
|
|
v46 = v14;
|
|
|
|
|
v15 = 32;
|
|
|
|
|
do {
|
|
|
|
|
while (1) {
|
|
|
|
|
v16 = *v13++;
|
|
|
|
|
if ((v16 & 0x80u) == 0)
|
|
|
|
|
break;
|
|
|
|
|
_LOBYTE(v16) = -(char)v16;
|
|
|
|
|
v15 -= v16;
|
|
|
|
|
if (!v15)
|
|
|
|
|
goto LABEL_36;
|
|
|
|
|
}
|
|
|
|
|
v15 -= v16;
|
|
|
|
|
v17 = v16;
|
|
|
|
|
do {
|
|
|
|
|
v18 = *v13++;
|
|
|
|
|
if (v18 && v18 < 0x20u)
|
|
|
|
|
v53 = 0;
|
|
|
|
|
--v17;
|
|
|
|
|
} while (v17);
|
|
|
|
|
} while (v15);
|
|
|
|
|
LABEL_36:
|
|
|
|
|
v14 = v46 - 1;
|
|
|
|
|
} while (v46 != 1);
|
|
|
|
|
} else {
|
|
|
|
|
v10 = (char *)pDungeonCels + *((_DWORD *)pDungeonCels + v9);
|
|
|
|
|
for (j = level_frame_sizes[v9]; j; --j) {
|
|
|
|
|
v12 = *v10++;
|
|
|
|
|
if (v12 && v12 < 0x20u)
|
|
|
|
|
v53 = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!v53)
|
|
|
|
|
level_frame_count[v9] = 0;
|
|
|
|
|
}
|
|
|
|
|
++v9;
|
|
|
|
|
} while (v9 < nlevel_frames);
|
|
|
|
|
}
|
|
|
|
|
gendung_4191BF(2047);
|
|
|
|
|
v19 = 0;
|
|
|
|
|
v20 = 0;
|
|
|
|
|
if (light4flag) {
|
|
|
|
|
do {
|
|
|
|
|
v21 = level_frame_sizes[v20++];
|
|
|
|
|
v19 += 2 * v21;
|
|
|
|
|
} while (v19 < 0x100000);
|
|
|
|
|
} else {
|
|
|
|
|
do
|
|
|
|
|
v19 += 14 * level_frame_sizes[v20++];
|
|
|
|
|
while (v19 < 0x100000);
|
|
|
|
|
}
|
|
|
|
|
v22 = v20 - 1;
|
|
|
|
|
v58 = v22;
|
|
|
|
|
if (v22 > 128) {
|
|
|
|
|
v58 = 128;
|
|
|
|
|
v22 = 128;
|
|
|
|
|
}
|
|
|
|
|
v23 = -(light4flag != 0);
|
|
|
|
|
v63 = 0;
|
|
|
|
|
_LOBYTE(v23) = v23 & 0xF4;
|
|
|
|
|
v54 = 0;
|
|
|
|
|
v60 = v23 + 15;
|
|
|
|
|
if (v22 > 0) {
|
|
|
|
|
v56 = 0;
|
|
|
|
|
v49 = speed_cel_frame_num_from_light_index_frame_num;
|
|
|
|
|
do {
|
|
|
|
|
v24 = v54;
|
|
|
|
|
v25 = level_frame_types[v54] == 4096;
|
|
|
|
|
v62 = tile_defs[v54];
|
|
|
|
|
(*v49)[0] = v62;
|
|
|
|
|
if (v25) {
|
|
|
|
|
v65 = 1;
|
|
|
|
|
if (v60 > 1) {
|
|
|
|
|
do {
|
|
|
|
|
speed_cel_frame_num_from_light_index_frame_num[0][v65 + v56] = v63;
|
|
|
|
|
v33 = (char *)pDungeonCels + *((_DWORD *)pDungeonCels + v62);
|
|
|
|
|
v34 = (char *)pSpeedCels + v63;
|
|
|
|
|
_EBX = &pLightTbl[256 * v65];
|
|
|
|
|
v36 = 32;
|
|
|
|
|
do {
|
|
|
|
|
v47 = v36;
|
|
|
|
|
v37 = 32;
|
|
|
|
|
do {
|
|
|
|
|
while (1) {
|
|
|
|
|
v38 = (unsigned char)*v33++;
|
|
|
|
|
*v34++ = v38;
|
|
|
|
|
if ((v38 & 0x80u) == 0)
|
|
|
|
|
break;
|
|
|
|
|
_LOBYTE(v38) = -(char)v38;
|
|
|
|
|
v37 -= v38;
|
|
|
|
|
if (!v37)
|
|
|
|
|
goto LABEL_63;
|
|
|
|
|
}
|
|
|
|
|
v37 -= v38;
|
|
|
|
|
v39 = v38;
|
|
|
|
|
do {
|
|
|
|
|
_EAX = *v33++;
|
|
|
|
|
ASM_XLAT(_EAX, _EBX);
|
|
|
|
|
*v34++ = _EAX;
|
|
|
|
|
--v39;
|
|
|
|
|
} while (v39);
|
|
|
|
|
} while (v37);
|
|
|
|
|
LABEL_63:
|
|
|
|
|
v36 = v47 - 1;
|
|
|
|
|
} while (v47 != 1);
|
|
|
|
|
v63 += level_frame_sizes[v54];
|
|
|
|
|
++v65;
|
|
|
|
|
} while (v65 < v60);
|
|
|
|
|
goto LABEL_65;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
v26 = level_frame_sizes[v24];
|
|
|
|
|
v51 = level_frame_sizes[v24];
|
|
|
|
|
v64 = 1;
|
|
|
|
|
if (v60 > 1) {
|
|
|
|
|
do {
|
|
|
|
|
speed_cel_frame_num_from_light_index_frame_num[0][v64 + v56] = v63;
|
|
|
|
|
v27 = (char *)pDungeonCels + *((_DWORD *)pDungeonCels + v62);
|
|
|
|
|
v28 = (char *)pSpeedCels + v63;
|
|
|
|
|
_EBX = &pLightTbl[256 * v64];
|
|
|
|
|
for (k = v51; k; --k) {
|
|
|
|
|
_EAX = *v27++;
|
|
|
|
|
ASM_XLAT(_EAX, _EBX);
|
|
|
|
|
*v28++ = _EAX;
|
|
|
|
|
}
|
|
|
|
|
v63 += v26;
|
|
|
|
|
++v64;
|
|
|
|
|
} while (v64 < v60);
|
|
|
|
|
LABEL_65:
|
|
|
|
|
v22 = v58;
|
|
|
|
|
goto LABEL_66;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LABEL_66:
|
|
|
|
|
++v54;
|
|
|
|
|
v49 = (int(*)[128])((char *)v49 + 64);
|
|
|
|
|
v56 += 16;
