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/**
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* @file levels/crypt.h
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*
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* Interface of the cathedral level generation algorithms.
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*/
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#pragma once
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#include "levels/gendung.h"
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namespace devilution {
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extern int UberRow;
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extern int UberCol;
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extern bool IsUberRoomOpened;
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extern bool IsUberLeverActivated;
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extern int UberDiabloMonsterIndex;
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extern const Miniset L5STAIRSUP;
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void InitCryptPieces();
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void SetCryptRoom();
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void SetCornerRoom();
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void FixCryptDirtTiles();
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bool PlaceCryptStairs(lvl_entry entry);
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void CryptSubstitution();
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void SetCryptSetPieceRoom();
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void PlaceCryptLights();
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} // namespace devilution
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