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#ifndef USE_SDL1
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#include <cmath>
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#include "options.h"
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#include "touch.h"
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#include "utils/display.h"
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#include "utils/ui_fwd.h"
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static int visible_width;
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static int visible_height;
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static int x_borderwidth;
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static int y_borderwidth;
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template <typename T>
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inline T clip(T v, T amin, T amax)
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{
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if (v < amin)
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return amin;
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if (v > amax)
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return amax;
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return v;
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}
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#define TOUCH_PORT_MAX_NUM 1
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#define NO_TOUCH (-1) // finger id setting if finger is not touching the screen
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static void InitTouch();
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static void PreprocessEvents(SDL_Event *event);
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static void PreprocessFingerDown(SDL_Event *event);
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static void PreprocessFingerUp(SDL_Event *event);
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#ifdef __vita__
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static void preprocess_back_finger_down(SDL_Event *event);
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static void preprocess_back_finger_up(SDL_Event *event);
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#endif
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static void PreprocessFingerMotion(SDL_Event *event);
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static void SetMouseButtonEvent(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y);
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static void SetMouseMotionEvent(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel);
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static bool touch_initialized = false;
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static unsigned int simulated_click_start_time[TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
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static bool direct_touch = true; // pointer jumps to finger
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static int mouse_x = 0; // always reflects current mouse position
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static int mouse_y = 0;
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enum {
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// clang-format off
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MaxNumFingers = 3, // number of fingers to track per panel
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MaxTapTime = 250, // taps longer than this will not result in mouse click events
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MaxTapMotionDistance = 10, // max distance finger motion in Vita screen pixels to be considered a tap
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SimulatedClickDuration = 50, // time in ms how long simulated mouse clicks should be
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// clang-format on
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};
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struct Touch {
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int id; // -1: not touching
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uint32_t timeLastDown;
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int lastX; // last known screen coordinates
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int lastY; // last known screen coordinates
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float lastDownX; // SDL touch coordinates when last pressed down
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float lastDownY; // SDL touch coordinates when last pressed down
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};
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static Touch finger[TOUCH_PORT_MAX_NUM][MaxNumFingers]; // keep track of finger status
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enum DraggingType {
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DragNone,
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DragTwoFinger,
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DragThreeFinger,
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};
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static DraggingType multi_finger_dragging[TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
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static void InitTouch()
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{
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for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) {
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for (int i = 0; i < MaxNumFingers; i++) {
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finger[port][i].id = NO_TOUCH;
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}
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multi_finger_dragging[port] = DragNone;
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}
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for (auto &port : simulated_click_start_time) {
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for (unsigned int &time : port) {
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time = 0;
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}
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}
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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visible_height = current.h;
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visible_width = (current.h * devilution::gnScreenWidth) / devilution::gnScreenHeight;
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x_borderwidth = (current.w - visible_width) / 2;
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y_borderwidth = (current.h - visible_height) / 2;
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}
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static void PreprocessEvents(SDL_Event *event)
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{
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// Supported touch gestures:
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// left mouse click: single finger short tap
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// right mouse click: second finger short tap while first finger is still down
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// pointer motion: single finger drag
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// left button drag and drop: dual finger drag
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// right button drag and drop: triple finger drag
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if (event->type != SDL_FINGERDOWN && event->type != SDL_FINGERUP && event->type != SDL_FINGERMOTION) {
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return;
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}
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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if (port != 0) {
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#ifdef __vita__
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if (devilution::sgOptions.Controller.bRearTouch) {
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switch (event->type) {
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case SDL_FINGERDOWN:
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preprocess_back_finger_down(event);
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break;
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case SDL_FINGERUP:
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preprocess_back_finger_up(event);
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break;
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}
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}
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#endif
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return;
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}
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switch (event->type) {
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case SDL_FINGERDOWN:
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PreprocessFingerDown(event);
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break;
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case SDL_FINGERUP:
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PreprocessFingerUp(event);
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break;
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case SDL_FINGERMOTION:
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PreprocessFingerMotion(event);
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break;
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}
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}
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static void PreprocessFingerDown(SDL_Event *event)
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{
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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// id (for multitouch)
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SDL_FingerID id = event->tfinger.fingerId;
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int x = mouse_x;
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int y = mouse_y;
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if (direct_touch) {
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x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth;
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y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth;
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devilution::OutputToLogical(&x, &y);
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}
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// make sure each finger is not reported down multiple times
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for (int i = 0; i < MaxNumFingers; i++) {
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if (finger[port][i].id != id) {
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continue;
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}
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finger[port][i].id = NO_TOUCH;
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}
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// we need the timestamps to decide later if the user performed a short tap (click)
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// or a long tap (drag)
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// we also need the last coordinates for each finger to keep track of dragging
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for (int i = 0; i < MaxNumFingers; i++) {
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if (finger[port][i].id != NO_TOUCH) {
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continue;
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}
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finger[port][i].id = id;
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finger[port][i].timeLastDown = event->tfinger.timestamp;
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finger[port][i].lastDownX = event->tfinger.x;
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finger[port][i].lastDownY = event->tfinger.y;
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finger[port][i].lastX = x;
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finger[port][i].lastY = y;
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break;
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}
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}
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#ifdef __vita__
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static void preprocess_back_finger_down(SDL_Event *event)
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{
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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if (port != 1)
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return;
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event->type = SDL_CONTROLLERAXISMOTION;
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event->caxis.value = 32767;
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event->caxis.which = 0;
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if (event->tfinger.x <= 0.5) {
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;
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
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} else {
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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}
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}
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static void preprocess_back_finger_up(SDL_Event *event)
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{
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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if (port != 1)
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return;
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event->type = SDL_CONTROLLERAXISMOTION;
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event->caxis.value = 0;