|
|
|
|
|
} while (v54 < v22);
|
|
|
|
|
}
|
|
|
|
|
v57 = dPiece;
|
|
|
|
|
v55 = dpiece_defs_map_2;
|
|
|
|
|
do {
|
|
|
|
|
v61 = 112;
|
|
|
|
|
v52 = v55;
|
|
|
|
|
v50 = v57;
|
|
|
|
|
do {
|
|
|
|
|
if ((*v50)[0] && v48 > 0) {
|
|
|
|
|
v42 = v52;
|
|
|
|
|
v59 = v48;
|
|
|
|
|
do {
|
|
|
|
|
v43 = *(_WORD *)v42;
|
|
|
|
|
if (*(_WORD *)v42) {
|
|
|
|
|
v44 = 0;
|
|
|
|
|
if (v22 > 0) {
|
|
|
|
|
do {
|
|
|
|
|
if ((v43 & 0xFFF) == tile_defs[v44]) {
|
|
|
|
|
v45 = v44 + level_frame_types[v44];
|
|
|
|
|
v44 = v22;
|
|
|
|
|
v43 = v45 + -32768;
|
|
|
|
|
}
|
|
|
|
|
++v44;
|
|
|
|
|
} while (v44 < v22);
|
|
|
|
|
*(_WORD *)v42 = v43;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v42 = (short(*)[MAXDUNX][MAXDUNY])((char *)v42 + 2);
|
|
|
|
|
--v59;
|
|
|
|
|
} while (v59);
|
|
|
|
|
}
|
|
|
|
|
++v50;
|
|
|
|
|
v52 = (short(*)[MAXDUNX][MAXDUNY])((char *)v52 + 3584);
|
|
|
|
|
--v61;
|
|
|
|
|
} while (v61);
|
|
|
|
|
v55 = (short(*)[MAXDUNX][MAXDUNY])((char *)v55 + 32);
|
|
|
|
|
v57 = (int(*)[112])((char *)v57 + 4);
|
|
|
|
|
} while ((signed int)v55 < (signed int)dpiece_defs_map_2[0][16]); /* check */
|
|
|
|
|
}
|
|
|
|
|
// 525728: using guessed type int light4flag;
|
|
|
|
|
// 53CD4C: using guessed type int nlevel_frames;
|
|
|
|
|
|
|
|
|
|
void __fastcall gendung_4191BF(int frames)
|
|
|
|
|
{
|
|
|
|
|
int v1; // edi
|
|
|
|
|
signed int v2; // eax
|
|
|
|
|
int i; // esi
|
|
|
|
|
|
|
|
|
|
v1 = frames;
|
|
|
|
|
v2 = 0;
|
|
|
|
|
while (v1 > 0 && !v2) {
|
|
|
|
|
v2 = 1;
|
|
|
|
|
for (i = 0; i < v1; ++i) {
|
|
|
|
|
if (level_frame_count[i] < level_frame_count[i + 1]) {
|
|
|
|
|
gendung_4191FB(i, i + 1);
|
|
|
|
|
v2 = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
--v1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall gendung_4191FB(int a1, int a2)
|
|
|
|
|
{
|
|
|
|
|
int v2; // esi
|
|
|
|
|
int *v3; // edi
|
|
|
|
|
short *v4; // edx
|
|
|
|
|
int v5; // ST10_4
|
|
|
|
|
int *v6; // edi
|
|
|
|
|
int *v7; // eax
|
|
|
|
|
int v8; // ST10_4
|
|
|
|
|
short *v9; // ecx
|
|
|
|
|
int v10; // edx
|
|
|
|
|
|
|
|
|
|
v2 = a2;
|
|
|
|
|
v3 = &level_frame_count[a1];
|
|
|
|
|
v4 = &level_frame_types[a2];
|
|
|
|
|
v2 *= 4;
|
|
|
|
|
v5 = *v3;
|
|
|
|
|
*v3 = *(int *)((char *)level_frame_count + v2);
|
|
|
|
|
v6 = &tile_defs[a1];
|
|
|
|
|
*(int *)((char *)level_frame_count + v2) = v5;
|
|
|
|
|
v7 = &level_frame_sizes[a1];
|
|
|
|
|
v8 = *v6;
|
|
|
|
|
*v6 = *(int *)((char *)tile_defs + v2);
|
|
|
|
|
*(int *)((char *)tile_defs + v2) = v8;
|
|
|
|
|
v9 = &level_frame_types[a1];
|
|
|
|
|
_LOWORD(v6) = *v9;
|
|
|
|
|
*v9 = *v4;
|
|
|
|
|
*v4 = (signed short)v6;
|
|
|
|
|
v10 = *v7;
|
|
|
|
|
*v7 = *(int *)((char *)level_frame_sizes + v2);
|
|
|
|
|
*(int *)((char *)level_frame_sizes + v2) = v10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int __fastcall gendung_get_dpiece_num_from_coord(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
if (x < MAXDUNY - y)
|
|
|
|
|
return (y + y * y + x * (x + 2 * y + 3)) / 2;
|
|
|
|
|
|
|
|
|
|
x = MAXDUNY - x - 1;
|
|
|
|
|
y = MAXDUNY - y - 1;
|
|
|
|
|
return MAXDUNX * MAXDUNY - (y + y * y + x * (x + 2 * y + 3)) / 2 - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl gendung_4192C2()
|
|
|
|
|
{
|
|
|
|
|
short(*v0)[MAXDUNX][MAXDUNY]; // ebx
|
|
|
|
|
int v1; // ebp
|
|
|
|
|
short(*v2)[MAXDUNX][MAXDUNY]; // esi
|
|
|
|
|
char *v3; // edi
|
|
|
|
|
int x; // [esp+10h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
x = 0;
|
|
|
|
|
v0 = dpiece_defs_map_2;
|
|
|
|
|
do {
|
|
|
|
|
v1 = 0;
|
|
|
|
|
do {
|
|
|
|
|
v2 = v0;
|
|
|
|
|
v3 = (char *)dpiece_defs_map_1 + 32 * gendung_get_dpiece_num_from_coord(x, v1++);
