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//HEADER_GOES_HERE
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#include "../types.h"
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int qtopline; // idb
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int questlog; // weak
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void *pQLogCel;
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QuestStruct quests[MAXQUESTS];
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int qline; // weak
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int qlist[MAXQUESTS];
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int numqlines; // weak
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int WaterDone; // idb
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int ReturnLvlY; // idb
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int ReturnLvlX; // idb
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int ReturnLvlT; // idb
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int ALLQUESTS; // idb
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int ReturnLvl; // idb
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QuestData questlist[MAXQUESTS] = {
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// clang-format off
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// _qdlvl, _qdmultlvl, _qlvlt, _qdtype, _qdrnd, _qslvl, _qflags, _qdmsg, _qlstr
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{ 5, -1, DTYPE_NONE, QTYPE_INFRA, 100, 0, 0, QUEST_INFRA5, "The Magic Rock" },
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{ 9, -1, DTYPE_NONE, QTYPE_BLKM, 100, 0, 0, QUEST_MUSH8, "Black Mushroom" },
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{ 4, -1, DTYPE_NONE, QTYPE_GARB, 100, 0, 0, QUEST_GARBUD1, "Gharbad The Weak" },
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{ 8, -1, DTYPE_NONE, QTYPE_ZHAR, 100, 0, 0, QUEST_ZHAR1, "Zhar the Mad" },
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{ 14, -1, DTYPE_NONE, QTYPE_VEIL, 100, 0, 0, QUEST_VEIL9, "Lachdanan" },
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{ 15, -1, DTYPE_NONE, QTYPE_MOD, 100, 0, 1, QUEST_VILE3, "Diablo" },
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{ 2, 2, DTYPE_NONE, QTYPE_BUTCH, 100, 0, 1, QUEST_BUTCH9, "The Butcher" },
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{ 4, -1, DTYPE_NONE, QTYPE_BOL, 100, 0, 0, QUEST_BANNER2, "Ogden's Sign" },
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{ 7, -1, DTYPE_NONE, QTYPE_BLIND, 100, 0, 0, QUEST_BLINDING, "Halls of the Blind" },
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{ 5, -1, DTYPE_NONE, QTYPE_BLOOD, 100, 0, 0, QUEST_BLOODY, "Valor" },
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{ 10, -1, DTYPE_NONE, QTYPE_ANVIL, 100, 0, 0, QUEST_ANVIL5, "Anvil of Fury" },
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{ 13, -1, DTYPE_NONE, QTYPE_WARLRD, 100, 0, 0, QUEST_BLOODWAR, "Warlord of Blood" },
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{ 3, 3, DTYPE_CATHEDRAL, QTYPE_KING, 100, 1, 1, QUEST_KING2, "The Curse of King Leoric" },
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{ 2, -1, DTYPE_CAVES, QTYPE_PW, 100, 4, 0, QUEST_POISON3, "Poisoned Water Supply" },
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{ 6, -1, DTYPE_CATACOMBS, QTYPE_BONE, 100, 2, 0, QUEST_BONER, "The Chamber of Bone" },
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{ 15, 15, DTYPE_CATHEDRAL, QTYPE_VB, 100, 5, 1, QUEST_VILE1, "Archbishop Lazarus" }
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// clang-format on
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};
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char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
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char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
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char *questtrigstr[5] = {
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"King Leoric's Tomb",
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"The Chamber of Bone",
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"Maze",
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"A Dark Passage",
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"Unholy Altar"
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};
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int QuestGroup1[3] = { QTYPE_BUTCH, QTYPE_BOL, QTYPE_GARB };
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int QuestGroup2[3] = { QTYPE_BLIND, QTYPE_INFRA, QTYPE_BLOOD };
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int QuestGroup3[3] = { QTYPE_BLKM, QTYPE_ZHAR, QTYPE_ANVIL };
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int QuestGroup4[2] = { QTYPE_VEIL, QTYPE_WARLRD };
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void __cdecl InitQuests()
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{
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int initiatedQuests;
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int i;
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unsigned int z;
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if (gbMaxPlayers == 1) {
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for (i = 0; i < MAXQUESTS; i++) {
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quests[i]._qactive = 0;
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}
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} else {
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for (i = 0; i < MAXQUESTS; i++) {
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if (!(questlist[i]._qflags & 1)) {
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quests[i]._qactive = 0;
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}
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}
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}
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initiatedQuests = 0;
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questlog = 0;
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ALLQUESTS = 1;
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WaterDone = 0;
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for (z = 0; z < MAXQUESTS; z++) {
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if (gbMaxPlayers <= 1 || questlist[z]._qflags & 1) {