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event->caxis.which = 0;
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if (event->tfinger.x <= 0.5) {
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;
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
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} else {
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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}
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}
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#endif
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static void PreprocessFingerUp(SDL_Event *event)
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{
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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// id (for multitouch)
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SDL_FingerID id = event->tfinger.fingerId;
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// find out how many fingers were down before this event
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int numFingersDown = 0;
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for (int i = 0; i < MaxNumFingers; i++) {
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if (finger[port][i].id >= 0) {
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numFingersDown++;
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}
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}
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int x = mouse_x;
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int y = mouse_y;
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for (int i = 0; i < MaxNumFingers; i++) {
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if (finger[port][i].id != id) {
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continue;
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}
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finger[port][i].id = NO_TOUCH;
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if (multi_finger_dragging[port] == DragNone) {
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if ((event->tfinger.timestamp - finger[port][i].timeLastDown) > MaxTapTime) {
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continue;
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}
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// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
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// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels
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float xrel = ((event->tfinger.x * devilution::GetOutputSurface()->w) - (finger[port][i].lastDownX * devilution::GetOutputSurface()->w));
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float yrel = ((event->tfinger.y * devilution::GetOutputSurface()->h) - (finger[port][i].lastDownY * devilution::GetOutputSurface()->h));
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auto maxRSquared = static_cast<float>(MaxTapMotionDistance * MaxTapMotionDistance);
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if ((xrel * xrel + yrel * yrel) >= maxRSquared) {
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continue;
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}
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if (numFingersDown != 2 && numFingersDown != 1) {
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continue;
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}
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Uint8 simulatedButton = 0;
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if (numFingersDown == 2) {
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simulatedButton = SDL_BUTTON_RIGHT;
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// need to raise the button later
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simulated_click_start_time[port][1] = event->tfinger.timestamp;
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} else if (numFingersDown == 1) {
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simulatedButton = SDL_BUTTON_LEFT;
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// need to raise the button later
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simulated_click_start_time[port][0] = event->tfinger.timestamp;
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if (direct_touch) {
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x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth;
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y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth;
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devilution::OutputToLogical(&x, &y);
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}
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}
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SetMouseButtonEvent(event, SDL_MOUSEBUTTONDOWN, simulatedButton, x, y);
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} else if (numFingersDown == 1) {
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// when dragging, and the last finger is lifted, the drag is over
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Uint8 simulatedButton = 0;
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if (multi_finger_dragging[port] == DragThreeFinger) {
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simulatedButton = SDL_BUTTON_RIGHT;
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} else {
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simulatedButton = SDL_BUTTON_LEFT;
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}
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SetMouseButtonEvent(event, SDL_MOUSEBUTTONUP, simulatedButton, x, y);
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multi_finger_dragging[port] = DragNone;
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}
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}
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}
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static void PreprocessFingerMotion(SDL_Event *event)
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{
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// front (0) or back (1) panel
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SDL_TouchID port = event->tfinger.touchId;
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// id (for multitouch)
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SDL_FingerID id = event->tfinger.fingerId;
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// find out how many fingers were down before this event
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int numFingersDown = 0;
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for (int i = 0; i < MaxNumFingers; i++) {
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if (finger[port][i].id >= 0) {
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numFingersDown++;
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}
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}
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if (numFingersDown == 0) {
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return;
