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/**
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* @file pack.cpp
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*
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* Implementation of functions for minifying player data structure.
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*/
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#include "all.h"
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DEVILUTION_BEGIN_NAMESPACE
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void PackItem(PkItemStruct *id, const ItemStruct *is)
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{
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memset(id, 0, sizeof(*id));
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if (is->_itype == ITYPE_NONE) {
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id->idx = 0xFFFF;
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} else {
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int idx = is->IDidx;
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if (!gbIsHellfire) {
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idx = RemapItemIdxToDiablo(idx);
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}
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id->idx = SwapLE16(idx);
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if (is->IDidx == IDI_EAR) {
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id->iCreateInfo = is->_iName[8] | (is->_iName[7] << 8);
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id->iSeed = LOAD_BE32(&is->_iName[9]);
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id->bId = is->_iName[13];
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id->bDur = is->_iName[14];
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id->bMDur = is->_iName[15];
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id->bCh = is->_iName[16];
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id->bMCh = is->_iName[17];
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id->wValue = SwapLE16(is->_ivalue | (is->_iName[18] << 8) | ((is->_iCurs - ICURS_EAR_SORCEROR) << 6));
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id->dwBuff = LOAD_BE32(&is->_iName[19]);
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} else {
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id->iSeed = SwapLE32(is->_iSeed);
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id->iCreateInfo = SwapLE16(is->_iCreateInfo);
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id->bId = is->_iIdentified + 2 * is->_iMagical;
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id->bDur = is->_iDurability;
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id->bMDur = is->_iMaxDur;
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id->bCh = is->_iCharges;
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id->bMCh = is->_iMaxCharges;
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if (is->IDidx == IDI_GOLD)
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id->wValue = SwapLE16(is->_ivalue);
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}
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}
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}
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void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield)
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{
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PlayerStruct *pPlayer;
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int i;
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ItemStruct *pi;
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PkItemStruct *pki;
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memset(pPack, 0, sizeof(*pPack));
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pPlayer = &plr[pnum];
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pPack->destAction = pPlayer->destAction;
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pPack->destParam1 = pPlayer->destParam1;
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pPack->destParam2 = pPlayer->destParam2;
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pPack->plrlevel = pPlayer->plrlevel;
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pPack->px = pPlayer->_px;
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pPack->py = pPlayer->_py;
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pPack->targx = pPlayer->_ptargx;
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pPack->targy = pPlayer->_ptargy;
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strcpy(pPack->pName, pPlayer->_pName);
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pPack->pClass = pPlayer->_pClass;
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pPack->pBaseStr = pPlayer->_pBaseStr;
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pPack->pBaseMag = pPlayer->_pBaseMag;
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pPack->pBaseDex = pPlayer->_pBaseDex;
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pPack->pBaseVit = pPlayer->_pBaseVit;
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pPack->pLevel = pPlayer->_pLevel;
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pPack->pStatPts = pPlayer->_pStatPts;
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pPack->pExperience = SwapLE32(pPlayer->_pExperience);
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pPack->pGold = SwapLE32(pPlayer->_pGold);
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pPack->pHPBase = SwapLE32(pPlayer->_pHPBase);
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pPack->pMaxHPBase = SwapLE32(pPlayer->_pMaxHPBase);
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pPack->pManaBase = SwapLE32(pPlayer->_pManaBase);
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pPack->pMaxManaBase = SwapLE32(pPlayer->_pMaxManaBase);
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pPack->pMemSpells = SDL_SwapLE64(pPlayer->_pMemSpells);
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for (i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 37 to make save games compatible
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pPack->pSplLvl[i] = pPlayer->_pSplLvl[i];
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for (i = 37; i < 47; i++)
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pPack->pSplLvl2[i - 37] = pPlayer->_pSplLvl[i];
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pki = &pPack->InvBody[0];
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pi = &pPlayer->InvBody[0];
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for (i = 0; i < NUM_INVLOC; i++) {
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PackItem(pki, pi);
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pki++;
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pi++;
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}
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pki = &pPack->InvList[0];
