|
|
|
|
#include "controls/controller_motion.h"
|
|
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
|
|
|
|
|
|
#include "control.h"
|
|
|
|
|
#include "controls/control_mode.hpp"
|
|
|
|
|
#include "controls/controller.h"
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
#include "controls/devices/game_controller.h"
|
|
|
|
|
#endif
|
|
|
|
|
#include "controls/devices/joystick.h"
|
|
|
|
|
#include "controls/game_controls.h"
|
|
|
|
|
#include "controls/padmapper.hpp"
|
|
|
|
|
#include "controls/plrctrls.h"
|
|
|
|
|
#include "controls/touch/gamepad.h"
|
|
|
|
|
#include "engine/demomode.h"
|
|
|
|
|
#include "options.h"
|
|
|
|
|
#include "utils/is_of.hpp"
|
|
|
|
|
#include "utils/log.hpp"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
bool SimulatingMouseWithPadmapper;
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
void ScaleJoystickAxes(float *x, float *y, float deadzone)
|
|
|
|
|
{
|
|
|
|
|
// radial and scaled dead_zone
|
|
|
|
|
// https://web.archive.org/web/20200130014626/www.third-helix.com:80/2013/04/12/doing-thumbstick-dead-zones-right.html
|
|
|
|
|
// input values go from -32767.0...+32767.0, output values are from -1.0 to 1.0;
|
|
|
|
|
|
|
|
|
|
if (deadzone == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (deadzone >= 1.0) {
|
|
|
|
|
*x = 0;
|
|
|
|
|
*y = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const float maximum = 32767.0;
|
|
|
|
|
float analogX = *x;
|
|
|
|
|
float analogY = *y;
|
|
|
|
|
const float deadZone = deadzone * maximum;
|
|
|
|
|
|
|
|
|
|
const float magnitude = std::sqrt(analogX * analogX + analogY * analogY);
|
|
|
|
|
if (magnitude >= deadZone) {
|
|
|
|
|
// find scaled axis values with magnitudes between zero and maximum
|
|
|
|
|
const float scalingFactor = 1.F / magnitude * (magnitude - deadZone) / (maximum - deadZone);
|
|
|
|
|
analogX = (analogX * scalingFactor);
|
|
|
|
|
analogY = (analogY * scalingFactor);
|
|
|
|
|
|
|
|
|
|
// std::clamp to ensure results will never exceed the max_axis value
|
|
|
|
|
float clampingFactor = 1.F;
|
|
|
|
|
const float absAnalogX = std::fabs(analogX);
|
|
|
|
|
const float absAnalogY = std::fabs(analogY);
|
|
|
|
|
if (absAnalogX > 1.0 || absAnalogY > 1.0) {
|
|
|
|
|
if (absAnalogX > absAnalogY) {
|
|
|
|
|
clampingFactor = 1.F / absAnalogX;
|
|
|
|
|
} else {
|
|
|
|
|
clampingFactor = 1.F / absAnalogY;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*x = (clampingFactor * analogX);
|
|
|
|
|
*y = (clampingFactor * analogY);
|
|
|
|
|
} else {
|
|
|
|
|
*x = 0;
|
|
|
|
|
*y = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsMovementOverriddenByPadmapper(ControllerButton button)
|
|
|
|
|
{
|
|
|
|
|
const ControllerButtonEvent releaseEvent { button, true };
|
|
|
|
|
const std::string_view actionName = PadmapperActionNameTriggeredByButtonEvent(releaseEvent);
|
|
|
|
|
const ControllerButtonCombo buttonCombo = GetOptions().Padmapper.ButtonComboForAction(actionName);
|
|
|
|
|
return buttonCombo.modifier != ControllerButton_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TriggersQuickSpellAction(ControllerButton button)
|
|
|
|
|
{
|
|
|
|
|
const ControllerButtonEvent releaseEvent { button, true };
|
|
|
|
|
const std::string_view actionName = PadmapperActionNameTriggeredByButtonEvent(releaseEvent);
