You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
#include "engine/random.hpp"
|
|
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
#include <limits>
|
|
|
|
|
#include <random>
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
/** Current game seed */
|
|
|
|
|
uint32_t sglGameSeed;
|
|
|
|
|
|
|
|
|
|
/** Borland C/C++ psuedo-random number generator needed for vanilla compatibility */
|
|
|
|
|
std::linear_congruential_engine<uint32_t, 0x015A4E35, 1, 0> diabloGenerator;
|
|
|
|
|
|
|
|
|
|
void SetRndSeed(uint32_t seed)
|
|
|
|
|
{
|
|
|
|
|
diabloGenerator.seed(seed);
|
|
|
|
|
sglGameSeed = seed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t GetLCGEngineState()
|
|
|
|
|
{
|
|
|
|
|
return sglGameSeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiscardRandomValues(unsigned count)
|
|
|
|
|
{
|
|
|
|
|
while (count != 0) {
|
|
|
|
|
GenerateSeed();
|
|
|
|
|
count--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t GenerateSeed()
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = diabloGenerator();
|
|
|
|
|
return sglGameSeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int32_t AdvanceRndSeed()
|
|
|
|
|
{
|
|
|
|
|
const int32_t seed = static_cast<int32_t>(GenerateSeed());
|
|
|
|
|
// since abs(INT_MIN) is undefined behavior, handle this value specially
|
|
|
|
|
return seed == std::numeric_limits<int32_t>::min() ? std::numeric_limits<int32_t>::min() : std::abs(seed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int32_t GenerateRnd(int32_t v)
|
|
|
|
|
{
|
|
|
|
|
if (v <= 0)
|
|
|
|
|
return 0;
|
|
|
|
|
if (v <= 0x7FFF) // use the high bits to correct for LCG bias
|
|
|
|
|
return (AdvanceRndSeed() >> 16) % v;
|
|
|
|
|
return AdvanceRndSeed() % v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FlipCoin(unsigned frequency)
|
|
|
|
|
{
|
|
|
|
|
// Casting here because GenerateRnd takes a signed argument when it should take and yield unsigned.
|
|
|
|
|
return GenerateRnd(static_cast<int32_t>(frequency)) == 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|