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pi = &pPlayer->InvList[0];
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
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PackItem(pki, pi);
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pki++;
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pi++;
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}
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for (i = 0; i < NUM_INV_GRID_ELEM; i++)
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pPack->InvGrid[i] = pPlayer->InvGrid[i];
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pPack->_pNumInv = pPlayer->_pNumInv;
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pki = &pPack->SpdList[0];
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pi = &pPlayer->SpdList[0];
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for (i = 0; i < MAXBELTITEMS; i++) {
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PackItem(pki, pi);
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pki++;
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pi++;
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}
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pPack->wReflections = SwapLE16(pPlayer->wReflections);
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pPack->pDifficulty = SwapLE32(pPlayer->pDifficulty);
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pPack->pDamAcFlags = SwapLE32(pPlayer->pDamAcFlags);
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pPack->pDiabloKillLevel = SwapLE32(pPlayer->pDiabloKillLevel);
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pPack->bIsHellfire = gbIsHellfire;
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if (!gbIsMultiplayer || manashield)
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pPack->pManaShield = SwapLE32(pPlayer->pManaShield);
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else
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pPack->pManaShield = FALSE;
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}
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/**
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* Expand a PkItemStruct in to a ItemStruct
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*
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* Note: last slot of item[MAXITEMS+1] used as temporary buffer
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* find real name reference below, possibly [sizeof(item[])/sizeof(ItemStruct)]
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* @param is The source packed item
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* @param id The distination item
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*/
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void UnPackItem(const PkItemStruct *is, ItemStruct *id)
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{
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WORD idx = SwapLE16(is->idx);
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if (idx == 0xFFFF) {
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id->_itype = ITYPE_NONE;
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return;
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}
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if (!gbIsHellfireSaveGame) {
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idx = RemapItemIdxFromDiablo(idx);
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}
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if (!IsItemAvailable(idx)) {
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id->_itype = ITYPE_NONE;
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return;
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}
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if (idx == IDI_EAR) {
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RecreateEar(
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MAXITEMS,
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SwapLE16(is->iCreateInfo),
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SwapLE32(is->iSeed),
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is->bId,
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is->bDur,
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is->bMDur,
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is->bCh,
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is->bMCh,
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SwapLE16(is->wValue),
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SwapLE32(is->dwBuff));
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} else {
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memset(&item[MAXITEMS], 0, sizeof(*item));
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RecreateItem(MAXITEMS, idx, SwapLE16(is->iCreateInfo), SwapLE32(is->iSeed), SwapLE16(is->wValue));
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item[MAXITEMS]._iMagical = is->bId >> 1;
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item[MAXITEMS]._iIdentified = is->bId & 1;
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item[MAXITEMS]._iDurability = is->bDur;
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item[MAXITEMS]._iMaxDur = is->bMDur;
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item[MAXITEMS]._iCharges = is->bCh;
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item[MAXITEMS]._iMaxCharges = is->bMCh;
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}
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*id = item[MAXITEMS];
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}
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void VerifyGoldSeeds(PlayerStruct *pPlayer)
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{
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int i, j;
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for (i = 0; i < pPlayer->_pNumInv; i++) {
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if (pPlayer->InvList[i].IDidx == IDI_GOLD) {
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for (j = 0; j < pPlayer->_pNumInv; j++) {
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if (i != j) {
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if (pPlayer->InvList[j].IDidx == IDI_GOLD && pPlayer->InvList[i]._iSeed == pPlayer->InvList[j]._iSeed) {
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pPlayer->InvList[i]._iSeed = AdvanceRndSeed();
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j = -1;
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}
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}
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}
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}
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}
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}
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void UnPackPlayer(PkPlayerStruct *pPack, int pnum, BOOL killok)
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{
