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//HEADER_GOES_HERE
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#ifndef __SETMAPS_H__
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#define __SETMAPS_H__
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int __fastcall ObjIndex(int x, int y);
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void __cdecl AddSKingObjs();
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void __cdecl AddSChamObjs();
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void __cdecl AddVileObjs();
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void __fastcall DRLG_SetMapTrans(char *sFileName);
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void __cdecl LoadSetMap();
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/* rdata */
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extern unsigned char SkelKingTrans1[8];
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extern unsigned char SkelKingTrans2[8];
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extern unsigned char SkelKingTrans3[20];
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extern unsigned char SkelKingTrans4[28];
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extern unsigned char SkelChamTrans1[20];
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extern unsigned char SkelChamTrans2[8];
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extern unsigned char SkelChamTrans3[36];
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extern char *quest_level_names[];
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#endif /* __SETMAPS_H__ */
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