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#ifdef _DEBUG
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#include "lua/modules/dev/level/map.hpp"
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#include <string>
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#include <sol/sol.hpp>
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#include "automap.h"
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#include "lua/metadoc.hpp"
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namespace devilution {
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namespace {
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std::string DebugCmdMapReveal()
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{
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for (int x = 0; x < DMAXX; x++)
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for (int y = 0; y < DMAXY; y++)
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UpdateAutomapExplorer({ x, y }, MAP_EXP_SHRINE);
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return "Automap fully explored.";
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}
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std::string DebugCmdMapHide()
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{
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for (int x = 0; x < DMAXX; x++)
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for (int y = 0; y < DMAXY; y++)
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AutomapView[x][y] = MAP_EXP_NONE;
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return "Automap exploration removed.";
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}
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} // namespace
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sol::table LuaDevLevelMapModule(sol::state_view &lua)
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{
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sol::table table = lua.create_table();
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LuaSetDocFn(table, "hide", "()", "Hide the map.", &DebugCmdMapHide);
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LuaSetDocFn(table, "reveal", "()", "Reveal the map.", &DebugCmdMapReveal);
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return table;
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}
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} // namespace devilution
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#endif // _DEBUG
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