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quests[z]._qtype = questlist[z]._qdtype;
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if (gbMaxPlayers > 1) {
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quests[z]._qlevel = questlist[z]._qdmultlvl;
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if (!delta_quest_inited(initiatedQuests)) {
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quests[z]._qactive = 1;
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quests[z]._qvar1 = 0;
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quests[z]._qlog = 0;
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}
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++initiatedQuests;
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} else {
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quests[z]._qactive = 1;
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quests[z]._qlevel = questlist[z]._qdlvl;
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quests[z]._qvar1 = 0;
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quests[z]._qlog = 0;
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}
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quests[z]._qtx = 0;
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quests[z]._qslvl = questlist[z]._qslvl;
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quests[z]._qidx = z;
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quests[z]._qlvltype = questlist[z]._qlvlt;
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quests[z]._qty = 0;
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quests[z]._qvar2 = 0;
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quests[z]._qmsg = questlist[z]._qdmsg;
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}
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}
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if (gbMaxPlayers == 1) {
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SetRndSeed(glSeedTbl[15]);
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if (random(0, 2))
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quests[QTYPE_PW]._qactive = 0;
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else
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quests[QTYPE_KING]._qactive = 0;
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quests[QuestGroup1[random(0, sizeof(QuestGroup1) / sizeof(int))]]._qactive = 0;
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quests[QuestGroup2[random(0, sizeof(QuestGroup2) / sizeof(int))]]._qactive = 0;
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quests[QuestGroup3[random(0, sizeof(QuestGroup3) / sizeof(int))]]._qactive = 0;
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quests[QuestGroup4[random(0, sizeof(QuestGroup4) / sizeof(int))]]._qactive = 0;
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}
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#ifdef _DEBUG
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if (questdebug != -1)
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quests[questdebug]._qactive = 2;
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#endif
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if (!quests[QTYPE_KING]._qactive)
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quests[QTYPE_KING]._qvar2 = 2;
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if (!quests[QTYPE_INFRA]._qactive)
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quests[QTYPE_INFRA]._qvar2 = 2;
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quests[QTYPE_BOL]._qvar1 = 1;
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if (gbMaxPlayers != 1)
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quests[QTYPE_VB]._qvar1 = 2;
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}
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// 679660: using guessed type char gbMaxPlayers;
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// 69BD04: using guessed type int questlog;
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// 69BE90: using guessed type int qline;
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void __cdecl CheckQuests()
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{
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//int v0; // eax
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unsigned char *v1; // esi
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unsigned char v2; // cl
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//_LOBYTE(v0) = QuestStatus(QTYPE_VB);
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if (QuestStatus(QTYPE_VB)) {
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if (gbMaxPlayers == 1)
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goto LABEL_6;
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if (quests[QTYPE_VB]._qvar1 == 2) {
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AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
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quests[QTYPE_VB]._qvar1 = 3;
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NetSendCmdQuest(TRUE, 0xFu);
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}
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}
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if (gbMaxPlayers != 1)
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return;
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LABEL_6:
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if (currlevel == quests[QTYPE_VB]._qlevel && !setlevel && quests[QTYPE_VB]._qvar1 >= 2u) {
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if (quests[QTYPE_VB]._qactive != 2 && quests[QTYPE_VB]._qactive != 3)
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goto LABEL_29;
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if (!quests[QTYPE_VB]._qvar2 || quests[QTYPE_VB]._qvar2 == 2) {
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quests[QTYPE_VB]._qtx = 2 * quests[QTYPE_VB]._qtx + 16;
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quests[QTYPE_VB]._qty = 2 * quests[QTYPE_VB]._qty + 16;
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AddMissile(quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, 0, MIS_RPORTAL, 0, myplr, 0, 0);
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quests[QTYPE_VB]._qvar2 = 1;
