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/**
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* @file codec.cpp
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*
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* Implementation of save game encryption algorithm.
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*/
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#include <cstdint>
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#include "appfat.h"
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#include "miniwin/miniwin.h"
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#include "sha.h"
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#include "utils/stdcompat/cstddef.hpp"
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namespace devilution {
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struct CodecSignature {
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uint32_t checksum;
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uint8_t error;
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uint8_t lastChunkSize;
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uint16_t unused;
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};
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#define BlockSize 64
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static void CodecInitKey(const char *pszPassword)
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{
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char key[136]; // last 64 bytes are the SHA1
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uint32_t randState = 0x7058;
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for (char ¬ch : key) {
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randState = randState * 214013 + 2531011;
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notch = randState >> 16; // Downcasting to char keeps the 2 least-significant bytes
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}
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char pw[64]; // Repeat password until 64 char long
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std::size_t j = 0;
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for (std::size_t i = 0; i < sizeof(pw); i++, j++) {
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if (pszPassword[j] == '\0')
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j = 0;
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pw[i] = pszPassword[j];
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}
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char digest[SHA1HashSize];
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SHA1Reset(0);
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SHA1Calculate(0, pw, digest);
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SHA1Clear();
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for (std::size_t i = 0; i < sizeof(key); i++)
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key[i] ^= digest[i % SHA1HashSize];
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memset(pw, 0, sizeof(pw));
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memset(digest, 0, sizeof(digest));
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for (int n = 0; n < 3; ++n) {
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SHA1Reset(n);
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SHA1Calculate(n, &key[72], nullptr);
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}
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memset(key, 0, sizeof(key));
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}
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std::size_t codec_decode(byte *pbSrcDst, std::size_t size, const char *pszPassword)
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{
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char buf[128];
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char dst[SHA1HashSize];
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int i;
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CodecSignature *sig;
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CodecInitKey(pszPassword);
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if (size <= sizeof(CodecSignature))
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return 0;
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size -= sizeof(CodecSignature);
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if (size % BlockSize != 0)
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return 0;
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for (i = size; i != 0; pbSrcDst += BlockSize, i -= BlockSize) {
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memcpy(buf, pbSrcDst, BlockSize);
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SHA1Result(0, dst);
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for (int j = 0; j < BlockSize; j++) {
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buf[j] ^= dst[j % SHA1HashSize];
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}
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SHA1Calculate(0, buf, nullptr);
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memset(dst, 0, sizeof(dst));
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memcpy(pbSrcDst, buf, BlockSize);
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}
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memset(buf, 0, sizeof(buf));
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sig = (CodecSignature *)pbSrcDst;
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if (sig->error > 0) {
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goto error;
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}
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SHA1Result(0, dst);
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if (sig->checksum != *(uint32_t *)dst) {
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memset(dst, 0, sizeof(dst));
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goto error;
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}
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size += sig->lastChunkSize - BlockSize;
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SHA1Clear();
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return size;
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error:
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SHA1Clear();
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return 0;
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}
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std::size_t codec_get_encoded_len(std::size_t dwSrcBytes)
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{
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if (dwSrcBytes % BlockSize != 0)
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dwSrcBytes += BlockSize - (dwSrcBytes % BlockSize);
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return dwSrcBytes + sizeof(CodecSignature);
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}
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void codec_encode(byte *pbSrcDst, std::size_t size, std::size_t size64, const char *pszPassword)
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{
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char buf[128];
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char tmp[SHA1HashSize];
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char dst[SHA1HashSize];
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if (size64 != codec_get_encoded_len(size))
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app_fatal("Invalid encode parameters");
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CodecInitKey(pszPassword);
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uint16_t lastChunk = 0;
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while (size != 0) {
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uint16_t chunk = size < BlockSize ? size : BlockSize;
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memcpy(buf, pbSrcDst, chunk);
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if (chunk < BlockSize)
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memset(buf + chunk, 0, BlockSize - chunk);
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SHA1Result(0, dst);
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SHA1Calculate(0, buf, nullptr);
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for (int j = 0; j < BlockSize; j++) {
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buf[j] ^= dst[j % SHA1HashSize];
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}
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memset(dst, 0, sizeof(dst));
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memcpy(pbSrcDst, buf, BlockSize);
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lastChunk = chunk;
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pbSrcDst += BlockSize;
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size -= chunk;
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}
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memset(buf, 0, sizeof(buf));
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SHA1Result(0, tmp);
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auto *sig = (CodecSignature *)pbSrcDst;
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sig->error = 0;
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sig->unused = 0;
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sig->checksum = *(uint32_t *)&tmp[0];
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sig->lastChunkSize = lastChunk;
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SHA1Clear();
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}
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} // namespace devilution
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