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//HEADER_GOES_HERE
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#ifndef __ENGINE_H__
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#define __ENGINE_H__
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//offset 0
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//pCelBuff->pFrameTable[0]
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extern char gbPixelCol; // automap pixel color 8-bit (palette entry)
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extern int dword_52B970; // bool flip - if y < x
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extern int orgseed; // weak
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extern int SeedCount; // weak
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extern int dword_52B99C; // bool valid - if x/y are in bounds
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void __fastcall CelDrawDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall CelDecodeOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void __fastcall CelDecDatOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
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void __fastcall CelDrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall CelDecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall CelDecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall CelDecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall CelDecodeLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void __fastcall CelDecodeHdrLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall CelDecodeHdrLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall CelDrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir, char light);
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void __fastcall Cel2DecDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall Cel2DrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cel2DecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cel2DecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall Cel2DecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall Cel2DecodeHdrLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cel2DecodeLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cel2DrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir, char light);
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void __fastcall CelDecodeRect(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
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void __fastcall CelDecodeClr(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall CelDrawHdrClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall ENG_set_pixel(int sx, int sy, BYTE col);
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void __fastcall engine_draw_pixel(int sx, int sy);
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void __fastcall DrawLine(int x0, int y0, int x1, int y1, UCHAR col);
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int __fastcall GetDirection(int x1, int y1, int x2, int y2);
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void __fastcall SetRndSeed(int s);
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int __cdecl GetRndSeed();
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int __fastcall random(BYTE idx, int v);
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void __cdecl mem_init_mutex();
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void __cdecl mem_atexit_mutex();
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void __cdecl mem_free_mutex(void);
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unsigned char *__fastcall DiabloAllocPtr(int dwBytes);
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void __fastcall mem_free_dbg(void *p);
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BYTE *__fastcall LoadFileInMem(char *pszName, int *pdwFileLen);
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void __fastcall LoadFileWithMem(char *pszName, void *buf);
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void __fastcall Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
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void __fastcall Cl2DecodeFrm1(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cl2DecDatFrm1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall Cl2DecodeFrm2(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cl2DecDatFrm2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
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void __fastcall Cl2DecodeFrm3(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir, char light);
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void __fastcall Cl2DecDatLightTbl1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
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void __fastcall Cl2DecodeLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cl2DecodeFrm4(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cl2DecDatFrm4(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void __fastcall Cl2DecodeClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall Cl2DecDatClrHL(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
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void __fastcall Cl2DecodeFrm5(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir, char light);
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void __fastcall Cl2DecDatLightTbl2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
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void __fastcall Cl2DecodeFrm6(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int always_0, int dir);
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void __fastcall PlayInGameMovie(char *pszMovie);
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/* rdata */
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extern const int engine_inf; // weak
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extern const int rand_increment; // unused
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extern const int rand_multiplier; // unused
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#endif /* __ENGINE_H__ */
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