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#include "lua/modules/audio.hpp"
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#include <sol/sol.hpp>
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#include "effects.h"
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#include "lua/metadoc.hpp"
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namespace devilution {
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namespace {
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bool IsValidSfx(int16_t psfx)
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{
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return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST);
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}
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} // namespace
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sol::table LuaAudioModule(sol::state_view &lua)
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{
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sol::table table = lua.create_table();
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LuaSetDocFn(table,
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"playSfx", "(id: number)",
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[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); });
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LuaSetDocFn(table,
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"playSfxLoc", "(id: number, x: number, y: number)",
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[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); });
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return table;
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}
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} // namespace devilution
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