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#include "lua/modules/audio.hpp"
#include <sol/sol.hpp>
#include "effects.h"
#include "lua/metadoc.hpp"
namespace devilution {
namespace {
bool IsValidSfx(int16_t psfx)
{
return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST);
}
} // namespace
sol::table LuaAudioModule(sol::state_view &lua)
{
sol::table table = lua.create_table();
LuaSetDocFn(table,
"playSfx", "(id: number)",
[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); });
LuaSetDocFn(table,
"playSfxLoc", "(id: number, x: number, y: number)",
[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); });
return table;
}
} // namespace devilution