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#include "control_panel.hpp"
#include "control.hpp"
#include "control_chat.hpp"
#include "control_flasks.hpp"
#include "automap.h"
#include "controls/control_mode.hpp"
#include "controls/modifier_hints.h"
#include "diablo_msg.hpp"
#include "engine/backbuffer_state.hpp"
#include "engine/load_cel.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/trn.hpp"
#include "gamemenu.h"
#include "headless_mode.hpp"
#include "minitext.h"
#include "options.h"
#include "panels/charpanel.hpp"
#include "panels/mainpanel.hpp"
#include "panels/partypanel.hpp"
#include "panels/spell_book.hpp"
#include "panels/spell_icons.hpp"
#include "panels/spell_list.hpp"
#include "pfile.h"
#include "qol/stash.h"
#include "stores.h"
#include "utils/sdl_compat.h"
namespace devilution {
bool CharPanelButton[4];
bool LevelButtonDown;
bool CharPanelButtonActive;
UiFlags InfoColor;
int SpellbookTab;
bool ChatFlag;
bool SpellbookFlag;
bool CharFlag;
bool MainPanelFlag;
bool MainPanelButtonDown;
bool SpellSelectFlag;
Rectangle MainPanel;
Rectangle LeftPanel;
Rectangle RightPanel;
std::optional<OwnedSurface> BottomBuffer;
OptionalOwnedClxSpriteList GoldBoxBuffer;
const Rectangle &GetMainPanel()
{
return MainPanel;
}
const Rectangle &GetLeftPanel()
{
return LeftPanel;
}
const Rectangle &GetRightPanel()
{
return RightPanel;
}
bool IsLeftPanelOpen()
{
return CharFlag || QuestLogIsOpen || IsStashOpen;
}
bool IsRightPanelOpen()
{
return invflag || SpellbookFlag;
}
constexpr Size IncrementAttributeButtonSize { 41, 22 };
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
Rectangle CharPanelButtonRect[4] = {
{ { 137, 138 }, IncrementAttributeButtonSize },
{ { 137, 166 }, IncrementAttributeButtonSize },
{ { 137, 195 }, IncrementAttributeButtonSize },
{ { 137, 223 }, IncrementAttributeButtonSize }
};
constexpr Size WidePanelButtonSize { 71, 20 };
constexpr Size PanelButtonSize { 33, 32 };
/** Positions of panel buttons. */
Rectangle MainPanelButtonRect[8] = {
// clang-format off
{ { 9, 9 }, WidePanelButtonSize }, // char button
{ { 9, 35 }, WidePanelButtonSize }, // quests button
{ { 9, 75 }, WidePanelButtonSize }, // map button
{ { 9, 101 }, WidePanelButtonSize }, // menu button
{ { 560, 9 }, WidePanelButtonSize }, // inv button
{ { 560, 35 }, WidePanelButtonSize }, // spells button
{ { 87, 91 }, PanelButtonSize }, // chat button
{ { 527, 91 }, PanelButtonSize }, // friendly fire button
// clang-format on
};
Rectangle LevelButtonRect = { { 40, -39 }, { 41, 22 } };
constexpr int BeltItems = 8;
constexpr Size BeltSize { (INV_SLOT_SIZE_PX + 1) * BeltItems, INV_SLOT_SIZE_PX };
Rectangle BeltRect { { 205, 5 }, BeltSize };
Rectangle SpellButtonRect { { 565, 64 }, { 56, 56 } };
int PanelPaddingHeight = 16;
/** Maps from panel_button_id to panel button description. */
const char *const PanBtnStr[8] = {
N_("Character Information"),
N_("Quests log"),
N_("Automap"),
N_("Main Menu"),
N_("Inventory"),
N_("Spell book"),
N_("Send Message"),
"" // Player attack
};
/** Maps from panel_button_id to hotkey name. */
const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr };
int TotalSpMainPanelButtons = 6;
int TotalMpMainPanelButtons = 8;
namespace {
OptionalOwnedClxSpriteList pDurIcons;
OptionalOwnedClxSpriteList multiButtons;
OptionalOwnedClxSpriteList pMainPanelButtons;
enum panel_button_id : uint8_t {
PanelButtonCharinfo,
PanelButtonFirst = PanelButtonCharinfo,
PanelButtonQlog,
PanelButtonAutomap,
PanelButtonMainmenu,
PanelButtonInventory,
PanelButtonSpellbook,