|
|
|
|
|
v0 = (short(*)[MAXDUNX][MAXDUNY])((char *)v0 + 32);
|
|
|
|
|
qmemcpy(v3, v2, 0x20u);
|
|
|
|
|
} while (v1 < 112);
|
|
|
|
|
++x;
|
|
|
|
|
} while ((signed int)v0 < (signed int)&dpiece_defs_map_2[16][0][0]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl SetDungeonMicros()
|
|
|
|
|
{
|
|
|
|
|
signed int v0; // esi
|
|
|
|
|
short(*v1)[MAXDUNX][MAXDUNY]; // edx
|
|
|
|
|
int(*v2)[112]; // ebp
|
|
|
|
|
int v3; // eax
|
|
|
|
|
char *v4; // eax
|
|
|
|
|
signed int i; // ecx
|
|
|
|
|
_WORD *v6; // edi
|
|
|
|
|
int j; // ecx
|
|
|
|
|
short(*v8)[MAXDUNX][MAXDUNY]; // [esp+8h] [ebp-Ch]
|
|
|
|
|
int(*v9)[112]; // [esp+Ch] [ebp-8h]
|
|
|
|
|
signed int v10; // [esp+10h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_HELL) {
|
|
|
|
|
dword_5A5594 = 12;
|
|
|
|
|
v0 = 16;
|
|
|
|
|
} else {
|
|
|
|
|
dword_5A5594 = 10;
|
|
|
|
|
v0 = 10;
|
|
|
|
|
}
|
|
|
|
|
v9 = dPiece;
|
|
|
|
|
v8 = dpiece_defs_map_2;
|
|
|
|
|
do {
|
|
|
|
|
v1 = v8;
|
|
|
|
|
v2 = v9;
|
|
|
|
|
v10 = 112;
|
|
|
|
|
do {
|
|
|
|
|
if ((*v2)[0]) {
|
|
|
|
|
v3 = (*v2)[0] - 1;
|
|
|
|
|
if (leveltype == DTYPE_HELL)
|
|
|
|
|
v4 = (char *)pLevelPieces + 32 * v3;
|
|
|
|
|
else
|
|
|
|
|
v4 = (char *)pLevelPieces + 20 * v3;
|
|
|
|
|
for (i = 0; i < v0; ++i)
|
|
|
|
|
(*v1)[0][i] = *(_WORD *)&v4[2 * (v0 + (i & 1) - (i & 0xE)) - 4];
|
|
|
|
|
} else if (v0 > 0) {
|
|
|
|
|
memset(v1, 0, 4 * ((unsigned int)v0 >> 1));
|
|
|
|
|
v6 = (_WORD *)((char *)v1 + 4 * ((unsigned int)v0 >> 1));
|
|
|
|
|
for (j = v0 & 1; j; --j) {
|
|
|
|
|
*v6 = 0;
|
|
|
|
|
++v6;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++v2;
|
|
|
|
|
v1 = (short(*)[MAXDUNX][MAXDUNY])((char *)v1 + 3584);
|
|
|
|
|
--v10;
|
|
|
|
|
} while (v10);
|
|
|
|
|
v8 = (short(*)[MAXDUNX][MAXDUNY])((char *)v8 + 32);
|
|
|
|
|
v9 = (int(*)[112])((char *)v9 + 4);
|
|
|
|
|
} while ((signed int)v8 < (signed int)dpiece_defs_map_2[0][16]); /* check */
|
|
|
|
|
gendung_418D91();
|
|
|
|
|
gendung_4192C2();
|
|
|
|
|
if (zoomflag) {
|
|
|
|
|
scr_pix_width = 640;
|
|
|
|
|
scr_pix_height = 352;
|
|
|
|
|
dword_5C2FF8 = 10;
|
|
|
|
|
dword_5C2FFC = 11;
|
|
|
|
|
} else {
|
|
|
|
|
scr_pix_width = 384;
|
|
|
|
|
scr_pix_height = 224;
|
|
|
|
|
dword_5C2FF8 = 6;
|
|
|
|
|
dword_5C2FFC = 7;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 52569C: using guessed type int zoomflag;
|
|
|
|
|
// 5C2FF8: using guessed type int dword_5C2FF8;
|
|
|
|
|
// 5C2FFC: using guessed type int dword_5C2FFC;
|
|
|
|
|
// 5C3000: using guessed type int scr_pix_width;
|
|
|
|
|
// 5C3004: using guessed type int scr_pix_height;
|
|
|
|
|
|
|
|
|
|
void __cdecl DRLG_InitTrans()
|
|
|
|
|
{
|
|
|
|
|
memset(dung_map, 0, sizeof(dung_map));
|
|
|
|
|
memset(TransList, 0, sizeof(TransList));
|
|
|
|
|
TransVal = 1;
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_MRectTrans(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
int v4; // esi
|
|
|
|
|
int v5; // edi
|
|
|
|
|
int i; // eax
|
|
|
|
|
char *v7; // edx
|
|
|
|
|
int j; // ecx
|
|
|
|
|
int ty_enda; // [esp+10h] [ebp+8h]
|
|
|
|
|
|
|
|
|
|
v4 = 2 * x1 + 17;
|
|
|
|
|
v5 = 2 * x2 + 16;
|
|
|
|
|
i = 2 * y1 + 17;
|
|
|
|
|
for (ty_enda = 2 * y2 + 16; i <= ty_enda; ++i) {
|
|
|
|
|
if (v4 <= v5) {
|
|
|
|
|
v7 = &dung_map[v4][i];
|
|
|
|
|
j = v5 - v4 + 1;
|
|
|
|
|
do {
|
|
|
|
|
*v7 = TransVal;
|
|
|
|
|
v7 += 112;
|
|
|
|
|
--j;
|
|
|
|
|
} while (j);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++TransVal;
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_RectTrans(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
int i; // esi
|
|
|
|
|
char *v5; // edx
|
|
|
|
|
int j; // eax
|
|
|
|
|
|
|
|
|
|
