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/**
* @file capture.cpp
*
* Implementation of the screenshot function.
*/
#include <fstream>
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "paths.h"
#include "file_util.h"
DEVILUTION_BEGIN_NAMESPACE
/**
* @brief Write the PCX-file header
* @param width Image width
* @param height Image height
* @param out File stream to write to
* @return True on success
*/
static BOOL CaptureHdr(short width, short height, std::ofstream *out)
{
PCXHEADER Buffer;
7 years ago
memset(&Buffer, 0, sizeof(Buffer));
Buffer.Manufacturer = 10;
Buffer.Version = 5;
Buffer.Encoding = 1;
Buffer.BitsPerPixel = 8;
Buffer.Xmax = SDL_SwapLE16(width - 1);
Buffer.Ymax = SDL_SwapLE16(height - 1);
Buffer.HDpi = SDL_SwapLE16(width);
Buffer.VDpi = SDL_SwapLE16(height);
Buffer.NPlanes = 1;
Buffer.BytesPerLine = SDL_SwapLE16(width);
out->write(reinterpret_cast<const char*>(&Buffer), sizeof(Buffer));
return !out->fail();
}
/**
* @brief Write the current ingame palette to the PCX file
* @param palette Current palette
* @param out File stream for the PCX file.
* @return True if successful, else false
*/
static BOOL CapturePal(SDL_Color *palette, std::ofstream *out)
{
BYTE pcx_palette[1 + 256 * 3];
int i;
pcx_palette[0] = 12;
for (i = 0; i < 256; i++) {
pcx_palette[1 + 3 * i + 0] = palette[i].r;
pcx_palette[1 + 3 * i + 1] = palette[i].g;
pcx_palette[1 + 3 * i + 2] = palette[i].b;
}
out->write(reinterpret_cast<const char *>(pcx_palette), sizeof(pcx_palette));
return !out->fail();
}
/**
* @brief RLE compress the pixel data
* @param src Raw pixel buffer
* @param dst Output buffer
* @param width Width of pixel buffer
* @return Output buffer
*/
static BYTE *CaptureEnc(BYTE *src, BYTE *dst, int width)
{
int rleLength;
do {
BYTE rlePixel = *src;
*src++;
rleLength = 1;
width--;
while (rlePixel == *src) {
if (rleLength >= 63)
break;
if (!width)
break;
rleLength++;
width--;
src++;
}
if (rleLength > 1 || rlePixel > 0xBF) {
*dst = rleLength | 0xC0;
*dst++;
}
*dst = rlePixel;
*dst++;
} while (width);
return dst;
}
/**
* @brief Write the pixel data to the PCX file
* @param width Image width
* @param height Image height
* @param stride Buffer width
* @param pixels Raw pixel buffer
* @return True if successful, else false
*/
static bool CapturePix(WORD width, WORD height, WORD stride, BYTE *pixels, std::ofstream *out)
{
int writeSize;
BYTE *pBuffer, *pBufferEnd;
pBuffer = (BYTE *)DiabloAllocPtr(2 * width);
while (height--) {
pBufferEnd = CaptureEnc(pixels, pBuffer, width);
pixels += stride;
writeSize = pBufferEnd - pBuffer;
out->write(reinterpret_cast<const char *>(pBuffer), writeSize);
if (out->fail()) return false;
}
mem_free_dbg(pBuffer);
return true;
}
/**
* Returns a pointer because in GCC < 5 ofstream itself is not moveable due to a bug.
*/
static std::ofstream *CaptureFile(std::string *dst_path)
{
char filename[sizeof("screen00.PCX") / sizeof(char)];
for (int i = 0; i <= 99; ++i) {
snprintf(filename, sizeof(filename) / sizeof(char), "screen%02d.PCX", i);
*dst_path = GetPrefPath() + filename;
if (!FileExists(dst_path->c_str())) {
return new std::ofstream(*dst_path, std::ios::binary | std::ios::trunc);
}
}
return NULL;
}
/**
* @brief Make a red version of the given palette and apply it to the screen.
*/
static void RedPalette()
{
for (int i = 0; i < 255; i++) {
system_palette[i].g = 0;
system_palette[i].b = 0;
}
palette_update();
SDL_Rect SrcRect = {
SCREEN_X,
SCREEN_Y,
SCREEN_WIDTH,
SCREEN_HEIGHT,
};
BltFast(&SrcRect, NULL);
RenderPresent();
}
/**
* @brief Save the current screen to a screen??.PCX (00-99) in file if available, then make the screen red for 200ms.
*/
void CaptureScreen()
{
SDL_Color palette[256];
std::string FileName;
BOOL success;
std::ofstream *out = CaptureFile(&FileName);
if (out == NULL) return;
DrawAndBlit();
PaletteGetEntries(256, palette);
RedPalette();
lock_buf(2);
success = CaptureHdr(SCREEN_WIDTH, SCREEN_HEIGHT, out);
if (success) {
success = CapturePix(SCREEN_WIDTH, SCREEN_HEIGHT, BUFFER_WIDTH, &gpBuffer[SCREENXY(0, 0)], out);
}
if (success) {
success = CapturePal(palette, out);
}
unlock_buf(2);
out->close();
if (!success) {
SDL_Log("Failed to save screenshot at %s", FileName.c_str());
RemoveFile(FileName.c_str());
} else {
SDL_Log("Screenshot saved at %s", FileName.c_str());
}
SDL_Delay(300);
for (int i = 0; i < 256; i++) {
system_palette[i] = palette[i];
}
palette_update();
force_redraw = 255;
delete out;
}
DEVILUTION_END_NAMESPACE