PanelButtonSendmsg,
PanelButtonFriendly,
PanelButtonLast = PanelButtonFriendly,
};
bool MainPanelButtons[PanelButtonLast + 1];
void SetMainPanelButtonDown(int btnId)
{
MainPanelButtons[btnId] = true;
RedrawComponent(PanelDrawComponent::ControlButtons);
MainPanelButtonDown = true;
}
void SetMainPanelButtonUp()
{
RedrawComponent(PanelDrawComponent::ControlButtons);
MainPanelButtonDown = false;
}
int CapStatPointsToAdd(int remainingStatPoints, const Player &player, CharacterAttribute attribute)
{
const int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
return std::min(remainingStatPoints, pointsToReachCap);
}
int DrawDurIcon4Item(const Surface &out, Item &pItem, int x, int c)
{
const int durabilityThresholdGold = 5;
const int durabilityThresholdRed = 2;
if (pItem.isEmpty())
return x;
if (pItem._iDurability > durabilityThresholdGold)
return x;
if (c == 0) {
switch (pItem._itype) {
case ItemType::Sword:
c = 1;
break;
case ItemType::Axe:
c = 5;
break;
case ItemType::Bow:
c = 6;
break;
case ItemType::Mace:
c = 4;
break;
case ItemType::Staff:
c = 7;
break;
case ItemType::Shield:
default:
c = 0;
break;
}
}
// Calculate how much of the icon should be gold and red
const int height = (*pDurIcons)[c].height(); // Height of durability icon CEL
int partition = 0;
if (pItem._iDurability > durabilityThresholdRed) {
const int current = pItem._iDurability - durabilityThresholdRed;
partition = (height * current) / (durabilityThresholdGold - durabilityThresholdRed);
}
// Draw icon
const int y = -17 + GetMainPanel().position.y;
if (partition > 0) {
const Surface stenciledBuffer = out.subregionY(y - partition, partition);
ClxDraw(stenciledBuffer, { x, partition }, (*pDurIcons)[c + 8]); // Gold icon
}
if (partition != height) {
const Surface stenciledBuffer = out.subregionY(y - height, height - partition);
ClxDraw(stenciledBuffer, { x, height }, (*pDurIcons)[c]); // Red icon
}
return x - (*pDurIcons)[c].height() - 8; // Add in spacing for the next durability icon
}
bool IsLevelUpButtonVisible()
{
if (SpellSelectFlag || CharFlag || MyPlayer->_pStatPts == 0) {
return false;
}
if (ControlMode == ControlTypes::VirtualGamepad) {
return false;
}
if (IsPlayerInStore() || IsStashOpen) {
return false;
}
if (QuestLogIsOpen && GetLeftPanel().contains(GetMainPanel().position + Displacement { 0, -74 })) {
return false;
}
return true;
}
} // namespace
void CalculatePanelAreas()
{
constexpr Size MainPanelSize { 640, 128 };
MainPanel = {
{ (gnScreenWidth - MainPanelSize.width) / 2, gnScreenHeight - MainPanelSize.height },
MainPanelSize
};
LeftPanel = {
{ 0, 0 },
SidePanelSize
};
RightPanel = {
{ 0, 0 },
SidePanelSize
};
if (ControlMode == ControlTypes::VirtualGamepad) {
LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width;
} else {
if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > MainPanel.size.width) {
LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - MainPanel.size.width) / 2;
}
}
LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - MainPanel.size.height) / 2;
if (ControlMode == ControlTypes::VirtualGamepad) {
RightPanel.position.x = gnScreenWidth / 2;
} else {
RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x;
}
RightPanel.position.y = LeftPanel.position.y;
gnViewportHeight = gnScreenHeight;
if (gnScreenWidth <= MainPanel.size.width) {
// Part of the screen is fully obscured by the UI
gnViewportHeight -= MainPanel.size.height;
}
}
void FocusOnCharInfo()
{
const Player &myPlayer = *MyPlayer;
if (invflag || myPlayer._pStatPts <= 0)
return;
// Find the first incrementable stat.