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if (quests[QTYPE_VB]._qactive == 2)
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quests[QTYPE_VB]._qvar1 = 3;
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}
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}
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if (quests[QTYPE_VB]._qactive == 3) {
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if (!setlevel)
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goto LABEL_29;
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if (setlvlnum == SL_VILEBETRAYER && quests[QTYPE_VB]._qvar2 == 4) {
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AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0);
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quests[QTYPE_VB]._qvar2 = 3;
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}
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}
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if (setlevel) {
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if (setlvlnum == quests[QTYPE_PW]._qslvl
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&& quests[QTYPE_PW]._qactive != 1
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&& leveltype == quests[QTYPE_PW]._qlvltype
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&& nummonsters == 4
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&& quests[QTYPE_PW]._qactive != 3) {
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quests[QTYPE_PW]._qactive = 3;
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PlaySfxLoc(IS_QUESTDN, plr[myplr].WorldX, plr[myplr].WorldY);
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LoadPalette("Levels\\L3Data\\L3pwater.pal");
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WaterDone = 32;
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}
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if (WaterDone > 0) {
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palette_update_quest_palette(WaterDone);
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--WaterDone;
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}
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return;
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}
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LABEL_29:
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if (plr[myplr]._pmode == PM_STAND) {
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v1 = &quests[0]._qactive;
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do {
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if (currlevel == *(v1 - 2)) {
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v2 = v1[10];
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if (v2) {
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if (*v1 && plr[myplr].WorldX == *(_DWORD *)(v1 + 2) && plr[myplr].WorldY == *(_DWORD *)(v1 + 6)) {
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if (v1[1] != -1)
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setlvltype = v1[1];
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StartNewLvl(myplr, WM_DIABSETLVL, v2);
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}
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}
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}
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v1 += 24;
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} while ((signed int)v1 < (signed int)&quests[MAXQUESTS]._qactive);
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}
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}
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// 5BB1ED: using guessed type char leveltype;
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// 5CF31C: using guessed type char setlvltype;
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// 5CF31D: using guessed type char setlevel;
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// 679660: using guessed type char gbMaxPlayers;
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// 69BE90: using guessed type int qline;
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BOOLEAN __cdecl ForceQuests()
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{
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QuestStruct *v0; // eax
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int v1; // esi
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int v2; // edi
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int v3; // edx
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if (gbMaxPlayers != 1)
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return 0;
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v0 = (QuestStruct *)((char *)quests + 12);
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while (v0 == (QuestStruct *)&quests[15]._qslvl || currlevel != v0[-1]._qslvl || !v0->_qlevel) {
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LABEL_10:
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++v0;
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if ((signed int)v0 >= (signed int)&quests[MAXQUESTS]._qslvl) /* fix */
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return 0;
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}
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v1 = *(_DWORD *)&v0[-1]._qvar2;
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v2 = v0[-1]._qlog;
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v3 = 0;
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while (v1 + questxoff[v3] != cursmx || v2 + questyoff[v3] != cursmy) {
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if (++v3 >= 7)
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goto LABEL_10;
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}
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sprintf(infostr, "To %s", questtrigstr[(unsigned char)quests[(unsigned char)v0->_qtype]._qslvl - 1]);
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cursmx = v1;
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cursmy = v2;
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return 1;
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}
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// 679660: using guessed type char gbMaxPlayers;
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BOOL __fastcall QuestStatus(int i)