|
|
|
|
|
|
|
|
|
|
const std::string_view prefix { "QuickSpell" };
|
|
|
|
|
if (actionName.size() < prefix.size())
|
|
|
|
|
return false;
|
|
|
|
|
const std::string_view truncatedActionName { actionName.data(), prefix.size() };
|
|
|
|
|
return truncatedActionName == prefix;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsPressedForMovement(ControllerButton button)
|
|
|
|
|
{
|
|
|
|
|
return !PadMenuNavigatorActive
|
|
|
|
|
&& IsControllerButtonPressed(button)
|
|
|
|
|
&& !IsMovementOverriddenByPadmapper(button)
|
|
|
|
|
&& !(SpellSelectFlag && TriggersQuickSpellAction(button));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetSimulatingMouseWithPadmapper(bool value)
|
|
|
|
|
{
|
|
|
|
|
if (SimulatingMouseWithPadmapper == value)
|
|
|
|
|
return;
|
|
|
|
|
SimulatingMouseWithPadmapper = value;
|
|
|
|
|
if (value) {
|
|
|
|
|
LogVerbose("Control: begin simulating mouse with D-Pad");
|
|
|
|
|
} else {
|
|
|
|
|
LogVerbose("Control: end simulating mouse with D-Pad");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
float leftStickX, leftStickY, rightStickX, rightStickY;
|
|
|
|
|
float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled;
|
|
|
|
|
bool leftStickNeedsScaling, rightStickNeedsScaling;
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
void ScaleJoysticks()
|
|
|
|
|
{
|
|
|
|
|
const Options &options = GetOptions();
|
|
|
|
|
const float rightDeadzone = options.Controller.fDeadzone;
|
|
|
|
|
const float leftDeadzone = options.Controller.fDeadzone;
|
|
|
|
|
|
|
|
|
|
if (leftStickNeedsScaling) {
|
|
|
|
|
leftStickX = leftStickXUnscaled;
|
|
|
|
|
leftStickY = leftStickYUnscaled;
|
|
|
|
|
ScaleJoystickAxes(&leftStickX, &leftStickY, leftDeadzone);
|
|
|
|
|
leftStickNeedsScaling = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (rightStickNeedsScaling) {
|
|
|
|
|
rightStickX = rightStickXUnscaled;
|
|
|
|
|
rightStickY = rightStickYUnscaled;
|
|
|
|
|
ScaleJoystickAxes(&rightStickX, &rightStickY, rightDeadzone);
|
|
|
|
|
rightStickNeedsScaling = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool IsControllerMotion(const SDL_Event &event)
|
|
|
|
|
{
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (event.type == SDL_CONTROLLERAXISMOTION) {
|
|
|
|
|
return IsAnyOf(event.caxis.axis,
|
|
|
|
|
SDL_CONTROLLER_AXIS_LEFTX,
|
|
|
|
|
SDL_CONTROLLER_AXIS_LEFTY,
|
|
|
|
|
SDL_CONTROLLER_AXIS_RIGHTX,
|
|
|
|
|
SDL_CONTROLLER_AXIS_RIGHTY);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(JOY_AXIS_LEFTX) || defined(JOY_AXIS_LEFTY) || defined(JOY_AXIS_RIGHTX) || defined(JOY_AXIS_RIGHTY)
|
|
|
|
|
if (event.type == SDL_JOYAXISMOTION) {
|
|
|
|
|
switch (event.jaxis.axis) {
|
|
|
|
|
#ifdef JOY_AXIS_LEFTX
|
|
|
|
|
case JOY_AXIS_LEFTX:
|
|
|
|
|
return true;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef JOY_AXIS_LEFTY
|
|
|
|
|
case JOY_AXIS_LEFTY:
|
|
|
|
|
return true;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef JOY_AXIS_RIGHTX
|
|
|
|
|
case JOY_AXIS_RIGHTX:
|
|
|
|
|
return true;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef JOY_AXIS_RIGHTY
|
|
|
|
|
case JOY_AXIS_RIGHTY:
|
|
|
|
|
return true;
|
|
|
|
|
#endif
|
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Updates motion state for mouse and joystick sticks.