for (i = y1; i <= y2; ++i) {
|
|
|
|
|
if (x1 <= x2) {
|
|
|
|
|
v5 = &dung_map[x1][i];
|
|
|
|
|
j = x2 - x1 + 1;
|
|
|
|
|
do {
|
|
|
|
|
*v5 = TransVal;
|
|
|
|
|
v5 += 112;
|
|
|
|
|
--j;
|
|
|
|
|
} while (j);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++TransVal;
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_CopyTrans(int sx, int sy, int dx, int dy)
|
|
|
|
|
{
|
|
|
|
|
dung_map[dx][dy] = dung_map[sx][sy];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_ListTrans(int num, unsigned char *List)
|
|
|
|
|
{
|
|
|
|
|
unsigned char *v2; // esi
|
|
|
|
|
int v3; // edi
|
|
|
|
|
unsigned char v4; // al
|
|
|
|
|
unsigned char *v5; // esi
|
|
|
|
|
unsigned char v6; // cl
|
|
|
|
|
unsigned char v7; // dl
|
|
|
|
|
unsigned char v8; // bl
|
|
|
|
|
|
|
|
|
|
v2 = List;
|
|
|
|
|
if (num > 0) {
|
|
|
|
|
v3 = num;
|
|
|
|
|
do {
|
|
|
|
|
v4 = *v2;
|
|
|
|
|
v5 = v2 + 1;
|
|
|
|
|
v6 = *v5++;
|
|
|
|
|
v7 = *v5++;
|
|
|
|
|
v8 = *v5;
|
|
|
|
|
v2 = v5 + 1;
|
|
|
|
|
DRLG_RectTrans(v4, v6, v7, v8);
|
|
|
|
|
--v3;
|
|
|
|
|
} while (v3);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_AreaTrans(int num, unsigned char *List)
|
|
|
|
|
{
|
|
|
|
|
unsigned char *v2; // esi
|
|
|
|
|
int v3; // edi
|
|
|
|
|
unsigned char v4; // al
|
|
|
|
|
unsigned char *v5; // esi
|
|
|
|
|
unsigned char v6; // cl
|
|
|
|
|
unsigned char v7; // dl
|
|
|
|
|
unsigned char v8; // bl
|
|
|
|
|
|
|
|
|
|
v2 = List;
|
|
|
|
|
if (num > 0) {
|
|
|
|
|
v3 = num;
|
|
|
|
|
do {
|
|
|
|
|
v4 = *v2;
|
|
|
|
|
v5 = v2 + 1;
|
|
|
|
|
v6 = *v5++;
|
|
|
|
|
v7 = *v5++;
|
|
|
|
|
v8 = *v5;
|
|
|
|
|
v2 = v5 + 1;
|
|
|
|
|
DRLG_RectTrans(v4, v6, v7, v8);
|
|
|
|
|
--TransVal;
|
|
|
|
|
--v3;
|
|
|
|
|
} while (v3);
|
|
|
|
|
}
|
|
|
|
|
++TransVal;
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
|
|
|
|
|
void __cdecl DRLG_InitSetPC()
|
|
|
|
|
{
|
|
|
|
|
setpc_x = 0;
|
|
|
|
|
setpc_y = 0;
|
|
|
|
|
setpc_w = 0;
|
|
|
|
|
setpc_h = 0;
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __cdecl DRLG_SetPC()
|
|
|
|
|
{
|
|
|
|
|
int v0; // ebx
|
|
|
|
|
int v1; // edx
|
|
|
|
|
int v2; // ecx
|
|
|
|
|
int v3; // esi
|
|
|
|
|
int i; // eax
|
|
|
|
|
int v5; // ebp
|
|
|
|
|
char *v6; // edi
|
|
|
|
|
|
|
|
|
|
v0 = 0;
|
|
|
|
|
v1 = 2 * setpc_w;
|
|
|
|
|
v2 = 2 * setpc_h;
|
|
|
|
|
v3 = 2 * setpc_x + 16;
|
|
|
|
|
for (i = 2 * setpc_y + 16; v0 < v2; ++v0) {
|
|
|
|
|
if (v1 > 0) {
|
|
|
|
|
v5 = v1;
|
|
|
|
|
v6 = &dFlags[v3][v0 + i];
|
|
|
|
|
do {
|
|
|
|
|
*v6 |= DFLAG_POPULATED;
|
|
|
|
|
v6 += 112;
|
|
|
|
|
--v5;
|
|
|
|
|
} while (v5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall Make_SetPC(int x, int y, int w, int h)
|
|
|
|
|
{
|
|
|
|
|
int v4; // eax
|
|
|
|
|
int v5; // esi
|
|
|
|
|
int v6; // ebx
|
|
|
|
|
int i; // eax
|
|
|
|
|
int v8; // edx
|
|
|
|
|
char *v9; // ecx
|
|
|
|
|
int wa; // [esp+14h] [ebp+8h]
|
|
|
|
|
|
|
|
|
|
v4 = w;
|
|
|
|
|
wa = 0;
|
|
|
|
|
v5 = 2 * v4;
|
|
|
|
|
v6 = 2 * x + 16;
|
|
|
|
|
for (i = 2 * y + 16; wa < 2 * h; ++wa) {
|
|
|
|
|
if (v5 > 0) {
|
|
|
|
|
v8 = v5;
|
|
|
|
|
v9 = &dFlags[v6][wa + i];
|
|
|
|
|
do {
|
|
|
|
|
*v9 |= DFLAG_POPULATED;
|
|
|
|
|
v9 += 112;
|
|
|
|
|
--v8;
|
|
|
|
|
} while (v8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOLEAN __fastcall DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)
|
|
|
|
|
{
|
|
|
|
|
int v7; // esi
|
|
|
|
|
int v8; // edi
|
|
|
|
|
int v10; // ebx
|
|
|
|
|
int v11; // edx
|
|
|
|
|
unsigned char *v12; // eax
|
|
|
|
|
int v13; // eax
|
|
|
|
|
int i; // eax
|
|
|
|
|
int v15; // eax
|
|
|
|
|
int v16; // esi
|
|
|
|
|
int v17; // eax
|
|
|
|
|
int v18; // edx
|
|
|
|
|
int v19; // ecx