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}
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if (numFingersDown >= 1) {
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int x = mouse_x;
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int y = mouse_y;
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if (direct_touch) {
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x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth;
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y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth;
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devilution::OutputToLogical(&x, &y);
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} else {
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// for relative mode, use the pointer speed setting
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constexpr float SpeedFactor = 1.25F;
|
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|
|
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|
|
// convert touch events to relative mouse pointer events
|
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|
|
|
// Whenever an SDL_event involving the mouse is processed,
|
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|
|
|
x = static_cast<int>(mouse_x + (event->tfinger.dx * SpeedFactor * devilution::GetOutputSurface()->w));
|
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|
|
y = static_cast<int>(mouse_y + (event->tfinger.dy * SpeedFactor * devilution::GetOutputSurface()->h));
|
|
|
|
|
}
|
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|
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|
|
x = clip(x, 0, devilution::GetOutputSurface()->w);
|
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|
|
y = clip(y, 0, devilution::GetOutputSurface()->h);
|
|
|
|
|
int xrel = x - mouse_x;
|
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|
|
|
int yrel = y - mouse_y;
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|
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|
|
|
|
// update the current finger's coordinates so we can track it later
|
|
|
|
|
for (int i = 0; i < MaxNumFingers; i++) {
|
|
|
|
|
if (finger[port][i].id != id)
|
|
|
|
|
continue;
|
|
|
|
|
finger[port][i].lastX = x;
|
|
|
|
|
finger[port][i].lastY = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If we are starting a multi-finger drag, start holding down the mouse button
|
|
|
|
|
if (numFingersDown >= 2 && multi_finger_dragging[port] == DragNone) {
|
|
|
|
|
// only start a multi-finger drag if at least two fingers have been down long enough
|
|
|
|
|
int numFingersDownlong = 0;
|
|
|
|
|
for (int i = 0; i < MaxNumFingers; i++) {
|
|
|
|
|
if (finger[port][i].id == NO_TOUCH) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (event->tfinger.timestamp - finger[port][i].timeLastDown > MaxTapTime) {
|
|
|
|
|
numFingersDownlong++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (numFingersDownlong >= 2) {
|
|
|
|
|
int mouseDownX = mouse_x;
|
|
|
|
|
int mouseDownY = mouse_y;
|
|
|
|
|
if (direct_touch) {
|
|
|
|
|
for (int i = 0; i < MaxNumFingers; i++) {
|
|
|
|
|
if (finger[port][i].id == id) {
|
|
|
|
|
uint32_t earliestTime = finger[port][i].timeLastDown;
|
|
|
|
|
for (int j = 0; j < MaxNumFingers; j++) {
|
|
|
|
|
if (finger[port][j].id >= 0 && (i != j)) {
|
|
|
|
|
if (finger[port][j].timeLastDown < earliestTime) {
|
|
|
|
|
mouseDownX = finger[port][j].lastX;
|
|
|
|
|
mouseDownY = finger[port][j].lastY;
|
|
|
|
|
earliestTime = finger[port][j].timeLastDown;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Uint8 simulatedButton = 0;
|
|
|
|
|
if (numFingersDownlong == 2) {
|
|
|
|
|
simulatedButton = SDL_BUTTON_LEFT;
|
|
|
|
|
multi_finger_dragging[port] = DragTwoFinger;
|
|
|
|
|
} else {
|
|
|
|
|
simulatedButton = SDL_BUTTON_RIGHT;
|
|
|
|
|
multi_finger_dragging[port] = DragThreeFinger;
|
|
|
|
|
}
|
|
|
|
|
SDL_Event ev;
|
|
|
|
|
SetMouseButtonEvent(&ev, SDL_MOUSEBUTTONDOWN, simulatedButton, mouseDownX, mouseDownY);
|
|
|
|
|
SDL_PushEvent(&ev);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (xrel == 0 && yrel == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// check if this is the "oldest" finger down (or the only finger down)
|
|
|
|
|
// otherwise it will not affect mouse motion
|
|
|
|
|
bool updatePointer = true;
|
|
|
|
|
if (numFingersDown > 1) {
|
|
|
|
|
for (int i = 0; i < MaxNumFingers; i++) {
|
|
|
|
|
if (finger[port][i].id != id) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
for (int j = 0; j < MaxNumFingers; j++) {
|
|
|
|
|
if (finger[port][j].id == NO_TOUCH || (j == i)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (finger[port][j].timeLastDown < finger[port][i].timeLastDown) {
|
|
|
|
|
updatePointer = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!updatePointer) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
SetMouseMotionEvent(event, x, y, xrel, yrel);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
void handle_touch(SDL_Event *event, int currentMouseX, int currentMouseY)
|
|
|
|
|
{
|
|
|
|
|
mouse_x = currentMouseX;
|
|
|
|
|
mouse_y = currentMouseY;
|
|
|
|
|
|
|
|
|
|
if (!touch_initialized) {
|
|
|
|
|
InitTouch();
|
|
|
|
|
touch_initialized = true;
|
|
|
|
|
}
|
|
|
|
|
PreprocessEvents(event);
|
|
|
|
|
if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) {
|
|
|
|
|
event->type = SDL_USEREVENT;
|
|
|
|
|
event->user.code = -1; // ensure this event is ignored;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void finish_simulated_mouse_clicks(int currentMouseX, int currentMouseY)
|
|
|
|
|
{
|
|
|
|
|
mouse_x = currentMouseX;
|
|
|
|
|
mouse_y = currentMouseY;
|
|
|
|
|
|
|
|
|
|
for (auto &port : simulated_click_start_time) {
|
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
|
if (port[i] == 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Uint32 currentTime = SDL_GetTicks();
|
|
|
|
|
if (currentTime - port[i] < SimulatedClickDuration) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int simulatedButton;
|
|
|
|
|
if (i == 0) {
|
|
|
|
|
simulatedButton = SDL_BUTTON_LEFT;
|
|
|
|
|
} else {
|
|
|
|
|
simulatedButton = SDL_BUTTON_RIGHT;
|
|
|
|
|
}
|
|
|
|
|
SDL_Event ev;
|
|
|
|
|
SetMouseButtonEvent(&ev, SDL_MOUSEBUTTONUP, simulatedButton, mouse_x, mouse_y);
|
|
|
|
|
SDL_PushEvent(&ev);
|
|
|
|
|
|
|
|
|
|
port[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|
|
|
|
|
|
|
|
|
|
static void SetMouseButtonEvent(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y)
|
|
|
|
|
{
|
|
|
|
|
event->type = type;
|
|
|
|
|
event->button.button = button;
|
|
|
|
|
if (type == SDL_MOUSEBUTTONDOWN) {
|
|
|
|
|
event->button.state = SDL_PRESSED;
|
|
|
|
|
} else {
|
|
|
|
|
event->button.state = SDL_RELEASED;
|
|
|
|
|
}
|
|
|
|
|
event->button.x = x;
|
|
|
|
|
event->button.y = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void SetMouseMotionEvent(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel)
|
|
|
|
|
{
|
|
|
|
|
event->type = SDL_MOUSEMOTION;
|
|
|
|
|
event->motion.x = x;
|
|
|
|
|
event->motion.y = y;
|
|
|
|
|
event->motion.xrel = xrel;
|
|
|
|
|
event->motion.yrel = yrel;
|
|
|
|
|
}
|
|
|
|
|
#endif
|