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{
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BOOL result; // al
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if (setlevel
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|| currlevel != quests[i]._qlevel
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|| !quests[i]._qactive
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|| (result = 1, gbMaxPlayers != 1) && !(questlist[i]._qflags & 1)) {
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result = FALSE;
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}
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return result;
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}
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// 5CF31D: using guessed type char setlevel;
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// 679660: using guessed type char gbMaxPlayers;
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void __fastcall CheckQuestKill(int m, BOOL sendmsg)
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{
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int v2; // ecx
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char v3; // al
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unsigned char v5; // dl
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char *v7; // ecx
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int v10; // edi
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int(*v11)[112]; // esi
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signed int v12; // ecx
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int *v13; // eax
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int(*v14)[112]; // ebx
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v2 = m;
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v3 = monster[v2].MType->mtype;
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if (v3 == MT_SKING) {
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quests[QTYPE_KING]._qactive = 3;
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sfxdelay = 30;
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if (plr[myplr]._pClass == PC_WARRIOR) {
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sfxdnum = PS_WARR82;
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} else if (plr[myplr]._pClass == PC_ROGUE) {
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sfxdnum = PS_ROGUE82;
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} else if (plr[myplr]._pClass == PC_SORCERER) {
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sfxdnum = PS_MAGE82;
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}
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if (sendmsg) {
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|
|
|
v5 = 12;
|
|
|
|
|
LABEL_10:
|
|
|
|
|
NetSendCmdQuest(TRUE, v5);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (v3 != MT_CLEAVER) {
|
|
|
|
|
v7 = monster[v2].mName;
|
|
|
|
|
if (v7 == UniqMonst[0].mName) {
|
|
|
|
|
quests[QTYPE_GARB]._qactive = 3;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR61;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE61;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE61;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (v7 == UniqMonst[2].mName) {
|
|
|
|
|
quests[QTYPE_ZHAR]._qactive = 3;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR62;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE62;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE62;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (v7 == UniqMonst[4].mName) {
|
|
|
|
|
if (gbMaxPlayers != 1) {
|
|
|
|
|
quests[QTYPE_VB]._qactive = 3;
|
|
|
|
|
quests[QTYPE_VB]._qvar1 = 7;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
quests[QTYPE_MOD]._qactive = 2;
|
|
|
|
|
v10 = 0;
|
|
|
|
|
v11 = dPiece;
|
|
|
|
|
do {
|
|
|
|
|
v12 = 0;
|
|
|
|
|
v13 = &trigs[trigflag[4]]._ty;
|
|
|
|
|
v14 = v11;
|
|
|
|
|
do {
|
|
|
|
|
if ((*v14)[0] == 370) {
|
|
|
|
|
++trigflag[4];
|
|
|
|
|
*(v13 - 1) = v12;
|
|
|
|
|
*v13 = v10;
|
|
|
|
|
v13[1] = 1026;
|
|
|
|
|
v13 += 4;
|
|
|
|
|
}
|
|
|
|
|
++v12;
|
|
|
|
|
++v14;
|
|
|
|
|
} while (v12 < 112);
|
|
|
|
|
v11 = (int(*)[112])((char *)v11 + 4);
|
|
|
|
|
++v10;
|
|
|
|
|
} while ((signed int)v11 < (signed int)dPiece[1]);
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR83;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE83;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE83;
|
|
|
|
|
}
|
|
|
|
|
if (sendmsg) {
|
|
|
|
|
NetSendCmdQuest(TRUE, 0xFu);
|
|
|
|
|
v5 = 5;
|
|
|
|
|
goto LABEL_10;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (v7 == UniqMonst[4].mName && gbMaxPlayers == 1) {
|
|
|
|
|
quests[QTYPE_VB]._qactive = 3;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
InitVPTriggers();
|
|
|
|
|
quests[QTYPE_VB]._qvar1 = 7;
|
|
|
|
|
quests[QTYPE_VB]._qvar2 = 4;
|
|
|
|
|
quests[QTYPE_MOD]._qactive = 2;
|
|
|
|
|
AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0);
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR83;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE83;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE83;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (v7 == UniqMonst[8].mName) {
|
|
|
|
|
quests[QTYPE_WARLRD]._qactive = 3;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR94;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE94;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE94;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
quests[QTYPE_BUTCH]._qactive = 3;
|
|
|
|
|
sfxdelay = 30;
|
|
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
|
|
|
sfxdnum = PS_WARR80;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
|
|
|
sfxdnum = PS_ROGUE80;
|
|
|
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
|
|
|
sfxdnum = PS_MAGE80;
|
|
|
|
|
}
|
|
|
|
|
if (sendmsg) {
|
|
|
|
|
v5 = 6;
|
|
|
|
|
goto LABEL_10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 52A554: using guessed type int sfxdelay;
|
|
|
|
|
// 679660: using guessed type char gbMaxPlayers;
|
|
|
|
|
|
|
|
|
|
void __cdecl DrawButcher()
|
|
|
|
|
{
|
|
|
|
|
DRLG_RectTrans(2 * setpc_x + 19, 2 * setpc_y + 19, 2 * setpc_x + 26, 2 * setpc_y + 26);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawSkelKing(int q, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v3; // eax
|
|
|
|
|
|
