|
|
|
|
//HEADER_GOES_HERE
|
|
|
|
|
#ifndef __MAINMENU_H__
|
|
|
|
|
#define __MAINMENU_H__
|
|
|
|
|
|
|
|
|
|
extern char gszHero[16];
|
|
|
|
|
|
|
|
|
|
void mainmenu_refresh_music();
|
|
|
|
|
void __stdcall mainmenu_create_hero(int arg1, int arg2, int arg3, int arg4, char *name_1, char *name_2);
|
|
|
|
|
int __stdcall mainmenu_select_hero_dialog(
|
|
|
|
|
const _SNETPROGRAMDATA *client_info,
|
|
|
|
|
const _SNETPLAYERDATA *user_info,
|
|
|
|
|
const _SNETUIDATA *ui_info,
|
|
|
|
|
const _SNETVERSIONDATA *fileinfo,
|
|
|
|
|
DWORD mode, // 4 chars, e.g. 'IPXN', 'BNET' etc. */
|
|
|
|
|
char *cname, DWORD clen, // character name will be copied here
|
|
|
|
|
char *cdesc, DWORD cdlen, // character "description" will be copied here (used to advertise games)
|
|
|
|
|
BOOL *multi); // new character? - unsure about this
|
|
|
|
|
void mainmenu_loop();
|
|
|
|
|
BOOL mainmenu_single_player();
|
|
|
|
|
BOOL mainmenu_init_menu(int a1);
|
|
|
|
|
BOOL mainmenu_multi_player();
|
|
|
|
|
void mainmenu_play_intro();
|
|
|
|
|
|
|
|
|
|
/* rdata */
|
|
|
|
|
|
|
|
|
|
extern const int mainmenu_inf; // weak
|
|
|
|
|
|
|
|
|
|
/* data */
|
|
|
|
|
|
|
|
|
|
extern int menu_music_track_id; // idb
|
|
|
|
|
|
|
|
|
|
#endif /* __MAINMENU_H__ */
|