|
|
|
|
/**
|
|
|
|
|
* @file restrict.cpp
|
|
|
|
|
*
|
|
|
|
|
* Implementation of functionality for checking if the game will be able run on the system.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "appfat.h"
|
|
|
|
|
#include "utils/file_util.h"
|
|
|
|
|
#include "utils/paths.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Check that we have write access to the game install folder
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
void ReadOnlyTest()
|
|
|
|
|
{
|
|
|
|
|
const std::string path = paths::PrefPath() + "Diablo1ReadOnlyTest.foo";
|
|
|
|
|
auto fileStream = CreateFileStream(path.c_str(), std::ios::in | std::ios::out);
|
|
|
|
|
if (fileStream->fail()) {
|
|
|
|
|
DirErrorDlg(paths::PrefPath().c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
remove(path.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|