|
|
|
|
v3 = q;
|
|
|
|
|
quests[v3]._qtx = 2 * x + 28;
|
|
|
|
|
quests[v3]._qty = 2 * y + 23;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawWarLord(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v2; // esi
|
|
|
|
|
int v3; // edi
|
|
|
|
|
unsigned char *v4; // eax
|
|
|
|
|
int v5; // ebx
|
|
|
|
|
int v6; // edx
|
|
|
|
|
int v7; // edx
|
|
|
|
|
char *v8; // eax
|
|
|
|
|
int v9; // ecx
|
|
|
|
|
char *v10; // esi
|
|
|
|
|
char v11; // bl
|
|
|
|
|
unsigned char *ptr; // [esp+Ch] [ebp-Ch]
|
|
|
|
|
int v13; // [esp+10h] [ebp-8h]
|
|
|
|
|
int v14; // [esp+14h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v2 = y;
|
|
|
|
|
v3 = x;
|
|
|
|
|
v4 = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", 0);
|
|
|
|
|
v5 = *v4;
|
|
|
|
|
ptr = v4;
|
|
|
|
|
v4 += 2;
|
|
|
|
|
v14 = v2;
|
|
|
|
|
v6 = *v4;
|
|
|
|
|
setpc_h = v6;
|
|
|
|
|
v7 = v2 + v6;
|
|
|
|
|
v8 = (char *)(v4 + 2);
|
|
|
|
|
setpc_w = v5;
|
|
|
|
|
setpc_x = v3;
|
|
|
|
|
setpc_y = v2;
|
|
|
|
|
if (v2 < v7) {
|
|
|
|
|
v13 = v3 + v5;
|
|
|
|
|
do {
|
|
|
|
|
if (v3 < v13) {
|
|
|
|
|
v9 = v13 - v3;
|
|
|
|
|
v10 = &dungeon[v3][v14];
|
|
|
|
|
do {
|
|
|
|
|
v11 = *v8;
|
|
|
|
|
if (!*v8)
|
|
|
|
|
v11 = 6;
|
|
|
|
|
*v10 = v11;
|
|
|
|
|
v8 += 2;
|
|
|
|
|
v10 += 40;
|
|
|
|
|
--v9;
|
|
|
|
|
} while (v9);
|
|
|
|
|
}
|
|
|
|
|
++v14;
|
|
|
|
|
} while (v14 < v7);
|
|
|
|
|
}
|
|
|
|
|
mem_free_dbg(ptr);
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawSChamber(int q, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v3; // esi
|
|
|
|
|
unsigned char *v4; // eax
|
|
|
|
|
int v5; // edi
|
|
|
|
|
int v6; // ebx
|
|
|
|
|
int v7; // eax
|
|
|
|
|
char *v8; // ecx
|
|
|
|
|
int v9; // eax
|
|
|
|
|
char *v10; // edx
|
|
|
|
|
char v11; // bl
|
|
|
|
|
int v12; // edx
|
|
|
|
|
unsigned char *ptr; // [esp+Ch] [ebp-10h]
|
|
|
|
|
int v14; // [esp+10h] [ebp-Ch]
|
|
|
|
|
int v15; // [esp+14h] [ebp-8h]
|
|
|
|
|
int v16; // [esp+18h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v3 = x;
|
|
|
|
|
v14 = q;
|
|
|
|
|
v4 = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", 0);
|
|
|
|
|
v5 = y;
|
|
|
|
|
ptr = v4;
|
|
|
|
|
v6 = y;
|
|
|
|
|
v7 = *v4;
|
|
|
|
|
setpc_h = ptr[2];
|
|
|
|
|
v8 = (char *)(ptr + 4);
|
|
|
|
|
setpc_w = v7;
|
|
|
|
|
setpc_x = v3;
|
|
|
|
|
setpc_y = y;
|
|
|
|
|
v15 = y + setpc_h;
|
|
|
|
|
if (y < y + setpc_h) {
|
|
|
|
|
v16 = v3 + v7;
|
|
|
|
|
do {
|
|
|
|
|
if (v3 < v16) {
|
|
|
|
|
v9 = v16 - v3;
|
|
|
|
|
v10 = &dungeon[v3][v6];
|
|
|
|
|
do {
|
|
|
|
|
v11 = *v8;
|
|
|
|
|
if (!*v8)
|
|
|
|
|
v11 = 3;
|
|
|
|
|
*v10 = v11;
|
|
|
|
|
v8 += 2;
|
|
|
|
|
v10 += 40;
|
|
|
|
|
--v9;
|
|
|
|
|
} while (v9);
|
|
|
|
|
}
|
|
|
|
|
v6 = y++ + 1;
|
|
|
|
|
} while (y < v15);
|
|
|
|
|
}
|
|
|
|
|
v12 = v14;
|
|
|
|
|
quests[v12]._qtx = 2 * v3 + 22;
|
|
|
|
|
quests[v12]._qty = 2 * v5 + 23;
|
|
|
|
|
mem_free_dbg(ptr);
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawLTBanner(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v2; // ebx
|
|
|
|
|
int v3; // esi
|
|
|
|
|
unsigned char *v4; // eax
|
|
|
|
|
unsigned char *v5; // ecx
|
|
|
|
|
int v6; // edi
|
|
|
|
|
int v7; // edx
|
|
|
|
|
int v8; // eax
|
|
|
|
|
char *v9; // edx
|
|
|
|
|
char *v10; // ecx
|
|
|
|
|
unsigned char *ptr; // [esp+Ch] [ebp-10h]
|
|
|
|
|
int v12; // [esp+10h] [ebp-Ch]
|
|
|
|
|
int v13; // [esp+14h] [ebp-8h]
|
|
|
|
|
int v14; // [esp+18h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v2 = y;
|
|
|
|
|
v3 = x;
|
|
|
|
|
v12 = y;
|
|
|
|
|
v4 = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", 0);
|
|
|
|
|
v5 = v4;
|
|
|
|
|
v14 = 0;
|
|
|
|
|
ptr = v4;
|
|
|
|
|
v6 = *v4;
|
|
|
|
|
v7 = (int)(v4 + 2);
|
|
|
|
|
v8 = v4[2];
|
|
|
|
|
setpc_w = v6;
|
|
|
|
|
v9 = (char *)(v7 + 2);
|
|
|
|
|
setpc_h = v8;
|
|
|
|
|
setpc_x = v3;
|
|
|
|
|
setpc_y = v2;
|
|
|
|
|
if (v8 > 0) {
|
|
|
|
|
do {
|
|
|
|
|
if (v6 > 0) {
|
|
|
|
|
v13 = v6;
|
|
|
|
|
v10 = &pdungeon[v3][v14 + v12];
|
|
|
|
|
do {
|
|
|
|
|
if (*v9)
|
|
|
|
|
*v10 = *v9;
|
|
|
|
|
v10 += 40;
|
|
|
|
|
v9 += 2;
|
|
|
|
|
--v13;
|
|
|
|
|
} while (v13);
|
|
|
|
|
v5 = ptr;
|
|
|
|
|
}
|
|
|
|
|
++v14;
|
|
|
|
|
} while (v14 < v8);
|
|
|
|
|
}
|
|
|
|
|
mem_free_dbg(v5);
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawBlind(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v2; // ebx
|
|
|
|
|
int v3; // esi
|
|
|
|
|
unsigned char *v4; // eax
|
|
|
|
|
unsigned char *v5; // ecx
|
|
|
|
|
int v6; // edi
|
|
|
|
|
int v7; // edx
|
|
|
|
|
int v8; // eax
|
|
|
|
|
char *v9; // edx
|
|
|
|
|
char *v10; // ecx
|
|
|
|
|
unsigned char *ptr; // [esp+Ch] [ebp-10h]
|
|
|
|
|
int v12; // [esp+10h] [ebp-Ch]
|
|
|
|
|
int v13; // [esp+14h] [ebp-8h]
|
|
|
|
|
int v14; // [esp+18h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v2 = y;
|
|
|
|
|
v3 = x;
|
|
|
|
|
v12 = y;
|
|
|
|
|
v4 = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", 0);
|
|
|
|
|
v5 = v4;
|
|
|
|
|
v14 = 0;
|
|
|
|
|
ptr = v4;
|
|
|
|
|
v6 = *v4;
|
|
|
|
|
v7 = (int)(v4 + 2);
|
|
|
|
|
v8 = v4[2];
|
|
|
|
|
setpc_x = v3;
|
|
|
|
|
v9 = (char *)(v7 + 2);
|
|
|
|
|
setpc_y = v2;
|
|
|
|
|
setpc_w = v6;
|
|
|
|
|
setpc_h = v8;
|
|
|
|
|
if (v8 > 0) {
|
|
|
|
|
do {
|
|
|
|
|
if (v6 > 0) {
|
|
|
|
|
v13 = v6;
|
|
|
|
|
v10 = &pdungeon[v3][v14 + v12];
|
|
|
|
|
do {
|
|
|
|
|
if (*v9)
|
|
|
|
|
*v10 = *v9;
|
|
|
|
|
v10 += 40;
|
|
|
|
|
v9 += 2;
|
|
|
|
|
--v13;
|
|
|
|
|
} while (v13);
|
|
|
|
|
v5 = ptr;
|
|
|
|
|
}
|
|
|
|
|
++v14;
|
|
|
|
|
} while (v14 < v8);
|
|
|
|
|
}
|
|
|
|
|
mem_free_dbg(v5);
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall DrawBlood(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v2; // ebx
|
|
|
|
|
int v3; // esi
|
|
|
|
|
unsigned char *v4; // eax
|
|
|
|
|
unsigned char *v5; // ecx
|
|
|
|
|
int v6; // edi
|
|
|
|
|
int v7; // edx
|
|
|
|
|
int v8; // eax
|
|
|
|
|
char *v9; // edx
|
|
|
|
|
char *v10; // ecx
|
|
|
|
|
unsigned char *ptr; // [esp+Ch] [ebp-10h]
|
|
|
|
|
int v12; // [esp+10h] [ebp-Ch]
|
|
|
|
|
int v13; // [esp+14h] [ebp-8h]
|
|
|
|
|
int v14; // [esp+18h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
v2 = y;
|
|
|
|
|
v3 = x;
|
|
|
|
|
v12 = y;
|
|
|
|
|
v4 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0);
|
|
|
|
|
v5 = v4;
|
|
|
|
|
v14 = 0;
|
|
|
|
|
ptr = v4;
|
|
|
|
|
v6 = *v4;
|
|
|
|
|
v7 = (int)(v4 + 2);
|
|
|
|
|
v8 = v4[2];
|
|
|
|
|
