# include "devilution.h"
# include "DiabloUI/diabloui.h"
namespace dvl {
Art dialogArt ; // "ui_art\\spopup.pcx"
char dialogMessage [ 256 ] ;
Art progressArt ; // "ui_art\\prog_bg.pcx"
void DialogActionOK ( )
{
}
void DialogActionCancel ( )
{
}
UiItem OKCANCEL_DIALOG [ ] = {
UiImage ( & dialogArt , { 180 , 168 , 280 , 144 } ) ,
UiText ( dialogMessage , { 200 , 180 , 240 , 80 } , UIS_CENTER ) ,
UiButton ( " OK " , & DialogActionOK , { 200 , 265 , 110 , 28 } , UIS_SML1 ) ,
UiButton ( " Cancel " , & DialogActionCancel , { 330 , 265 , 110 , 28 } , UIS_SML2 ) ,
} ;
UiItem OK_DIALOG [ ] = {
UiImage ( & dialogArt , { 180 , 168 , 280 , 144 } ) ,
UiText ( dialogMessage , { 200 , 180 , 240 , 80 } , UIS_CENTER ) ,
UiButton ( " OK " , & DialogActionOK , { 200 , 265 , 110 , 28 } , UIS_SML1 ) ,
} ;
UiItem PROGRESS_DIALOG [ ] = {
UiImage ( & dialogArt , { 180 , 168 , 280 , 144 } ) ,
UiText ( dialogMessage , { 180 , 177 , 280 , 43 } , UIS_CENTER ) ,
UiImage ( & progressArt , { 205 , 220 , 228 , 38 } ) ,
UiButton ( " Cancel " , & DialogActionCancel , { 265 , 267 , 110 , 28 } , UIS_SML1 ) ,
} ;
UiListItem SELOK_DIALOG_ITEMS [ ] = {
{ " OK " , 0 }
} ;
UiItem SELOK_DIALOG [ ] = {
UiText ( dialogMessage , { 140 , 210 , 400 , 168 } , UIS_CENTER ) ,
UiList ( SELOK_DIALOG_ITEMS , 230 , 390 , 180 , 35 , UIS_CENTER ) ,
} ;
UiItem SPAWNERR_DIALOG [ ] = {
UiText ( " The Rogue and Sorcerer are only available in the full retail version of Diablo. For ordering information call (800) 953-SNOW. " , { 140 , 199 , 400 , 177 } ) ,
UiButton ( " OK " , & DialogActionOK , { 230 , 407 , 180 , 43 } ) ,
} ;
}