|
|
|
|
|
int v21; // eax
|
|
|
|
|
int v22; // esi
|
|
|
|
|
int yArray[20]; // [esp+8h] [ebp-BCh]
|
|
|
|
|
int xArray[20]; // [esp+58h] [ebp-6Ch]
|
|
|
|
|
int v25; // [esp+A8h] [ebp-1Ch]
|
|
|
|
|
int v26; // [esp+ACh] [ebp-18h]
|
|
|
|
|
int v27; // [esp+B0h] [ebp-14h]
|
|
|
|
|
int v28; // [esp+B4h] [ebp-10h]
|
|
|
|
|
char *v29; // [esp+B8h] [ebp-Ch]
|
|
|
|
|
int v30; // [esp+BCh] [ebp-8h]
|
|
|
|
|
int v31; // [esp+C0h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v28 = 1;
|
|
|
|
|
v27 = 1;
|
|
|
|
|
v7 = x;
|
|
|
|
|
v8 = 0;
|
|
|
|
|
v25 = floor;
|
|
|
|
|
v31 = 0;
|
|
|
|
|
v30 = 0;
|
|
|
|
|
if (x > 40 - maxSize && y > 40 - maxSize)
|
|
|
|
|
return 0;
|
|
|
|
|
if (!SkipThemeRoom(x, y))
|
|
|
|
|
return 0;
|
|
|
|
|
memset(xArray, 0, sizeof(xArray));
|
|
|
|
|
memset(yArray, 0, sizeof(yArray));
|
|
|
|
|
if (maxSize > 0) {
|
|
|
|
|
v10 = 40 * v7;
|
|
|
|
|
v26 = 40 * v7;
|
|
|
|
|
v29 = dungeon[v7];
|
|
|
|
|
do {
|
|
|
|
|
if (v27) {
|
|
|
|
|
v11 = v7;
|
|
|
|
|
if (v7 < v7 + maxSize) {
|
|
|
|
|
v12 = (unsigned char *)dungeon + v8 + v10 + y;
|
|
|
|
|
do {
|
|
|
|
|
if (*v12 == v25) {
|
|
|
|
|
++v31;
|
|
|
|
|
} else {
|
|
|
|
|
if (v11 >= minSize)
|
|
|
|
|
break;
|
|
|
|
|
v27 = 0;
|
|
|
|
|
}
|
|
|
|
|
++v11;
|
|
|
|
|
v12 += 40;
|
|
|
|
|
} while (v11 < v7 + maxSize);
|
|
|
|
|
v10 = v26;
|
|
|
|
|
}
|
|
|
|
|
if (v27) {
|
|
|
|
|
v13 = v31;
|
|
|
|
|
v31 = 0;
|
|
|
|
|
xArray[v8] = v13;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (v28) {
|
|
|
|
|
for (i = y; i < y + maxSize; ++i) {
|
|
|
|
|
if ((unsigned char)v29[i] == v25) {
|
|
|
|
|
++v30;
|
|
|
|
|
} else {
|
|
|
|
|
if (i >= minSize)
|
|
|
|
|
break;
|
|
|
|
|
v28 = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (v28) {
|
|
|
|
|
v15 = v30;
|
|
|
|
|
v30 = 0;
|
|
|
|
|
yArray[v8] = v15;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v29 += 40;
|
|
|
|
|
++v8;
|
|
|
|
|
} while (v8 < maxSize);
|
|
|
|
|
v8 = 0;
|
|
|
|
|
}
|
|
|
|
|
v16 = minSize;
|
|
|
|
|
v17 = 0;
|
|
|
|
|
if (minSize > 0) {
|
|
|
|
|
while (xArray[v17] >= minSize && yArray[v17] >= minSize) {
|
|
|
|
|
if (++v17 >= minSize)
|
|
|
|
|
goto LABEL_32;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
LABEL_32:
|
|
|
|
|
v18 = xArray[0];
|
|
|
|
|
v19 = yArray[0];
|
|
|
|
|
if (maxSize > 0) {
|
|
|
|
|
while (1) {
|
|
|
|
|
v21 = xArray[v8];
|
|
|
|
|
if (v21 < v16)
|
|
|
|
|
break;
|
|
|
|
|
v22 = yArray[v8];
|
|
|
|
|
if (v22 < minSize)
|
|
|
|
|
break;
|
|
|
|
|
if (v21 < v18)
|
|
|
|
|
v18 = xArray[v8];
|
|
|
|
|
if (v22 < v19)
|
|
|
|
|
v19 = yArray[v8];
|
|
|
|
|
if (++v8 >= maxSize)
|
|
|
|
|
break;
|
|
|
|
|
v16 = minSize;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*width = v18 - 2;
|
|
|
|
|
*height = v19 - 2;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
// 41965B: using guessed type int var_6C[20];
|
|
|
|
|
// 41965B: using guessed type int var_BC[20];
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_CreateThemeRoom(int themeIndex)
|
|
|
|
|
{
|
|
|
|
|
int v1; // esi
|
|
|
|
|
int v2; // eax
|
|
|
|
|
int v3; // edi
|
|
|
|
|
int v4; // ebx
|
|
|
|
|
int v5; // ecx
|
|
|
|
|
int v6; // ecx
|
|
|
|
|
int v7; // ebx
|
|
|
|
|
int v8; // edx
|
|
|
|
|
int v9; // ebx
|
|
|
|
|
int v10; // edx
|
|
|
|
|
int v11; // ebx
|
|
|
|
|
int v12; // edx
|
|
|
|
|
int v13; // eax
|
|
|
|
|
int v14; // eax
|
|
|
|
|
int v15; // eax
|
|
|
|
|
int v16; // ecx
|
|
|
|
|
char *v17; // eax
|
|
|
|
|
int v18; // ecx
|
|
|
|
|
char *v19; // eax
|
|
|
|
|
int v20; // [esp+Ch] [ebp-8h]
|
|
|
|
|
char *v21; // [esp+10h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v1 = themeIndex;
|
|
|
|
|
v2 = themeLoc[themeIndex].y;