int stat = -1;
for (auto attribute : enum_values<CharacterAttribute>()) {
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
continue;
stat = static_cast<int>(attribute);
}
if (stat == -1)
return;
SetCursorPos(CharPanelButtonRect[stat].Center());
}
void OpenCharPanel()
{
QuestLogIsOpen = false;
CloseGoldWithdraw();
CloseStash();
CharFlag = true;
InitCharacterScreenSpeech();
}
void CloseCharPanel()
{
CharFlag = false;
if (IsInspectingPlayer()) {
InspectPlayer = MyPlayer;
RedrawEverything();
if (InspectingFromPartyPanel)
InspectingFromPartyPanel = false;
else
InitDiabloMsg(_("Stopped inspecting players."));
}
}
void ToggleCharPanel()
{
if (CharFlag)
CloseCharPanel();
else
OpenCharPanel();
}
Point GetPanelPosition(UiPanels panel, Point offset)
{
const Displacement displacement { offset.x, offset.y };
switch (panel) {
case UiPanels::Main:
return GetMainPanel().position + displacement;
case UiPanels::Quest:
case UiPanels::Character:
case UiPanels::Stash:
return GetLeftPanel().position + displacement;
case UiPanels::Spell:
case UiPanels::Inventory:
return GetRightPanel().position + displacement;
default:
return GetMainPanel().position + displacement;
}
}
void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition)
{
out.BlitFrom(*BottomBuffer, srcRect, targetPosition);
}
tl::expected<void, std::string> InitMainPanel()
{
if (!HeadlessMode) {
BottomBuffer.emplace(GetMainPanel().size.width, (GetMainPanel().size.height + PanelPaddingHeight) * (IsChatAvailable() ? 2 : 1));
pManaBuff.emplace(88, 88);
pLifeBuff.emplace(88, 88);
RETURN_IF_ERROR(LoadPartyPanel());
RETURN_IF_ERROR(LoadCharPanel());
RETURN_IF_ERROR(LoadLargeSpellIcons());
{
ASSIGN_OR_RETURN(const OwnedClxSpriteList sprite, LoadCelWithStatus("ctrlpan\\panel8", GetMainPanel().size.width));
ClxDraw(*BottomBuffer, { 0, (GetMainPanel().size.height + PanelPaddingHeight) - 1 }, sprite[0]);
}
{
const Point bulbsPosition { 0, 87 };
ASSIGN_OR_RETURN(const OwnedClxSpriteList statusPanel, LoadCelWithStatus("ctrlpan\\p8bulbs", 88));
ClxDraw(*pLifeBuff, bulbsPosition, statusPanel[0]);
ClxDraw(*pManaBuff, bulbsPosition, statusPanel[1]);
}
}
ChatFlag = false;
ChatInputState = std::nullopt;
if (IsChatAvailable()) {
if (!HeadlessMode) {
{
ASSIGN_OR_RETURN(const OwnedClxSpriteList sprite, LoadCelWithStatus("ctrlpan\\talkpanl", GetMainPanel().size.width));
ClxDraw(*BottomBuffer, { 0, (GetMainPanel().size.height + PanelPaddingHeight) * 2 - 1 }, sprite[0]);
}
multiButtons = LoadCel("ctrlpan\\p8but2", 33);
talkButtons = LoadCel("ctrlpan\\talkbutt", 61);
}
sgbPlrTalkTbl = 0;
TalkMessage[0] = '\0';
for (bool &whisper : WhisperList)
whisper = true;
for (bool &talkButtonDown : TalkButtonsDown)
talkButtonDown = false;
}
MainPanelFlag = false;
LevelButtonDown = false;
if (!HeadlessMode) {
RETURN_IF_ERROR(LoadMainPanel());
ASSIGN_OR_RETURN(pMainPanelButtons, LoadCelWithStatus("ctrlpan\\panel8bu", 71));
static const uint16_t CharButtonsFrameWidths[9] { 95, 41, 41, 41, 41, 41, 41, 41, 41 };
ASSIGN_OR_RETURN(pChrButtons, LoadCelWithStatus("data\\charbut", CharButtonsFrameWidths));
}
ResetMainPanelButtons();
if (!HeadlessMode)
pDurIcons = LoadCel("items\\duricons", 32);
for (bool &buttonEnabled : CharPanelButton)
buttonEnabled = false;
CharPanelButtonActive = false;
InfoString = StringOrView {};
FloatingInfoString = StringOrView {};
RedrawComponent(PanelDrawComponent::Health);
RedrawComponent(PanelDrawComponent::Mana);
CloseCharPanel();
SpellSelectFlag = false;
SpellbookTab = 0;
