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#include "pch.h"
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_SNETVERSIONDATA fileinfo;
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int gbActive; // weak
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char diablo_exe_path[260];
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void *unused_mpq;
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char patch_rt_mpq_path[260];
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WNDPROC CurrentProc;
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void *diabdat_mpq;
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char diabdat_mpq_path[260];
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void *patch_rt_mpq;
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int killed_mom_parent; // weak
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BOOLEAN screensaver_enabled_prev;
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/* data */
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char gszVersionNumber[260] = "internal version unknown";
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char gszProductName[260] = "Diablo v1.09";
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void __fastcall init_cleanup(BOOL show_cursor)
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{
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pfile_flush_W();
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if (diabdat_mpq) {
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SFileCloseArchive(diabdat_mpq);
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diabdat_mpq = NULL;
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}
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if (patch_rt_mpq) {
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SFileCloseArchive(patch_rt_mpq);
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patch_rt_mpq = NULL;
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}
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if (unused_mpq) {
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SFileCloseArchive(unused_mpq);
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unused_mpq = NULL;
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}
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UiDestroy();
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effects_cleanup_sfx();
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//sound_cleanup();
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NetClose();
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dx_cleanup();
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MI_Dummy(show_cursor);
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//StormDestroy();
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if (show_cursor)
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ShowCursor(TRUE);
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}
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/**
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* Case insensitive search for a file name in a directory.
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* @return Empty string when not found.
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*/
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static std::string find_file_in_directory(const char *dirpath, const char *file)
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{
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DIR *dir = opendir(dirpath);
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if (!dir) {
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return "";
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}
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struct dirent *entry;
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std::string result;
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while ((entry = readdir(dir)) != NULL) {
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if (strcasecmp(entry->d_name, file) == 0) {
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result = std::string(dirpath) + "/" + entry->d_name;
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break;
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}
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}
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closedir(dir);
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return result;
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}
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static std::string find_file_in_std_directories(const char *file)
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{
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for (auto dir : { ".", "..", "../.." }) {
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auto path = find_file_in_directory(dir, file);
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if (!path.empty()) {
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printf("%s \n", path.c_str());
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return path;
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}
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}
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TermMsg("Required file %s not found", file);
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}
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void __fastcall init_create_window(int nCmdShow)
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{
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DUMMY();
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pfile_init_save_directory();
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atexit(SDL_Quit);
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atexit(TTF_Quit);
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SDL_Init(SDL_INIT_EVERYTHING);
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int flags = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED;
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if (!fullscreen) {
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flags = SDL_WINDOW_RESIZABLE;
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}
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window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, flags);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
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printf("Window And Renderer Created!\n");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
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surface = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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assert(surface);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
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assert(texture);
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palette = SDL_AllocPalette(256);
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j_lock_buf_priv(0); //FIXME 0?
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dx_init(NULL);
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snd_init(NULL);
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init_archives();
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gmenu_init_menu();
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}
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LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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UNIMPLEMENTED();
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}
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WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
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{
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WNDPROC OldProc = CurrentProc;
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CurrentProc = NewProc;
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return OldProc;
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}
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void __cdecl init_archives()
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{
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DUMMY(); // We will need to remove the find_file_in_std_directories funct when it comes to mobile
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SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, MPQ_FLAG_READ_ONLY, &diabdat_mpq);
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assert(diabdat_mpq);
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SFileOpenArchive("patch_rt.mpq", 1000, MPQ_FLAG_READ_ONLY, &patch_rt_mpq);
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}
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void GetAvailableHeroes()
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{
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}
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void HideCursor()
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{
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Uint8 l_data[1];
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Uint8 l_mask[1];
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l_data[0] = 0;
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l_mask[0] = 0;
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SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
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SDL_SetCursor(g_cursor);
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}
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