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#include "lua/modules/audio.hpp"
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#include <magic_enum/magic_enum.hpp>
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#include <sol/sol.hpp>
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#include "effects.h"
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#include "lua/metadoc.hpp"
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#include "sound_effect_enums.h"
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namespace devilution {
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namespace {
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bool IsValidSfx(int16_t psfx)
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{
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return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST);
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}
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void RegisterSfxIDEnum(sol::state_view &lua)
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{
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constexpr auto enumValues = magic_enum::enum_values<SfxID>();
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sol::table enumTable = lua.create_table();
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for (const auto enumValue : enumValues) {
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const std::string_view name = magic_enum::enum_name(enumValue);
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if (!name.empty() && name != "LAST" && name != "None") {
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enumTable[name] = static_cast<int16_t>(enumValue);
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}
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}
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// Add LAST and None explicitly
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enumTable["LAST"] = static_cast<int16_t>(SfxID::LAST);
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enumTable["None"] = static_cast<int16_t>(SfxID::None);
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lua["SfxID"] = enumTable;
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}
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} // namespace
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sol::table LuaAudioModule(sol::state_view &lua)
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{
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RegisterSfxIDEnum(lua);
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sol::table table = lua.create_table();
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LuaSetDocFn(table,
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"playSfx", "(id: number)",
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[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); });
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LuaSetDocFn(table,
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"playSfxLoc", "(id: number, x: number, y: number)",
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[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); });
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// Expose SfxID enum through the module table
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table["SfxID"] = lua["SfxID"];
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return table;
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}
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} // namespace devilution
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