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#include "controls/controller.h"
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#include "controls/devices/kbcontroller.h"
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#include "controls/devices/joystick.h"
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#include "controls/devices/game_controller.h"
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namespace dvl {
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AxisDirection Controller::GetLeftStickOrDpadDirection(bool allow_dpad)
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{
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const float stickX = leftStickX;
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const float stickY = leftStickY;
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AxisDirection result { AxisDirectionX_NONE, AxisDirectionY_NONE };
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if (stickY >= 0.5 || (allow_dpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP))) {
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result.y = AxisDirectionY_UP;
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} else if (stickY <= -0.5 || (allow_dpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN))) {
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result.y = AxisDirectionY_DOWN;
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}
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if (stickX <= -0.5 || (allow_dpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT))) {
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result.x = AxisDirectionX_LEFT;
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} else if (stickX >= 0.5 || (allow_dpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT))) {
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result.x = AxisDirectionX_RIGHT;
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}
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return result;
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}
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void Controller::ScaleJoysticks()
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{
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const float rightDeadzone = 0.07;
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const float leftDeadzone = 0.07;
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if (leftStickNeedsScaling) {
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leftStickX = leftStickXUnscaled;
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leftStickY = leftStickYUnscaled;
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ScaleJoystickAxes(&leftStickX, &leftStickY, leftDeadzone);
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leftStickNeedsScaling = false;
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}
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if (rightStickNeedsScaling) {
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rightStickX = rightStickXUnscaled;
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rightStickY = rightStickYUnscaled;
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ScaleJoystickAxes(&rightStickX, &rightStickY, rightDeadzone);
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rightStickNeedsScaling = false;
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}
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}
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void Controller::ScaleJoystickAxes(float *x, float *y, float deadzone)
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{
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//radial and scaled dead_zone
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//http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html
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//input values go from -32767.0...+32767.0, output values are from -1.0 to 1.0;
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if (deadzone == 0) {
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return;
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}
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if (deadzone >= 1.0) {
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*x = 0;
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*y = 0;
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return;
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}
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const float maximum = 32767.0f;
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float analog_x = *x;
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float analog_y = *y;
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float dead_zone = deadzone * maximum;
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float magnitude = std::sqrt(analog_x * analog_x + analog_y * analog_y);
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if (magnitude >= dead_zone) {
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// find scaled axis values with magnitudes between zero and maximum
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float scalingFactor = 1.0 / magnitude * (magnitude - dead_zone) / (maximum - dead_zone);
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analog_x = (analog_x * scalingFactor);
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analog_y = (analog_y * scalingFactor);
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// clamp to ensure results will never exceed the max_axis value
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float clamping_factor = 1.0f;
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float abs_analog_x = std::fabs(analog_x);
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float abs_analog_y = std::fabs(analog_y);
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if (abs_analog_x > 1.0 || abs_analog_y > 1.0) {
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if (abs_analog_x > abs_analog_y) {
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clamping_factor = 1 / abs_analog_x;
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} else {
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clamping_factor = 1 / abs_analog_y;
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}
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}
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*x = (clamping_factor * analog_x);
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*y = (clamping_factor * analog_y);
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} else {
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*x = 0;
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*y = 0;
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}
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}
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ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event)
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{
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ControllerButtonEvent result { ControllerButton_NONE, false };
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switch (event.type) {
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#ifndef USE_SDL1
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case SDL_CONTROLLERBUTTONUP:
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#endif
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case SDL_JOYBUTTONUP:
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case SDL_KEYUP:
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result.up = true;
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break;
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default:
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break;
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}
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#if HAS_KBCTRL == 1
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KeyboardController *const keyboardController = KeyboardController::Get(event);
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if (keyboardController != NULL) {
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result.button = keyboardController->ToControllerButton(event);
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if (result.button != ControllerButton_NONE)
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return result;
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}
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#endif
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#ifndef USE_SDL1
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GameController *const controller = GameController::Get(event);
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if (controller != NULL) {
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result.button = controller->ToControllerButton(event);
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if (result.button != ControllerButton_NONE)
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return result;
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}
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#endif
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const Joystick *const joystick = Joystick::Get(event);
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if (joystick != NULL)
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result.button = joystick->ToControllerButton(event);
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return result;
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}
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bool IsControllerButtonPressed(ControllerButton button)
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{
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#ifndef USE_SDL1
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if (GameController::IsPressedOnAnyController(button))
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return true;
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#endif
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#if HAS_KBCTRL == 1
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if (IsKbCtrlButtonPressed(button))
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return true;
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#endif
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return Joystick::IsPressedOnAnyJoystick(button);
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}
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bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event)
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{
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#ifndef USE_SDL1
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switch (event.type) {
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case SDL_CONTROLLERDEVICEADDED:
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GameController::Add(event.cdevice.which);
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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GameController::Remove(event.cdevice.which);
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break;
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case SDL_JOYDEVICEADDED:
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Joystick::Add(event.jdevice.which);
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break;
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case SDL_JOYDEVICEREMOVED:
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Joystick::Remove(event.jdevice.which);
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break;
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default:
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return false;
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}
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return true;
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#else
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return false;
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#endif
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}
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} // namespace dvl
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