|
|
|
|
|
v3 = themeLoc[themeIndex].height;
|
|
|
|
|
v4 = v2;
|
|
|
|
|
v5 = v3 + v2;
|
|
|
|
|
if (v2 < v3 + v2) {
|
|
|
|
|
v20 = themeLoc[v1].x + themeLoc[v1].width;
|
|
|
|
|
while (1) {
|
|
|
|
|
v6 = themeLoc[v1].x;
|
|
|
|
|
if (v6 < v20)
|
|
|
|
|
break;
|
|
|
|
|
LABEL_52:
|
|
|
|
|
++v4;
|
|
|
|
|
v5 = v3 + v2;
|
|
|
|
|
if (v4 >= v3 + v2)
|
|
|
|
|
goto LABEL_53;
|
|
|
|
|
}
|
|
|
|
|
v21 = &dungeon[v6][v4];
|
|
|
|
|
while (1) {
|
|
|
|
|
if (leveltype != DTYPE_CATACOMBS)
|
|
|
|
|
goto LABEL_21;
|
|
|
|
|
if (v4 == v2 && v6 >= themeLoc[v1].x && v6 <= v20)
|
|
|
|
|
goto LABEL_12;
|
|
|
|
|
if (v4 != v3 + v2 - 1)
|
|
|
|
|
goto LABEL_13;
|
|
|
|
|
if (v6 >= themeLoc[v1].x)
|
|
|
|
|
break;
|
|
|
|
|
LABEL_16:
|
|
|
|
|
if (v6 == v20 - 1 && v4 >= v2 && v4 <= v3 + v2)
|
|
|
|
|
goto LABEL_19;
|
|
|
|
|
*v21 = 3;
|
|
|
|
|
LABEL_21:
|
|
|
|
|
if (leveltype == DTYPE_CAVES) {
|
|
|
|
|
if (v4 == v2 && v6 >= themeLoc[v1].x && v6 <= v20) {
|
|
|
|
|
LABEL_28:
|
|
|
|
|
*v21 = -122;
|
|
|
|
|
goto LABEL_51;
|
|
|
|
|
}
|
|
|
|
|
if (v4 == v3 + v2 - 1) {
|
|
|
|
|
if (v6 >= themeLoc[v1].x) {
|
|
|
|
|
if (v6 <= v20)
|
|
|
|
|
goto LABEL_28;
|
|
|
|
|
goto LABEL_29;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
LABEL_29:
|
|
|
|
|
if (v6 == themeLoc[v1].x && v4 >= v2 && v4 <= v3 + v2) {
|
|
|
|
|
LABEL_35:
|
|
|
|
|
*v21 = -119;
|
|
|
|
|
goto LABEL_51;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (v6 == v20 - 1 && v4 >= v2 && v4 <= v3 + v2)
|
|
|
|
|
goto LABEL_35;
|
|
|
|
|
*v21 = 7;
|
|
|
|
|
}
|
|
|
|
|
if (leveltype != DTYPE_HELL)
|
|
|
|
|
goto LABEL_51;
|
|
|
|
|
if (v4 != v2 || v6 < themeLoc[v1].x || v6 > v20) {
|
|
|
|
|
if (v4 != v3 + v2 - 1)
|
|
|
|
|
goto LABEL_44;
|
|
|
|
|
if (v6 < themeLoc[v1].x)
|
|
|
|
|
goto LABEL_47;
|
|
|
|
|
if (v6 > v20) {
|
|
|
|
|
LABEL_44:
|
|
|
|
|
if (v6 != themeLoc[v1].x || v4 < v2 || v4 > v3 + v2) {
|
|
|
|
|
LABEL_47:
|
|
|
|
|
if (v6 != v20 - 1 || v4 < v2 || v4 > v3 + v2) {
|
|
|
|
|
*v21 = 6;
|
|
|
|
|
goto LABEL_51;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LABEL_19:
|
|
|
|
|
*v21 = 1;
|
|
|
|
|
goto LABEL_51;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LABEL_12:
|
|
|
|
|
*v21 = 2;
|
|
|
|
|
LABEL_51:
|
|
|
|
|
v21 += 40;
|
|
|
|
|
if (++v6 >= v20)
|
|
|
|
|
goto LABEL_52;
|
|
|
|
|
}
|
|
|
|
|
if (v6 <= v20)
|
|
|
|
|
goto LABEL_12;
|
|
|
|
|
LABEL_13:
|
|
|
|
|
if (v6 == themeLoc[v1].x && v4 >= v2 && v4 <= v3 + v2)
|
|
|
|
|
goto LABEL_19;
|
|
|
|
|
goto LABEL_16;
|
|
|
|
|
}
|
|
|
|
|
LABEL_53:
|
|
|
|
|
if (leveltype == DTYPE_CATACOMBS) {
|
|
|
|
|
v7 = themeLoc[v1].x;
|
|
|
|
|
v8 = 10 * (v7 + themeLoc[v1].width);
|
|
|
|
|
dungeon[v7][v2] = 8;
|
|
|
|
|
v5 = v3 + 40 * v7;
|
|
|
|
|
dungeon[-1][v8 * 4 + v2] = 7; // *((_BYTE *)&dMonster[111][v8 + 102] + v2) = 7; /* check */
|
|
|
|
|
dungeon[0][v5 + v2 - 1] = 9; // *((_BYTE *)&dMonster[111][111] + v5 + v2 + 3) = 9;
|
|
|
|
|
dungeon[-1][v3 + v8 * 4 + v2 - 1] = 6; // *((_BYTE *)&dMonster[111][101] + v3 + v8 * 4 + v2 + 3) = 6;
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_CAVES) {
|
|
|
|
|
v9 = themeLoc[v1].x;
|
|
|
|
|
v10 = 10 * (v9 + themeLoc[v1].width);
|
|
|
|
|
dungeon[v9][v2] = 150;
|
|
|
|
|
v5 = v3 + 40 * v9;
|
|
|
|
|
dungeon[-1][v10 * 4 + v2] = 151; // *((_BYTE *)&dMonster[111][v10 + 102] + v2) = -105;
|
|
|
|
|
dungeon[0][v5 + v2 - 1] = 152; // *((_BYTE *)&dMonster[111][111] + v5 + v2 + 3) = -104;
|
|
|
|
|
dungeon[-1][v3 + v10 * 4 + v2 - 1] = 138; // *((_BYTE *)&dMonster[111][101] + v3 + v10 * 4 + v2 + 3) = -118;
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_HELL) {
|
|
|
|
|
v11 = themeLoc[v1].x;
|
|
|
|
|
