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// Stubbed implementations of effects for the NOSOUND mode.
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#include "effects.h"
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#include "engine/random.hpp"
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namespace devilution {
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int sfxdelay;
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SfxID sfxdnum;
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// Disable clang-format here because our config says:
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// AllowShortFunctionsOnASingleLine: None
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// clang-format off
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bool effect_is_playing(SfxID nSFX) { return false; }
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void stream_stop() { }
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void PlaySFX(SfxID psfx)
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{
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switch (psfx) {
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case PS_WARR69:
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case PS_MAGE69:
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case PS_ROGUE69:
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case PS_MONK69:
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case PS_SWING:
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case LS_ACID:
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case IS_MAGIC:
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case IS_BHIT:
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case PS_WARR14:
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case PS_WARR15:
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case PS_WARR16:
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case PS_WARR2:
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case PS_ROGUE14:
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case PS_MAGE14:
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case PS_MONK14:
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AdvanceRndSeed();
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break;
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default:
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break;
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}
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}
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void PlaySfxLoc(SfxID psfx, Point position, bool randomizeByCategory)
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{
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if (!randomizeByCategory)
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return;
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PlaySFX(psfx);
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}
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void sound_stop() { }
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void sound_update() { }
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void effects_cleanup_sfx() { }
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void sound_init() { }
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void ui_sound_init() { }
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void effects_play_sound(SfxID id) { }
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int GetSFXLength(SfxID nSFX) { return 0; }
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// clang-format off
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} // namespace devilution
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