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#include "utils/surface_to_pcx.hpp"
#include <cerrno>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <string>
#ifdef USE_SDL3
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_iostream.h>
#else
#include <SDL.h>
#endif
#include <expected.hpp>
#include "engine/surface.hpp"
#include "utils/endian_swap.hpp"
#include "utils/pcx.hpp"
namespace devilution {
namespace {
tl::expected<void, std::string> CheckedFWrite(const void *ptr, size_t size,
#ifdef USE_SDL3
SDL_IOStream *
#else
SDL_RWops *
#endif
out)
{
#ifdef USE_SDL3
if (SDL_WriteIO(out, ptr, size) != size)
#else
if (SDL_RWwrite(out, ptr, size, 1) != 1)
#endif
{
const char *errorMessage = SDL_GetError();
if (errorMessage == nullptr)
errorMessage = "";
tl::expected<void, std::string> result = tl::make_unexpected(std::string("write failed with: ").append(errorMessage));
SDL_ClearError();
return result;
}
return {};
}
/**
* @brief Write the PCX-file header
* @param width Image width
* @param height Image height
* @param out File stream to write to
* @return True on success
*/
tl::expected<void, std::string> WritePcxHeader(int16_t width, int16_t height,
#ifdef USE_SDL3
SDL_IOStream *
#else
SDL_RWops *
#endif
out)
{
PCXHeader buffer;
memset(&buffer, 0, sizeof(buffer));
buffer.Manufacturer = 10;
buffer.Version = 5;
buffer.Encoding = 1;
buffer.BitsPerPixel = 8;
buffer.Xmax = Swap16LE(width - 1);
buffer.Ymax = Swap16LE(height - 1);
buffer.HDpi = Swap16LE(width);
buffer.VDpi = Swap16LE(height);
buffer.NPlanes = 1;
buffer.BytesPerLine = Swap16LE(width);
return CheckedFWrite(&buffer, sizeof(buffer), out);
}
/**
* @brief Write the current in-game palette to the PCX file
* @param palette Current palette
* @param out File stream for the PCX file.
* @return True if successful, else false
*/
tl::expected<void, std::string> WritePcxPalette(SDL_Color *palette,
#ifdef USE_SDL3
SDL_IOStream *
#else
SDL_RWops *
#endif
out)
{
uint8_t pcxPalette[1 + 256 * 3];
pcxPalette[0] = 12;
for (int i = 0; i < 256; i++) {
pcxPalette[1 + 3 * i + 0] = palette[i].r;
pcxPalette[1 + 3 * i + 1] = palette[i].g;
pcxPalette[1 + 3 * i + 2] = palette[i].b;
}
return CheckedFWrite(pcxPalette, sizeof(pcxPalette), out);
}
/**
* @brief RLE compress the pixel data
* @param src Raw pixel buffer
* @param dst Output buffer
* @param width Width of pixel buffer
* @return Output buffer
*/
uint8_t *WritePcxLine(uint8_t *src, uint8_t *dst, int width)
{
int rleLength;
do {
const uint8_t rlePixel = *src;
src++;
rleLength = 1;
width--;
while (rlePixel == *src) {
if (rleLength >= 63)
break;
if (width == 0)
break;
rleLength++;
width--;
src++;
}
if (rleLength > 1 || rlePixel > 0xBF) {
*dst = rleLength | 0xC0;
dst++;
}
*dst = rlePixel;
dst++;
} while (width > 0);
return dst;
}
/**
* @brief Write the pixel data to the PCX file
*
* @param buf Pixel data
* @param out File stream for the PCX file.
* @return True if successful, else false
*/
tl::expected<void, std::string> WritePcxPixels(const Surface &buf,
#ifdef USE_SDL3
SDL_IOStream *
#else
SDL_RWops *
#endif
out)
{
const int width = buf.w();
const std::unique_ptr<uint8_t[]> pBuffer { new uint8_t[static_cast<size_t>(2 * width)] };
uint8_t *pixels = buf.begin();
for (int height = buf.h(); height > 0; height--) {
const uint8_t *pBufferEnd = WritePcxLine(pixels, pBuffer.get(), width);
pixels += buf.pitch();
tl::expected<void, std::string> result = CheckedFWrite(pBuffer.get(), pBufferEnd - pBuffer.get(), out);
if (!result.has_value()) return result;
}
return {};
}
} // namespace
tl::expected<void, std::string>
WriteSurfaceToFilePcx(const Surface &buf,
#ifdef USE_SDL3
SDL_IOStream *
#else
SDL_RWops *
#endif
outStream)
{
tl::expected<void, std::string> result = WritePcxHeader(buf.w(), buf.h(), outStream);
if (!result.has_value()) return result;
result = WritePcxPixels(buf, outStream);
if (!result.has_value()) return result;
result = WritePcxPalette(buf.surface->format->palette->colors, outStream);
if (!result.has_value()) return result;
#ifdef USE_SDL3
SDL_CloseIO(outStream);
#else
SDL_RWclose(outStream);
#endif
return {};
}
} // namespace devilution