v12 = 10 * (v11 + themeLoc[v1].width);
|
|
|
|
|
dungeon[v11][v2] = 9;
|
|
|
|
|
v5 = v3 + 40 * v11;
|
|
|
|
|
dungeon[-1][v12 * 4 + v2] = 16; // *((_BYTE *)&dMonster[111][v12 + 102] + v2) = 16;
|
|
|
|
|
dungeon[0][v5 + v2 - 1] = 15; // *((_BYTE *)&dMonster[111][111] + v5 + v2 + 3) = 15;
|
|
|
|
|
dungeon[-1][v3 + v12 * 4 + v2 - 1] = 12; // *((_BYTE *)&dMonster[111][101] + v3 + v12 * 4 + v2 + 3) = 12;
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_CATACOMBS) {
|
|
|
|
|
v13 = random(0, 2);
|
|
|
|
|
if (v13) {
|
|
|
|
|
if (v13 == 1) {
|
|
|
|
|
v5 = themeLoc[v1].height;
|
|
|
|
|
dungeon[themeLoc[v1].x + themeLoc[v1].width / 2][themeLoc[v1].y + v5 - 1] = 5; /*
|
|
|
|
|
*((_BYTE *)&dMonster[111][10 * (themeLoc[v1].x + themeLoc[v1].width / 2) + 111] + themeLoc[v1].y
|
|
|
|
|
+ v5
|
|
|
|
|
+ 3) = 5; */
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
v5 = themeLoc[v1].y;
|
|
|
|
|
dungeon[themeLoc[v1].x + themeLoc[v1].width - 1][themeLoc[v1].height / 2 + v5] = 4;
|
|
|
|
|
// *((_BYTE *)&dMonster[111][10 * (themeLoc[v1].x + themeLoc[v1].width) + 102] + themeLoc[v1].height / 2 + v5) = 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_CAVES) {
|
|
|
|
|
v14 = random(0, 2);
|
|
|
|
|
if (v14) {
|
|
|
|
|
if (v14 == 1) {
|
|
|
|
|
v5 = themeLoc[v1].height;
|
|
|
|
|
dungeon[themeLoc[v1].x + themeLoc[v1].width / 2][themeLoc[v1].y + v5 - 1] = 146; /*
|
|
|
|
|
*((_BYTE *)&dMonster[111][10 * (themeLoc[v1].x + themeLoc[v1].width / 2) + 111] + themeLoc[v1].y
|
|
|
|
|
+ v5
|
|
|
|
|
+ 3) = -110; */
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
v5 = themeLoc[v1].y;
|
|
|
|
|
dungeon[themeLoc[v1].x + themeLoc[v1].width - 1][themeLoc[v1].height / 2 + v5] = 147;
|
|
|
|
|
// *((_BYTE *)&dMonster[111][10 * (themeLoc[v1].x + themeLoc[v1].width) + 102] + themeLoc[v1].height / 2 + v5) = -109;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_HELL) {
|
|
|
|
|
v15 = random(0, 2);
|
|
|
|
|
if (v15) {
|
|
|
|
|
if (v15 == 1) {
|
|
|
|
|
v16 = themeLoc[v1].y + 40 * (themeLoc[v1].x + themeLoc[v1].width / 2) + themeLoc[v1].height;
|
|
|
|
|
v17 = (char *)dungeon + v16;
|
|
|
|
|
*(v17 - 41) = 57;
|
|
|
|
|
*(v17 - 1) = 6;
|
|
|
|
|
dungeon[0][v16 + 39] = 56;
|
|
|
|
|
*(v17 - 2) = 59;
|
|
|
|
|
*(v17 - 42) = 58;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
v18 = themeLoc[v1].height / 2 + 40 * (themeLoc[v1].x + themeLoc[v1].width) + themeLoc[v1].y;
|
|
|
|
|
v19 = (char *)dungeon + v18;
|
|
|
|
|
*(v19 - 41) = 53;
|
|
|
|
|
*(v19 - 40) = 6;
|
|
|
|
|
dungeon[0][v18 - 39] = 52; // *((_BYTE *)&dMonster[111][102] + v18 + 1) = 52;
|
|
|
|
|
*(v19 - 81) = 54;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, int rndSize)
|
|
|
|
|
{
|
|
|
|
|
int v5; // ebx
|
|
|
|
|
//int v7; // eax
|
|
|
|
|
int v8; // esi
|
|
|
|
|
int v9; // edi
|
|
|
|
|
int v10; // eax
|
|
|
|
|
int v12; // eax
|
|
|
|
|
int v14; // eax
|
|
|
|
|
int v16; // eax
|
|
|
|
|
int v17; // edi
|
|
|
|
|
int v18; // esi
|
|
|
|
|
int v19; // ecx
|
|
|
|
|
int v20; // ecx
|
|
|
|
|
int v21; // eax
|
|
|
|
|
int minSize2; // [esp+10h] [ebp-1Ch]
|
|
|
|
|
int maxSize2; // [esp+14h] [ebp-18h]
|
|
|
|
|
unsigned char *v24; // [esp+18h] [ebp-14h]
|
|
|
|
|
signed int x_start; // [esp+1Ch] [ebp-10h]
|
|
|
|
|
int x; // [esp+20h] [ebp-Ch]
|
|
|
|
|
int width; // [esp+24h] [ebp-8h]
|
|
|
|
|
int height; // [esp+28h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v5 = 0;
|
|
|
|
|
maxSize2 = maxSize;
|
|
|
|
|
minSize2 = minSize;
|
|
|
|
|
themeCount = 0;
|
|
|
|
|
memset(themeLoc, 0, sizeof(*themeLoc));
|
|
|
|
|
do {
|
|
|
|
|
x = 0;
|
|
|
|
|
x_start = 20;
|
|
|
|
|
v24 = (unsigned char *)dungeon + v5;
|
|
|
|
|
do {
|
|
|
|
|
if (*v24 == floor) {