setpc_x = v3;
|
|
|
|
|
v9 = (char *)(v7 + 2);
|
|
|
|
|
setpc_y = v2;
|
|
|
|
|
setpc_w = v6;
|
|
|
|
|
setpc_h = v8;
|
|
|
|
|
if (v8 > 0) {
|
|
|
|
|
do {
|
|
|
|
|
if (v6 > 0) {
|
|
|
|
|
v13 = v6;
|
|
|
|
|
v10 = &dungeon[v3][v14 + v12];
|
|
|
|
|
do {
|
|
|
|
|
if (*v9)
|
|
|
|
|
*v10 = *v9;
|
|
|
|
|
v10 += 40;
|
|
|
|
|
v9 += 2;
|
|
|
|
|
--v13;
|
|
|
|
|
} while (v13);
|
|
|
|
|
v5 = ptr;
|
|
|
|
|
}
|
|
|
|
|
++v14;
|
|
|
|
|
} while (v14 < v8);
|
|
|
|
|
}
|
|
|
|
|
mem_free_dbg(v5);
|
|
|
|
|
}
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall DRLG_CheckQuests(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
int v2; // esi
|
|
|
|
|
int v3; // edi
|
|
|
|
|
int v4; // ebx
|
|
|
|
|
unsigned char *v5; // ebp
|
|
|
|
|
//int v6; // eax
|
|
|
|
|
|
|
|
|
|
v2 = y;
|
|
|
|
|
v3 = x;
|
|
|
|
|
v4 = 0;
|
|
|
|
|
v5 = &quests[0]._qtype;
|
|
|
|
|
do {
|
|
|
|
|
//_LOBYTE(v6) = QuestStatus(v4);
|
|
|
|
|
if (QuestStatus(v4)) {
|
|
|
|
|
switch (*v5) {
|
|
|
|
|
case QTYPE_BUTCH:
|
|
|
|
|
DrawButcher();
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_BOL:
|
|
|
|
|
DrawLTBanner(v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_BLIND:
|
|
|
|
|
DrawBlind(v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_BLOOD:
|
|
|
|
|
DrawBlood(v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_WARLRD:
|
|
|
|
|
DrawWarLord(v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_KING:
|
|
|
|
|
DrawSkelKing(v4, v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
case QTYPE_BONE:
|
|
|
|
|
DrawSChamber(v4, v3, v2);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v5 += 24;
|
|
|
|
|
++v4;
|
|
|
|
|
} while ((signed int)v5 < (signed int)&quests[MAXQUESTS]._qtype);
|
|
|
|
|
}
|
|
|
|
|
// 69BE90: using guessed type int qline;
|
|
|
|
|
|
|
|
|
|
void __cdecl SetReturnLvlPos()
|
|
|
|
|
{
|
|
|
|
|
int v0; // eax
|
|
|
|
|
|
|
|
|
|
switch (setlvlnum) {
|
|
|
|
|
case SL_SKELKING:
|
|
|
|
|
ReturnLvlX = quests[QTYPE_KING]._qtx + 1;
|
|
|
|
|
ReturnLvlY = quests[QTYPE_KING]._qty;
|
|
|
|
|
v0 = (unsigned char)quests[QTYPE_KING]._qlevel;
|
|
|
|
|
goto LABEL_9;
|
|
|
|
|
case SL_BONECHAMB:
|
|
|
|
|
ReturnLvlT = 2;
|
|
|
|
|
ReturnLvlX = quests[QTYPE_BONE]._qtx + 1;
|
|
|
|
|
ReturnLvlY = quests[QTYPE_BONE]._qty;
|
|
|
|
|
v0 = (unsigned char)quests[QTYPE_BONE]._qlevel;
|
|
|
|
|
goto LABEL_10;
|
|
|
|
|
case SL_POISONWATER:
|
|
|
|
|
ReturnLvlX = quests[QTYPE_PW]._qtx;
|
|
|
|
|
ReturnLvlY = quests[QTYPE_PW]._qty + 1;
|
|
|
|
|
v0 = (unsigned char)quests[QTYPE_PW]._qlevel;
|
|
|
|
|
LABEL_9:
|
|
|
|
|
ReturnLvlT = 1;
|
|
|
|
|
goto LABEL_10;
|
|
|
|
|
}
|
|
|
|
|
if (setlvlnum != 5)
|
|
|
|
|
return;
|
|
|
|
|
ReturnLvlT = 4;
|
|
|
|
|
ReturnLvlX = quests[QTYPE_VB]._qtx + 1;
|
|
|
|
|
ReturnLvlY = quests[QTYPE_VB]._qty - 1;
|
|
|
|
|
v0 = (unsigned char)quests[QTYPE_VB]._qlevel;
|
|
|
|
|
LABEL_10:
|
|
|
|
|
ReturnLvl = v0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl GetReturnLvlPos()
|
|
|
|
|
{
|
|
|
|
|
if (quests[QTYPE_VB]._qactive == 3)
|
|
|
|
|
quests[QTYPE_VB]._qvar2 = 2;
|
|
|
|
|
ViewX = ReturnLvlX;
|
|
|
|
|
ViewY = ReturnLvlY;
|
|
|
|
|
currlevel = ReturnLvl;
|
|
|
|
|
leveltype = ReturnLvlT;
|
|
|
|
|
}
|
|
|
|
|
// 5BB1ED: using guessed type char leveltype;
|
|
|
|
|
|
|
|
|
|
void __cdecl ResyncMPQuests()
|
|
|
|
|
{
|
|
|
|
|
if (quests[QTYPE_KING]._qactive == 1
|
|
|
|
|
&& currlevel >= (unsigned char)quests[QTYPE_KING]._qlevel - 1
|
|
|
|
|
&& currlevel <= (unsigned char)quests[QTYPE_KING]._qlevel + 1) {
|
|
|
|
|
quests[QTYPE_KING]._qactive = 2;
|
|
|
|
|
NetSendCmdQuest(TRUE, 0xCu);
|
|
|
|
|
}
|
|
|
|
|
if (quests[QTYPE_BUTCH]._qactive == 1
|
|
|
|
|
&& currlevel >= (unsigned char)quests[QTYPE_BUTCH]._qlevel - 1
|
|
|
|
|
&& currlevel <= (unsigned char)quests[QTYPE_BUTCH]._qlevel + 1) {
|
|
|
|
|
quests[QTYPE_BUTCH]._qactive = 2;
|
|
|
|
|
NetSendCmdQuest(TRUE, 6u);
|
|
|
|
|
}
|
|
|
|
|
if (quests[QTYPE_VB]._qactive == 1 && currlevel == (unsigned char)quests[QTYPE_VB]._qlevel - 1) {
|
|
|
|
|
quests[QTYPE_VB]._qactive = 2;
|
|
|
|
|
NetSendCmdQuest(TRUE, 0xFu);
|
|
|
|
|
}
|
|
|
|
|
if (QuestStatus(QTYPE_VB))
|
|
|
|
|
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void __cdecl ResyncQuests()
|
|
|
|
|
{
|
|
|
|
|
char *v0; // ecx
|
|
|
|
|
int v1; // esi
|
|
|
|
|
//int v2; // eax
|
|
|
|
|
int i; // esi
|
|
|
|
|
char v4; // bl
|
|
|
|
|
int j; // esi
|
|
|
|
|
char v6; // bl
|
|
|
|
|
int k; // esi
|
|
|
|
|
|
|
|
|
|
if (setlevel && setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype) {
|
|
|
|
|
v0 = "Levels\\L3Data\\L3pwater.pal";
|
|
|
|
|
if (quests[QTYPE_PW]._qactive != 3)
|
|
|
|
|
v0 = "Levels\\L3Data\\L3pfoul.pal";
|
|
|
|
|
LoadPalette(v0);
|
|
|
|
|
v1 = 0;
|
|
|
|
|
do
|
|
|
|
|
palette_update_quest_palette(v1++);
|
|
|
|
|
while (v1 <= 32);
|
|
|
|
|
}
|
|
|
|
|
//_LOBYTE(v2) = QuestStatus(QTYPE_BOL);
|
|
|
|
|
if (QuestStatus(QTYPE_BOL)) {
|
|
|
|
|
if (quests[QTYPE_BOL]._qvar1 == 1)
|
|
|
|
|
ObjChangeMapResync(
|
|
|
|
|
setpc_w + setpc_x - 2,
|
|
|
|
|
setpc_h + setpc_y - 2,
|
|
|
|
|
setpc_w + setpc_x + 1,
|
|
|
|
|
setpc_h + setpc_y + 1);
|
|
|
|
|
if (quests[QTYPE_BOL]._qvar1 == 2) {
|
|
|
|
|
ObjChangeMapResync(
|
|
|
|
|
setpc_w + setpc_x - 2,
|
|
|
|
|
setpc_h + setpc_y - 2,
|
|
|
|
|
setpc_w + setpc_x + 1,
|
|
|
|
|
setpc_h + setpc_y + 1);
|
|
|
|
|
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2);
|
|
|
|
|
for (i = 0; i < nobjects; ++i)
|
|
|
|
|
SyncObjectAnim(objectactive[i]);
|
|
|
|
|
v4 = TransVal;
|
|
|
|
|
TransVal = 9;
|
|
|
|
|
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
|
|
|
|
|
TransVal = v4;
|
|
|
|
|
}
|
|
|
|
|
if (quests[QTYPE_BOL]._qvar1 == 3) {
|
|
|
|
|
ObjChangeMapResync(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1);
|
|
|
|
|
for (j = 0; j < nobjects; ++j)
|
|
|
|
|
SyncObjectAnim(objectactive[j]);
|
|
|
|
|
v6 = TransVal;
|
|
|
|
|
TransVal = 9;
|
|
|
|
|
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
|
|
|
|
|
TransVal = v6;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == quests[QTYPE_BLKM]._qlevel) {
|
|
|
|
|
if (quests[QTYPE_BLKM]._qactive == 1) {
|
|
|
|
|
if (!quests[QTYPE_BLKM]._qvar1) {
|
|
|
|
|
SpawnQuestItem(IDI_FUNGALTM, 0, 0, 5, 1);
|
|
|
|
|
quests[QTYPE_BLKM]._qvar1 = QS_TOMESPAWNED;
|
|
|
|
|
}
|
|
|
|
|
} else if (quests[QTYPE_BLKM]._qactive == 2) {
|
|
|
|
|
if (quests[QTYPE_BLKM]._qvar1 < QS_MUSHGIVEN) {