SpellbookFlag = false;
if (!HeadlessMode) {
InitSpellBook();
ASSIGN_OR_RETURN(pQLogCel, LoadCelWithStatus("data\\quest", static_cast<uint16_t>(SidePanelSize.width)));
ASSIGN_OR_RETURN(GoldBoxBuffer, LoadCelWithStatus("ctrlpan\\golddrop", 261));
}
CloseGoldDrop();
CalculatePanelAreas();
if (!HeadlessMode)
InitModifierHints();
return {};
}
void DrawMainPanel(const Surface &out)
{
DrawPanelBox(out, MakeSdlRect(0, sgbPlrTalkTbl + PanelPaddingHeight, GetMainPanel().size.width, GetMainPanel().size.height), GetMainPanel().position);
DrawInfoBox(out);
}
void DrawMainPanelButtons(const Surface &out)
{
const Point mainPanelPosition = GetMainPanel().position;
for (int i = 0; i < TotalSpMainPanelButtons; i++) {
if (!MainPanelButtons[i]) {
DrawPanelBox(out, MakeSdlRect(MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y + PanelPaddingHeight, MainPanelButtonRect[i].size.width, MainPanelButtonRect[i].size.height + 1), mainPanelPosition + Displacement { MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y });
} else {
const Point position = mainPanelPosition + Displacement { MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y };
RenderClxSprite(out, (*pMainPanelButtons)[i], position);
RenderClxSprite(out, (*PanelButtonDown)[i], position + Displacement { 4, 0 });
}
}
if (IsChatAvailable()) {
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonSendmsg] ? 1 : 0], mainPanelPosition + Displacement { MainPanelButtonRect[PanelButtonSendmsg].position.x, MainPanelButtonRect[PanelButtonSendmsg].position.y });
const Point friendlyButtonPosition = mainPanelPosition + Displacement { MainPanelButtonRect[PanelButtonFriendly].position.x, MainPanelButtonRect[PanelButtonFriendly].position.y };
if (MyPlayer->friendlyMode)
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonFriendly] ? 3 : 2], friendlyButtonPosition);
else
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonFriendly] ? 5 : 4], friendlyButtonPosition);
}
}
void ResetMainPanelButtons()
{
for (bool &panelButton : MainPanelButtons)
panelButton = false;
SetMainPanelButtonUp();
}
void CheckMainPanelButton()
{
const int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons;
for (int i = 0; i < totalButtons; i++) {
Rectangle button = MainPanelButtonRect[i];
SetPanelObjectPosition(UiPanels::Main, button);
if (button.contains(MousePosition)) {
SetMainPanelButtonDown(i);
}
}
Rectangle spellSelectButton = SpellButtonRect;
SetPanelObjectPosition(UiPanels::Main, spellSelectButton);
if (!SpellSelectFlag && spellSelectButton.contains(MousePosition)) {
if ((SDL_GetModState() & SDL_KMOD_SHIFT) != 0) {
Player &myPlayer = *MyPlayer;
myPlayer._pRSpell = SpellID::Invalid;
myPlayer._pRSplType = SpellType::Invalid;
RedrawEverything();
return;
}
DoSpeedBook();
gamemenu_off();
}
}
void CheckMainPanelButtonDead()
{
Rectangle menuButton = MainPanelButtonRect[PanelButtonMainmenu];
SetPanelObjectPosition(UiPanels::Main, menuButton);
if (menuButton.contains(MousePosition)) {
SetMainPanelButtonDown(PanelButtonMainmenu);
return;
}
Rectangle chatButton = MainPanelButtonRect[PanelButtonSendmsg];
SetPanelObjectPosition(UiPanels::Main, chatButton);
if (chatButton.contains(MousePosition)) {
SetMainPanelButtonDown(PanelButtonSendmsg);
}
}
void DoAutoMap()
{
if (!AutomapActive)
StartAutomap();
else
AutomapActive = false;
}
void CycleAutomapType()
{
if (!AutomapActive) {
StartAutomap();
return;
}
const AutomapType newType { static_cast<std::underlying_type_t<AutomapType>>(
