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#include "controls/devices/kbcontroller.h"
#if HAS_KBCTRL == 1
#include "controls/controller_motion.h"
#include "utils/sdl_compat.h"
#include "utils/stubs.h"
namespace devilution {
ControllerButton KbCtrlToControllerButton(const SDL_Event &event)
{
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
switch (event.key.keysym.sym) {
#ifdef KBCTRL_IGNORE_1
case KBCTRL_IGNORE_1:
return ControllerButton_IGNORE;
#endif
#ifdef KBCTRL_BUTTON_A
case KBCTRL_BUTTON_A:
return ControllerButton_BUTTON_A;
#endif
#ifdef KBCTRL_BUTTON_B
case KBCTRL_BUTTON_B: // Right button
return ControllerButton_BUTTON_B;
#endif
#ifdef KBCTRL_BUTTON_X
case KBCTRL_BUTTON_X: // Left button
return ControllerButton_BUTTON_X;
#endif
#ifdef KBCTRL_BUTTON_Y
case KBCTRL_BUTTON_Y:
return ControllerButton_BUTTON_Y;
#endif
#ifdef KBCTRL_BUTTON_LEFTSTICK
case KBCTRL_BUTTON_LEFTSTICK:
return ControllerButton_BUTTON_LEFTSTICK;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSTICK
case KBCTRL_BUTTON_RIGHTSTICK:
return ControllerButton_BUTTON_RIGHTSTICK;
#endif
#ifdef KBCTRL_BUTTON_LEFTSHOULDER
case KBCTRL_BUTTON_LEFTSHOULDER:
return ControllerButton_BUTTON_LEFTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSHOULDER
case KBCTRL_BUTTON_RIGHTSHOULDER:
return ControllerButton_BUTTON_RIGHTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_START
case KBCTRL_BUTTON_START:
return ControllerButton_BUTTON_START;
#endif
#ifdef KBCTRL_BUTTON_BACK
case KBCTRL_BUTTON_BACK:
return ControllerButton_BUTTON_BACK;
#endif
#ifdef KBCTRL_BUTTON_DPAD_UP
case KBCTRL_BUTTON_DPAD_UP:
return ControllerButton_BUTTON_DPAD_UP;
#endif
#ifdef KBCTRL_BUTTON_DPAD_DOWN
case KBCTRL_BUTTON_DPAD_DOWN:
return ControllerButton_BUTTON_DPAD_DOWN;
#endif
#ifdef KBCTRL_BUTTON_DPAD_LEFT
case KBCTRL_BUTTON_DPAD_LEFT:
return ControllerButton_BUTTON_DPAD_LEFT;
#endif
#ifdef KBCTRL_BUTTON_DPAD_RIGHT
case KBCTRL_BUTTON_DPAD_RIGHT:
return ControllerButton_BUTTON_DPAD_RIGHT;
#endif
default:
return ControllerButton_NONE;
}
default:
return ControllerButton_NONE;
}
}
namespace {
int ControllerButtonToKbCtrlKeyCode(ControllerButton button)
{
if (button == ControllerButton_AXIS_TRIGGERLEFT || button == ControllerButton_AXIS_TRIGGERRIGHT)
UNIMPLEMENTED();
switch (button) {
#ifdef KBCTRL_BUTTON_A
case ControllerButton_BUTTON_A:
return KBCTRL_BUTTON_A;
#endif
#ifdef KBCTRL_BUTTON_B
case ControllerButton_BUTTON_B:
return KBCTRL_BUTTON_B;
#endif
#ifdef KBCTRL_BUTTON_X
case ControllerButton_BUTTON_X:
return KBCTRL_BUTTON_X;
#endif
#ifdef KBCTRL_BUTTON_Y
case ControllerButton_BUTTON_Y:
return KBCTRL_BUTTON_Y;
#endif
#ifdef KBCTRL_BUTTON_BACK
case ControllerButton_BUTTON_BACK:
return KBCTRL_BUTTON_BACK;
#endif
#ifdef KBCTRL_BUTTON_START
case ControllerButton_BUTTON_START:
return KBCTRL_BUTTON_START;
#endif
#ifdef KBCTRL_BUTTON_LEFTSTICK
case ControllerButton_BUTTON_LEFTSTICK:
return KBCTRL_BUTTON_LEFTSTICK;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSTICK
case ControllerButton_BUTTON_RIGHTSTICK:
return KBCTRL_BUTTON_RIGHTSTICK;
#endif
#ifdef KBCTRL_BUTTON_LEFTSHOULDER
case ControllerButton_BUTTON_LEFTSHOULDER:
return KBCTRL_BUTTON_LEFTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSHOULDER
case ControllerButton_BUTTON_RIGHTSHOULDER:
return KBCTRL_BUTTON_RIGHTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_DPAD_UP
case ControllerButton_BUTTON_DPAD_UP:
return KBCTRL_BUTTON_DPAD_UP;
#endif
#ifdef KBCTRL_BUTTON_DPAD_DOWN
case ControllerButton_BUTTON_DPAD_DOWN:
return KBCTRL_BUTTON_DPAD_DOWN;
#endif
#ifdef KBCTRL_BUTTON_DPAD_LEFT
case ControllerButton_BUTTON_DPAD_LEFT:
return KBCTRL_BUTTON_DPAD_LEFT;
#endif
#ifdef KBCTRL_BUTTON_DPAD_RIGHT
case ControllerButton_BUTTON_DPAD_RIGHT:
return KBCTRL_BUTTON_DPAD_RIGHT;
#endif
default:
return -1;
}
}
} // namespace
bool IsKbCtrlButtonPressed(ControllerButton button)
{
int key_code = ControllerButtonToKbCtrlKeyCode(button);
if (key_code == -1)
return false;
#ifndef USE_SDL1
return SDL_GetKeyboardState(NULL)[SDL_GetScancodeFromKey(key_code)];
#else
return SDL_GetKeyState(NULL)[key_code];
#endif
}
bool ProcessKbCtrlAxisMotion(const SDL_Event &event)
{
// Mapping keyboard to right stick axis not implemented.
return false;
}
} // namespace devilution
#endif