|
|
|
|
|
if (quests[QTYPE_BLKM]._qvar1 >= QS_BRAINGIVEN)
|
|
|
|
|
Qtalklist[TOWN_HEALER]._qblkm = -1;
|
|
|
|
|
} else {
|
|
|
|
|
Qtalklist[TOWN_WITCH]._qblkm = -1;
|
|
|
|
|
Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == (unsigned char)quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) {
|
|
|
|
|
quests[QTYPE_VEIL]._qvar1 = 1;
|
|
|
|
|
SpawnQuestItem(15, 0, 0, 5, 1);
|
|
|
|
|
}
|
|
|
|
|
if (setlevel && setlvlnum == 5) {
|
|
|
|
|
if (quests[QTYPE_VB]._qvar1 >= 4u)
|
|
|
|
|
ObjChangeMapResync(1, 11, 20, 18);
|
|
|
|
|
if (quests[QTYPE_VB]._qvar1 >= 6u)
|
|
|
|
|
ObjChangeMapResync(1, 18, 20, 24);
|
|
|
|
|
if (quests[QTYPE_VB]._qvar1 >= 7u)
|
|
|
|
|
InitVPTriggers();
|
|
|
|
|
for (k = 0; k < nobjects; ++k)
|
|
|
|
|
SyncObjectAnim(objectactive[k]);
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == quests[QTYPE_VB]._qlevel
|
|
|
|
|
&& !setlevel
|
|
|
|
|
&& (quests[QTYPE_VB]._qvar2 == 1 || quests[QTYPE_VB]._qvar2 >= 3u)
|
|
|
|
|
&& (quests[QTYPE_VB]._qactive == 2 || quests[QTYPE_VB]._qactive == 3)) {
|
|
|
|
|
quests[QTYPE_VB]._qvar2 = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 5A5590: using guessed type char TransVal;
|
|
|
|
|
// 5BB1ED: using guessed type char leveltype;
|
|
|
|
|
// 5CF31D: using guessed type char setlevel;
|
|
|
|
|
// 5CF330: using guessed type int setpc_h;
|
|
|
|
|
// 5CF334: using guessed type int setpc_w;
|
|
|
|
|
|
|
|
|
|
void __fastcall PrintQLString(int x, int y, unsigned char cjustflag, char *str, int col)
|
|
|
|
|
{
|
|
|
|
|
int v5; // ebx
|
|
|
|
|
int v6; // edi
|
|
|
|
|
size_t v7; // eax
|
|
|
|
|
int v8; // esi
|
|
|
|
|
signed int v9; // ecx
|
|
|
|
|
signed int v10; // eax
|
|
|
|
|
int v11; // edx
|
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int v12; // ecx
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signed int v13; // ecx
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unsigned char v14; // al
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int v15; // edi
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int v16; // ecx
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int v17; // [esp+Ch] [ebp-14h]
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int v18; // [esp+10h] [ebp-10h]
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signed int v19; // [esp+14h] [ebp-Ch]
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signed int v20; // [esp+18h] [ebp-8h]
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int width; // [esp+1Ch] [ebp-4h]
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v5 = SStringY[y];
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v6 = x;
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v18 = y;
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v17 = x;
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width = screen_y_times_768[v5 + 204] + x + 96;
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v7 = strlen(str);
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v8 = 0;
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v9 = 0;
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v20 = v7;
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if (cjustflag) {
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v10 = 0;
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if (v20 <= 0)
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goto LABEL_24;
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do {
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v11 = (unsigned char)str[v9++];
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v10 += fontkern[fontframe[gbFontTransTbl[v11]]] + 1;
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} while (v9 < v20);
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if (v10 < 257)
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LABEL_24:
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v8 = (257 - v10) >> 1;
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width += v8;
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}
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if (qline == v18) {
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v12 = v8 + v6 + 76;
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if (!cjustflag)
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v12 = v6 + 76;
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CelDecodeOnly(v12, v5 + 205, (BYTE *)pCelBuff, ALLQUESTS, 12);
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}
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v13 = 0;
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v19 = 0;
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if (v20 > 0) {
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do {
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v14 = fontframe[gbFontTransTbl[(unsigned char)str[v13]]];
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v15 = v14;
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v8 += fontkern[v14] + 1;
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if (v14 && v8 <= 257) {
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CPrintString(width, v14, col);
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v13 = v19;
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}
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v19 = ++v13;
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width += fontkern[v15] + 1;
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} while (v13 < v20);
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v6 = v17;
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}
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if (qline == v18) {
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if (cjustflag)
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v16 = v8 + v6 + 100;
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else
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v16 = 340 - v6;
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CelDecodeOnly(v16, v5 + 205, (BYTE *)pCelBuff, ALLQUESTS, 12);
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}
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}
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// 69BE90: using guessed type int qline;
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void __cdecl DrawQuestLog()