(static_cast<unsigned>(GetAutomapType()) + 1) % enum_size<AutomapType>::value) };
SetAutomapType(newType);
if (newType == AutomapType::FIRST) {
AutomapActive = false;
}
}
void CheckMainPanelButtonUp()
{
bool gamemenuOff = true;
SetMainPanelButtonUp();
for (int i = PanelButtonFirst; i <= PanelButtonLast; i++) {
if (!MainPanelButtons[i])
continue;
MainPanelButtons[i] = false;
Rectangle button = MainPanelButtonRect[i];
SetPanelObjectPosition(UiPanels::Main, button);
if (!button.contains(MousePosition))
continue;
switch (i) {
case PanelButtonCharinfo:
ToggleCharPanel();
break;
case PanelButtonQlog:
CloseCharPanel();
CloseGoldWithdraw();
CloseStash();
if (!QuestLogIsOpen)
StartQuestlog();
else
QuestLogIsOpen = false;
break;
case PanelButtonAutomap:
DoAutoMap();
break;
case PanelButtonMainmenu:
if (MyPlayerIsDead) {
if (!gbIsMultiplayer) {
if (gbValidSaveFile)
gamemenu_load_game(false);
else
gamemenu_exit_game(false);
} else {
NetSendCmd(true, CMD_RETOWN);
}
break;
} else if (MyPlayer->hasNoLife()) {
break;
}
qtextflag = false;
gamemenu_handle_previous();
gamemenuOff = false;
break;
case PanelButtonInventory:
SpellbookFlag = false;
CloseGoldWithdraw();
CloseStash();
invflag = !invflag;
CloseGoldDrop();
break;
case PanelButtonSpellbook:
CloseInventory();
CloseGoldDrop();
SpellbookFlag = !SpellbookFlag;
break;
case PanelButtonSendmsg:
if (ChatFlag)
ResetChat();
else
TypeChatMessage();
break;
case PanelButtonFriendly:
// Toggle friendly Mode
NetSendCmd(true, CMD_FRIENDLYMODE);
break;
}
}
if (gamemenuOff)
gamemenu_off();
}
void FreeControlPan()
{
BottomBuffer = std::nullopt;
pManaBuff = std::nullopt;
pLifeBuff = std::nullopt;
FreeLargeSpellIcons();
FreeSpellBook();
pMainPanelButtons = std::nullopt;
multiButtons = std::nullopt;
talkButtons = std::nullopt;
pChrButtons = std::nullopt;
pDurIcons = std::nullopt;
pQLogCel = std::nullopt;
GoldBoxBuffer = std::nullopt;
FreeMainPanel();
FreePartyPanel();
FreeCharPanel();
FreeModifierHints();
}
void CheckLevelButton()
{
if (!IsLevelUpButtonVisible()) {
return;
}
Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button);
if (!LevelButtonDown && button.contains(MousePosition))
LevelButtonDown = true;
}
void CheckLevelButtonUp()
{
Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button);
if (button.contains(MousePosition)) {
OpenCharPanel();
}
LevelButtonDown = false;
}
void DrawLevelButton(const Surface &out)
{
if (IsLevelUpButtonVisible()) {
const int nCel = LevelButtonDown ? 2 : 1;
DrawString(out, _("Level Up"), { GetMainPanel().position + Displacement { 0, LevelButtonRect.position.y - 23 }, { 120, 0 } },
{ .flags = UiFlags::ColorWhite | UiFlags::AlignCenter | UiFlags::KerningFitSpacing });
RenderClxSprite(out, (*pChrButtons)[nCel], GetMainPanel().position + Displacement { LevelButtonRect.position.x, LevelButtonRect.position.y });
}
}
void CheckChrBtns()
{
const Player &myPlayer = *MyPlayer;
if (myPlayer._pmode == PM_DEATH)
return;
if (CharPanelButtonActive || myPlayer._pStatPts == 0)
return;
for (auto attribute : enum_values<CharacterAttribute>()) {
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
continue;
auto buttonId = static_cast<size_t>(attribute);
Rectangle button = CharPanelButtonRect[buttonId];
SetPanelObjectPosition(UiPanels::Character, button);
if (button.contains(MousePosition)) {
CharPanelButton[buttonId] = true;
CharPanelButtonActive = true;
}
}
}
void ReleaseChrBtns(bool addAllStatPoints)
{
const Player &myPlayer = *MyPlayer;
