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/**
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* @file capture.cpp
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*
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* Implementation of the screenshot function.
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*/
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#include <fstream>
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#include "DiabloUI/diabloui.h"
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#include "dx.h"
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#include "palette.h"
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#include "render.h"
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#include "storm/storm.h"
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#include "utils/file_util.h"
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#include "utils/paths.h"
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#include "utils/ui_fwd.h"
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#include "utils/log.hpp"
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namespace devilution {
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/**
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* @brief Write the PCX-file header
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* @param width Image width
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* @param height Image height
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* @param out File stream to write to
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* @return True on success
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*/
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static bool CaptureHdr(short width, short height, std::ofstream *out)
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{
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PCXHeader buffer;
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memset(&buffer, 0, sizeof(buffer));
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buffer.Manufacturer = 10;
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buffer.Version = 5;
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buffer.Encoding = 1;
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buffer.BitsPerPixel = 8;
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buffer.Xmax = SDL_SwapLE16(width - 1);
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buffer.Ymax = SDL_SwapLE16(height - 1);
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buffer.HDpi = SDL_SwapLE16(width);
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buffer.VDpi = SDL_SwapLE16(height);
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buffer.NPlanes = 1;
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buffer.BytesPerLine = SDL_SwapLE16(width);
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out->write(reinterpret_cast<const char *>(&buffer), sizeof(buffer));
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return !out->fail();
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}
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/**
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* @brief Write the current ingame palette to the PCX file
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* @param palette Current palette
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* @param out File stream for the PCX file.
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* @return True if successful, else false
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*/
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static bool CapturePal(SDL_Color *palette, std::ofstream *out)
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{
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BYTE pcxPalette[1 + 256 * 3];
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int i;
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pcxPalette[0] = 12;
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for (i = 0; i < 256; i++) {
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pcxPalette[1 + 3 * i + 0] = palette[i].r;
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pcxPalette[1 + 3 * i + 1] = palette[i].g;
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pcxPalette[1 + 3 * i + 2] = palette[i].b;
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}
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out->write(reinterpret_cast<const char *>(pcxPalette), sizeof(pcxPalette));
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return !out->fail();
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}
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/**
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* @brief RLE compress the pixel data
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* @param src Raw pixel buffer
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* @param dst Output buffer
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* @param width Width of pixel buffer
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* @return Output buffer
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*/
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static BYTE *CaptureEnc(BYTE *src, BYTE *dst, int width)
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{
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int rleLength;
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do {
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BYTE rlePixel = *src;
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src++;
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rleLength = 1;
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width--;
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while (rlePixel == *src) {
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if (rleLength >= 63)
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break;
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if (width == 0)
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break;
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rleLength++;
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width--;
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src++;
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}
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if (rleLength > 1 || rlePixel > 0xBF) {
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*dst = rleLength | 0xC0;
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dst++;
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}
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*dst = rlePixel;
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dst++;
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} while (width > 0);
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return dst;
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}
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/**
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* @brief Write the pixel data to the PCX file
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* @param buf Buffer
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* @return True if successful, else false
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*/
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static bool CapturePix(const CelOutputBuffer &buf, std::ofstream *out)
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{
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int width = buf.w();
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std::unique_ptr<BYTE[]> pBuffer { new BYTE[2 * width] };
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BYTE *pixels = buf.begin();
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for (int height = buf.h(); height > 0; height--) {
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const BYTE *pBufferEnd = CaptureEnc(pixels, pBuffer.get(), width);
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pixels += buf.pitch();
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out->write(reinterpret_cast<const char *>(pBuffer.get()), pBufferEnd - pBuffer.get());
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if (out->fail())
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return false;
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}
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return true;
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}
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/**
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* Returns a pointer because in GCC < 5 ofstream itself is not moveable due to a bug.
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*/
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static std::ofstream *CaptureFile(std::string *dstPath)
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{
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char filename[sizeof("screen00.PCX") / sizeof(char)];
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for (int i = 0; i <= 99; ++i) {
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snprintf(filename, sizeof(filename) / sizeof(char), "screen%02d.PCX", i);
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*dstPath = paths::PrefPath() + filename;
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if (!FileExists(dstPath->c_str())) {
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return new std::ofstream(*dstPath, std::ios::binary | std::ios::trunc);
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}
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}
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return nullptr;
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}
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/**
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* @brief Make a red version of the given palette and apply it to the screen.
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*/
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static void RedPalette()
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{
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for (int i = 0; i < 255; i++) {
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system_palette[i].g = 0;
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system_palette[i].b = 0;
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}
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palette_update();
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SDL_Rect srcRect {
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BUFFER_BORDER_LEFT,
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BUFFER_BORDER_TOP,
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gnScreenWidth,
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gnScreenHeight,
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};
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BltFast(&srcRect, nullptr);
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RenderPresent();
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}
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/**
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* @brief Save the current screen to a screen??.PCX (00-99) in file if available, then make the screen red for 200ms.
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*/
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void CaptureScreen()
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{
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SDL_Color palette[256];
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std::string fileName;
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bool success;
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std::ofstream *outStream = CaptureFile(&fileName);
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if (outStream == nullptr)
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return;
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DrawAndBlit();
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PaletteGetEntries(256, palette);
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RedPalette();
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lock_buf(2);
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const CelOutputBuffer &buf = GlobalBackBuffer();
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success = CaptureHdr(buf.w(), buf.h(), outStream);
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if (success) {
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success = CapturePix(buf, outStream);
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}
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if (success) {
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success = CapturePal(palette, outStream);
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}
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unlock_buf(2);
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outStream->close();
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if (!success) {
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Log("Failed to save screenshot at {}", fileName);
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RemoveFile(fileName.c_str());
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} else {
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Log("Screenshot saved at {}", fileName);
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}
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SDL_Delay(300);
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for (int i = 0; i < 256; i++) {
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system_palette[i] = palette[i];
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}
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palette_update();
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force_redraw = 255;
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delete outStream;
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}
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} // namespace devilution
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