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{
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int v0; // edi
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int i; // esi
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PrintQLString(0, 2, 1u, "Quest Log", 3);
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CelDecodeOnly(64, 511, (BYTE *)pQLogCel, 1, 320);
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v0 = qtopline;
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for (i = 0; i < numqlines; ++i) {
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PrintQLString(0, v0, 1u, questlist[qlist[i]]._qlstr, 0);
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v0 += 2;
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}
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|
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PrintQLString(0, 22, 1u, "Close Quest Log", 0);
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|
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ALLQUESTS = (ALLQUESTS & 7) + 1;
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}
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// 69BED4: using guessed type int numqlines;
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void __cdecl StartQuestlog()
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|
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{
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signed int v0; // eax
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int v1; // edx
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|
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unsigned int v2; // ecx
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|
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int v3; // ecx
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v0 = 0;
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v1 = 0;
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|
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numqlines = 0;
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v2 = 0;
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|
do {
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|
|
if (quests[v2]._qactive == 2 && quests[v2]._qlog)
|
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|
|
qlist[v0++] = v1;
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|
|
++v2;
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|
++v1;
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|
|
} while (v2 < MAXQUESTS);
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|
|
numqlines = v0;
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|
|
if (v0 <= 5)
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|
|
v3 = 8;
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else
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|
|
v3 = 5 - (v0 >> 1);
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|
|
qtopline = v3;
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|
|
qline = 22;
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|
|
if (v0)
|
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|
|
qline = v3;
|
|
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|
|
questlog = 1;
|
|
|
|
|
ALLQUESTS = 1;
|
|
|
|
|
}
|
|
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|
|
// 69BD04: using guessed type int questlog;
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|
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|
|
// 69BE90: using guessed type int qline;
|
|
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|
|
// 69BED4: using guessed type int numqlines;
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|
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|
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|
|
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|
|
void __cdecl QuestlogUp()
|
|
|
|
|
{
|
|
|
|
|
if (numqlines) {
|
|
|
|
|
if (qline == qtopline) {
|
|
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|
|
qline = 22;
|
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|
|
} else if (qline == 22) {
|
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|
|
|
qline = qtopline + 2 * numqlines - 2;
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|
|
} else {
|
|
|
|
|
qline -= 2;
|
|
|
|
|
}
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 69BE90: using guessed type int qline;
|
|
|
|
|
// 69BED4: using guessed type int numqlines;
|
|
|
|
|
|
|
|
|
|
void __cdecl QuestlogDown()
|
|
|
|
|
{
|
|
|
|
|
if (numqlines) {
|
|
|
|
|
if (qline == 22) {
|
|
|
|
|
qline = qtopline;
|
|
|
|
|
} else if (qline == qtopline + 2 * numqlines - 2) {
|
|
|
|
|
qline = 22;
|
|
|
|
|
} else {
|
|
|
|
|
qline += 2;
|
|
|
|
|
}
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 69BE90: using guessed type int qline;
|
|
|
|
|
// 69BED4: using guessed type int numqlines;
|
|
|
|
|
|
|
|
|
|
void __cdecl QuestlogEnter()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLSLCT);
|
|
|
|
|
if (numqlines && qline != 22)
|
|
|
|
|
InitQTextMsg((unsigned char)quests[qlist[(qline - qtopline) >> 1]]._qmsg);
|
|
|
|
|
questlog = 0;
|
|
|
|
|
}
|
|
|
|
|
// 69BD04: using guessed type int questlog;
|
|
|
|
|
// 69BE90: using guessed type int qline;
|
|
|
|
|
// 69BED4: using guessed type int numqlines;
|
|
|
|
|
|
|
|
|
|
void __cdecl QuestlogESC()
|
|
|
|
|
{
|
|
|
|
|
int v0; // esi
|
|
|
|
|
int i; // edi
|
|
|
|
|
|
|
|
|
|
v0 = (MouseY - 32) / 12;
|
|
|
|
|
if (numqlines) {
|
|
|
|
|
for (i = 0; i < numqlines; ++i) {
|
|
|
|
|
if (v0 == qtopline + 2 * i) {
|
|
|
|
|
qline = v0;
|
|
|
|
|
QuestlogEnter();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (v0 == 22) {
|
|
|
|
|
qline = 22;
|
|
|
|
|
QuestlogEnter();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 69BE90: using guessed type int qline;
|
|
|
|
|
// 69BED4: using guessed type int numqlines;
|
|
|
|
|
|
|
|
|
|
void __fastcall SetMultiQuest(int q, int s, int l, int v1)
|
|
|
|
|
{
|
|
|
|
|
int v4; // eax
|
|
|
|
|
unsigned char *v5; // ecx
|
|
|
|
|
unsigned char *v6; // eax
|
|
|
|
|
|
|
|
|
|
v4 = q;
|
|
|
|
|
v5 = &quests[q]._qactive;
|
|
|
|
|
if (*v5 != 3) {
|
|
|
|
|
if (s > (unsigned char)*v5)
|
|
|
|
|
*v5 = s;
|
|
|
|
|
quests[v4]._qlog |= l;
|
|
|
|
|
v6 = &quests[v4]._qvar1;
|
|
|
|
|
if (v1 > (unsigned char)*v6)
|
|
|
|
|
*v6 = v1;
|
|
|
|
|
}
|
|
|
|
|
}
|