|
|
|
|
|
if (!random(0, freq)) {
|
|
|
|
|
//_LOBYTE(v7) = DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height);
|
|
|
|
|
if (DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height)) {
|
|
|
|
|
if (rndSize) {
|
|
|
|
|
v8 = minSize2 - 2;
|
|
|
|
|
v9 = maxSize2 - 2;
|
|
|
|
|
v10 = random(0, width - (minSize2 - 2) + 1);
|
|
|
|
|
v12 = minSize2 - 2 + random(0, v10);
|
|
|
|
|
if (v12 < minSize2 - 2 || (width = v12, v12 > v9))
|
|
|
|
|
width = minSize2 - 2;
|
|
|
|
|
v14 = random(0, height - v8 + 1);
|
|
|
|
|
v16 = v8 + random(0, v14);
|
|
|
|
|
if (v16 < v8 || v16 > v9)
|
|
|
|
|
v16 = minSize2 - 2;
|
|
|
|
|
height = v16;
|
|
|
|
|
} else {
|
|
|
|
|
v16 = height;
|
|
|
|
|
}
|
|
|
|
|
v17 = themeCount;
|
|
|
|
|
v18 = themeCount;
|
|
|
|
|
themeLoc[v18].x = x + 1;
|
|
|
|
|
themeLoc[v18].y = v5 + 1;
|
|
|
|
|
v19 = width;
|
|
|
|
|
themeLoc[v18].width = width;
|
|
|
|
|
themeLoc[v18].height = v16;
|
|
|
|
|
v20 = x + v19;
|
|
|
|
|
v21 = v5 + v16;
|
|
|
|
|
if (leveltype == DTYPE_CAVES)
|
|
|
|
|
DRLG_RectTrans(x_start, 2 * v5 + 20, 2 * v20 + 15, 2 * v21 + 15);
|
|
|
|
|
else
|
|
|
|
|
DRLG_MRectTrans(x + 1, v5 + 1, v20, v21);
|
|
|
|
|
themeLoc[v18].ttval = TransVal - 1;
|
|
|
|
|
DRLG_CreateThemeRoom(v17);
|
|
|
|
|
++themeCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
x_start += 2;
|
|
|
|
|
++x;
|
|
|
|
|
v24 += 40;
|
|
|
|
|
} while (x_start < 100);
|
|
|
|
|
++v5;
|
|
|
|
|
} while (v5 < 40);
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
|
|
|
|
|
void __cdecl DRLG_HoldThemeRooms()
|
|
|
|
|
{
|
|
|
|
|
int *v0; // esi
|
|
|
|
|
int v1; // edi
|
|
|
|
|
int v2; // edx
|
|
|
|
|
int v3; // ebx
|
|
|
|
|
int v4; // edi
|
|
|
|
|
int v5; // ecx
|
|
|
|
|
int v6; // eax
|
|
|
|
|
int v7; // [esp+0h] [ebp-Ch]
|
|
|
|
|
int v8; // [esp+4h] [ebp-8h]
|
|
|
|
|
int v9; // [esp+8h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
if (themeCount > 0) {
|
|
|
|
|
v0 = &themeLoc[0].height;
|
|
|
|
|
v8 = themeCount;
|
|
|
|
|
do {
|
|
|
|
|
v1 = *(v0 - 3);
|
|
|
|
|
if (v1 < v1 + *v0 - 1) {
|
|
|
|
|
v2 = *(v0 - 4);
|
|
|
|
|
v3 = 2 * v1 + 16;
|
|
|
|
|
v7 = v2 + *(v0 - 1) - 1;
|
|
|
|
|
v9 = *v0 - 1;
|
|
|
|
|
do {
|
|
|
|
|
if (v2 < v7) {
|
|
|
|
|
v4 = 224 * (v2 + 8);
|
|
|
|
|
v5 = v7 - v2;
|
|
|
|
|
do {
|
|
|
|
|
v6 = v3 + v4;
|
|
|
|
|
v4 += 224;
|
|
|
|
|
dFlags[0][v6] |= DFLAG_POPULATED;
|
|
|
|
|
dFlags[1][v6] |= DFLAG_POPULATED;
|
|
|
|
|
dFlags[0][v6 + 1] |= DFLAG_POPULATED;
|
|
|
|
|
dFlags[1][v6 + 1] |= DFLAG_POPULATED;
|
|
|
|
|
--v5;
|
|
|
|
|
} while (v5);
|
|
|
|
|
}
|
|
|
|
|
v3 += 2;
|
|
|
|
|
--v9;
|
|
|
|
|
} while (v9);
|
|
|
|
|
}
|
|
|
|
|
v0 += 5;
|
|
|
|
|
--v8;
|
|
|
|
|
} while (v8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOLEAN __fastcall SkipThemeRoom(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int i; // ebx
|
|
|
|
|
THEME_LOC *v3; // eax
|
|
|
|
|
int v4; // esi
|
|
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
if (themeCount <= 0)
|
|
|
|
|
return 1;
|
|
|
|
|
v3 = themeLoc;
|
|
|
|
|
while (1) {
|
|
|
|
|
if (x >= v3->x - 2 && x <= v3->x + v3->width + 2) {
|
|
|
|
|
v4 = v3->y;
|
|
|
|
|
if (y >= v4 - 2 && y <= v4 + v3->height + 2)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
++i;
|
|
|
|
|
++v3;
|
|
|
|
|
if (i >= themeCount)
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl InitLevels()
|
|
|
|
|
{
|
|
|
|
|
if (!leveldebug) {
|
|
|
|
|
currlevel = 0;
|
|
|
|
|
leveltype = 0;
|
|
|
|
|
setlevel = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 52572C: using guessed type int leveldebug;
|
|
|
|
|
// 5CF31D: using guessed type char setlevel;
|
|
|
|
|
|
|
|
|
|
DEVILUTION_END_NAMESPACE
|