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#pragma once
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#include <string>
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#include <map>
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#include <deque>
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#include <array>
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#include <memory>
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#include "devilution.h"
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#include "dvlnet/abstract_net.h"
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#include "dvlnet/packet.h"
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#define PS_CONNECTED 0x10000
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#define PS_TURN_ARRIVED 0x20000
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#define PS_ACTIVE 0x40000
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#define LEAVE_NORMAL 3
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#define LEAVE_ENDING 0x40000004
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#define LEAVE_DROP 0x40000006
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namespace dvlnet {
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class base : public abstract_net {
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public:
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virtual int create(std::string addrstr, std::string passwd) = 0;
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virtual int join(std::string addrstr, std::string passwd) = 0;
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virtual bool SNetReceiveMessage(int* sender, char** data, int* size);
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virtual bool SNetSendMessage(int dest, void* data, unsigned int size);
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virtual bool SNetReceiveTurns(char** data, unsigned int* size,
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DWORD* status);
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virtual bool SNetSendTurn(char* data, unsigned int size);
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virtual int SNetGetProviderCaps(struct _SNETCAPS* caps);
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virtual void* SNetRegisterEventHandler(event_type evtype,
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snet_event_func func);
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virtual void* SNetUnregisterEventHandler(event_type evtype,
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snet_event_func func);
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virtual bool SNetLeaveGame(int type);
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virtual bool SNetDropPlayer(int playerid, DWORD flags);
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virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns);
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virtual bool SNetGetTurnsInTransit(int *turns);
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virtual void poll() = 0;
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virtual void send(packet& pkt) = 0;
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void setup_gameinfo(buffer_t info);
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protected:
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std::map<event_type, snet_event_func> registered_handlers;
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buffer_t game_init_info;
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struct message_t {
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int sender; // change int to something else in devilution code later
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buffer_t payload;
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message_t() : sender(-1), payload({}) {}
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message_t(int s, buffer_t p) : sender(s), payload(p) {}
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};
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message_t message_last;
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std::deque<message_t> message_queue;
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std::array<turn_t, MAX_PLRS> turn_last = {};
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std::array<std::deque<turn_t>, MAX_PLRS> turn_queue;
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std::array<bool, MAX_PLRS> connected_table = {};
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plr_t plr_self = PLR_BROADCAST;
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cookie_t cookie_self = 0;
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std::unique_ptr<packet_factory> pktfty;
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void setup_password(std::string pw);
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void handle_accept(packet& pkt);
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void recv_local(packet& pkt);
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void run_event_handler(_SNETEVENT& ev);
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private:
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plr_t get_owner();
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void clear_msg(plr_t plr);
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};
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}
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