|
|
|
|
|
void ProcessControllerMotion(const SDL_Event &event)
|
|
|
|
|
{
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
GameController *const controller = GameController::Get(event);
|
|
|
|
|
if (controller != nullptr && devilution::GameController::ProcessAxisMotion(event)) {
|
|
|
|
|
ScaleJoysticks();
|
|
|
|
|
SetSimulatingMouseWithPadmapper(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
Joystick *const joystick = Joystick::Get(event);
|
|
|
|
|
if (joystick != nullptr && devilution::Joystick::ProcessAxisMotion(event)) {
|
|
|
|
|
ScaleJoysticks();
|
|
|
|
|
SetSimulatingMouseWithPadmapper(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AxisDirection GetLeftStickOrDpadDirection(bool usePadmapper)
|
|
|
|
|
{
|
|
|
|
|
const float stickX = leftStickX;
|
|
|
|
|
const float stickY = leftStickY;
|
|
|
|
|
|
|
|
|
|
AxisDirection result { AxisDirectionX_NONE, AxisDirectionY_NONE };
|
|
|
|
|
|
|
|
|
|
bool isUpPressed = stickY >= 0.5;
|
|
|
|
|
bool isDownPressed = stickY <= -0.5;
|
|
|
|
|
bool isLeftPressed = stickX <= -0.5;
|
|
|
|
|
bool isRightPressed = stickX >= 0.5;
|
|
|
|
|
|
|
|
|
|
if (usePadmapper) {
|
|
|
|
|
isUpPressed |= PadmapperIsActionActive("MoveUp");
|
|
|
|
|
isDownPressed |= PadmapperIsActionActive("MoveDown");
|
|
|
|
|
isLeftPressed |= PadmapperIsActionActive("MoveLeft");
|
|
|
|
|
isRightPressed |= PadmapperIsActionActive("MoveRight");
|
|
|
|
|
} else if (!SimulatingMouseWithPadmapper) {
|
|
|
|
|
isUpPressed |= IsPressedForMovement(ControllerButton_BUTTON_DPAD_UP);
|
|
|
|
|
isDownPressed |= IsPressedForMovement(ControllerButton_BUTTON_DPAD_DOWN);
|
|
|
|
|
isLeftPressed |= IsPressedForMovement(ControllerButton_BUTTON_DPAD_LEFT);
|
|
|
|
|
isRightPressed |= IsPressedForMovement(ControllerButton_BUTTON_DPAD_RIGHT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (ControlMode == ControlTypes::VirtualGamepad) {
|
|
|
|
|
isUpPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isUpPressed;
|
|
|
|
|
isDownPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isDownPressed;
|
|
|
|
|
isLeftPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isLeftPressed;
|
|
|
|
|
isRightPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isRightPressed;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (isUpPressed) {
|
|
|
|
|
result.y = AxisDirectionY_UP;
|
|
|
|
|
} else if (isDownPressed) {
|
|
|
|
|
result.y = AxisDirectionY_DOWN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (isLeftPressed) {
|
|
|
|
|
result.x = AxisDirectionX_LEFT;
|
|
|
|
|
} else if (isRightPressed) {
|
|
|
|
|
result.x = AxisDirectionX_RIGHT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SimulateRightStickWithPadmapper(ControllerButtonEvent ctrlEvent)
|
|
|
|
|
{
|
|
|
|
|
if (ctrlEvent.button == ControllerButton_NONE)
|
|
|
|
|
return;
|
|
|
|
|
if (!ctrlEvent.up && ctrlEvent.button == SuppressedButton)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const std::string_view actionName = PadmapperActionNameTriggeredByButtonEvent(ctrlEvent);
|
|
|
|
|
const bool upTriggered = actionName == "MouseUp";
|
|
|
|
|
const bool downTriggered = actionName == "MouseDown";
|
|
|
|
|
const bool leftTriggered = actionName == "MouseLeft";
|
|
|
|
|
const bool rightTriggered = actionName == "MouseRight";
|
|
|
|
|
if (!upTriggered && !downTriggered && !leftTriggered && !rightTriggered) {
|
|
|
|
|
if (rightStickX == 0 && rightStickY == 0)
|
|
|
|
|
SetSimulatingMouseWithPadmapper(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool upActive = (upTriggered && !ctrlEvent.up) || (!upTriggered && PadmapperIsActionActive("MouseUp"));
|
|
|
|
|
const bool downActive = (downTriggered && !ctrlEvent.up) || (!downTriggered && PadmapperIsActionActive("MouseDown"));
|
|
|
|
|
const bool leftActive = (leftTriggered && !ctrlEvent.up) || (!leftTriggered && PadmapperIsActionActive("MouseLeft"));
|
|
|
|
|
const bool rightActive = (rightTriggered && !ctrlEvent.up) || (!rightTriggered && PadmapperIsActionActive("MouseRight"));
|
|
|
|
|
|
|
|
|
|
rightStickX = 0;
|
|
|
|
|
rightStickY = 0;
|
|
|
|
|
if (upActive)
|
|
|
|
|
rightStickY += 1.F;
|
|
|
|
|
if (downActive)
|
|
|
|
|
rightStickY -= 1.F;
|
|
|
|
|
if (leftActive)
|
|
|
|
|
rightStickX -= 1.F;
|
|
|
|
|
if (rightActive)
|
|
|
|
|
rightStickX += 1.F;
|
|
|
|
|
SetSimulatingMouseWithPadmapper(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|