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PlayerStruct *pPlayer;
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int i;
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ItemStruct *pi;
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PkItemStruct *pki;
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pPlayer = &plr[pnum];
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pPlayer->_px = pPack->px;
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pPlayer->_py = pPack->py;
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pPlayer->_pfutx = pPack->px;
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pPlayer->_pfuty = pPack->py;
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pPlayer->_ptargx = pPack->targx;
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pPlayer->_ptargy = pPack->targy;
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pPlayer->plrlevel = pPack->plrlevel;
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ClrPlrPath(pnum);
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pPlayer->destAction = ACTION_NONE;
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strcpy(pPlayer->_pName, pPack->pName);
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pPlayer->_pClass = pPack->pClass;
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InitPlayer(pnum, TRUE);
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pPlayer->_pBaseStr = pPack->pBaseStr;
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pPlayer->_pStrength = pPack->pBaseStr;
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pPlayer->_pBaseMag = pPack->pBaseMag;
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pPlayer->_pMagic = pPack->pBaseMag;
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pPlayer->_pBaseDex = pPack->pBaseDex;
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pPlayer->_pDexterity = pPack->pBaseDex;
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pPlayer->_pBaseVit = pPack->pBaseVit;
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pPlayer->_pVitality = pPack->pBaseVit;
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pPlayer->_pLevel = pPack->pLevel;
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pPlayer->_pStatPts = pPack->pStatPts;
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pPlayer->_pExperience = SwapLE32(pPack->pExperience);
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pPlayer->_pGold = SwapLE32(pPack->pGold);
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pPlayer->_pMaxHPBase = SwapLE32(pPack->pMaxHPBase);
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pPlayer->_pHPBase = SwapLE32(pPack->pHPBase);
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pPlayer->_pBaseToBlk = ToBlkTbl[pPlayer->_pClass];
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if (!killok)
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if ((int)(pPlayer->_pHPBase & 0xFFFFFFC0) < 64)
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pPlayer->_pHPBase = 64;
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pPlayer->_pMaxManaBase = SwapLE32(pPack->pMaxManaBase);
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pPlayer->_pManaBase = SwapLE32(pPack->pManaBase);
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pPlayer->_pMemSpells = SDL_SwapLE64(pPack->pMemSpells);
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for (i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 36 to make save games compatible
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pPlayer->_pSplLvl[i] = pPack->pSplLvl[i];
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for (i = 37; i < 47; i++)
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pPlayer->_pSplLvl[i] = pPack->pSplLvl2[i - 37];
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pki = &pPack->InvBody[0];
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pi = &pPlayer->InvBody[0];
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for (i = 0; i < NUM_INVLOC; i++) {
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UnPackItem(pki, pi);
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pki++;
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pi++;
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}
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pki = &pPack->InvList[0];
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pi = &pPlayer->InvList[0];
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
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UnPackItem(pki, pi);
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pki++;
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pi++;
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}
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for (i = 0; i < NUM_INV_GRID_ELEM; i++)
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pPlayer->InvGrid[i] = pPack->InvGrid[i];
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pPlayer->_pNumInv = pPack->_pNumInv;
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VerifyGoldSeeds(pPlayer);
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pki = &pPack->SpdList[0];
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pi = &pPlayer->SpdList[0];
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for (i = 0; i < MAXBELTITEMS; i++) {
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UnPackItem(pki, pi);
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pki++;
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pi++;
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}
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if (pnum == myplr) {
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for (i = 0; i < 20; i++)
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witchitem[i]._itype = ITYPE_NONE;
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}
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CalcPlrInv(pnum, FALSE);
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pPlayer->wReflections = SwapLE16(pPack->wReflections);
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pPlayer->pTownWarps = 0;
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pPlayer->pDungMsgs = 0;
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pPlayer->pDungMsgs2 = 0;
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pPlayer->pLvlLoad = 0;
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pPlayer->pDiabloKillLevel = SwapLE32(pPack->pDiabloKillLevel);
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pPlayer->pBattleNet = pPack->pBattleNet;
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pPlayer->pManaShield = SwapLE32(pPack->pManaShield);
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pPlayer->pDifficulty = SwapLE32(pPack->pDifficulty);
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pPlayer->pDamAcFlags = SwapLE32(pPack->pDamAcFlags);
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}
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DEVILUTION_END_NAMESPACE
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