if (myPlayer._pmode == PM_DEATH)
return;
CharPanelButtonActive = false;
for (auto attribute : enum_values<CharacterAttribute>()) {
auto buttonId = static_cast<size_t>(attribute);
if (!CharPanelButton[buttonId])
continue;
CharPanelButton[buttonId] = false;
Rectangle button = CharPanelButtonRect[buttonId];
SetPanelObjectPosition(UiPanels::Character, button);
if (button.contains(MousePosition)) {
Player &myPlayer = *MyPlayer;
int statPointsToAdd = 1;
if (addAllStatPoints)
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute);
switch (attribute) {
case CharacterAttribute::Strength:
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Magic:
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Dexterity:
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Vitality:
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
}
}
}
}
void DrawDurIcon(const Surface &out)
{
const bool hasRoomBetweenPanels = RightPanel.position.x - (LeftPanel.position.x + LeftPanel.size.width) >= 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
const bool hasRoomUnderPanels = MainPanel.position.y - (RightPanel.position.y + RightPanel.size.height) >= 16 + 32 + 16;
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
if (IsLeftPanelOpen() && IsRightPanelOpen())
return;
}
int x = MainPanel.position.x + MainPanel.size.width - 32 - 16;
if (!hasRoomUnderPanels) {
if (IsRightPanelOpen() && MainPanel.position.x + MainPanel.size.width > RightPanel.position.x)
x -= MainPanel.position.x + MainPanel.size.width - RightPanel.position.x;
}
Player &myPlayer = *MyPlayer;
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HEAD], x, 3);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_CHEST], x, 2);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0);
DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0);
}
void RedBack(const Surface &out)
{
uint8_t *dst = out.begin();
uint8_t *tbl = GetPauseTRN();
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) {
for (int w = gnScreenWidth; w != 0; w--) {
if (leveltype != DTYPE_HELL || *dst >= 32)
*dst = tbl[*dst];
dst++;
}
}
}
void DrawDeathText(const Surface &out)
{
const TextRenderOptions largeTextOptions {
.flags = UiFlags::FontSize42 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter,
.spacing = 2
};
const TextRenderOptions smallTextOptions {
.flags = UiFlags::FontSize30 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter,
.spacing = 2
};
std::string text;
const int verticalPadding = 42;
Point linePosition { 0, gnScreenHeight / 2 - (verticalPadding * 2) };
text = _("You have died");
DrawString(out, text, linePosition, largeTextOptions);
linePosition.y += verticalPadding;
std::string buttonText;
switch (ControlMode) {
case ControlTypes::KeyboardAndMouse:
buttonText = _("ESC");
break;
case ControlTypes::Gamepad:
buttonText = ToString(GamepadType, ControllerButton_BUTTON_START);
break;
case ControlTypes::VirtualGamepad:
buttonText = _("Menu Button");
break;
default:
break;
}
if (!gbIsMultiplayer) {
if (gbValidSaveFile)
text = fmt::format(fmt::runtime(_("Press {} to load last save.")), buttonText);
else
text = fmt::format(fmt::runtime(_("Press {} to return to Main Menu.")), buttonText);
} else {
text = fmt::format(fmt::runtime(_("Press {} to restart in town.")), buttonText);
}
DrawString(out, text, linePosition, smallTextOptions);
}
void SetPanelObjectPosition(UiPanels panel, Rectangle &button)
{
button.position = GetPanelPosition(panel, button.position);
}
} // namespace devilution