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/**
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* @file random.hpp
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*
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* Contains convenience functions for random number generation
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*
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* This includes specific engine/distribution functions for logic that needs to be compatible with the base game.
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*/
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#pragma once
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#include <algorithm>
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#include <cstdint>
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#include <initializer_list>
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namespace devilution {
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/**
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* @brief Set the state of the RandomNumberEngine used by the base game to the specific seed
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* @param seed New engine state
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*/
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void SetRndSeed(uint32_t seed);
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/**
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* @brief Returns the current state of the RandomNumberEngine used by the base game
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*
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* This is only exposed to allow for debugging vanilla code and testing. Using this engine for new code is discouraged
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* due to the poor randomness and bugs in the implementation that need to be retained for compatibility.
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*
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* @return The current engine state
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*/
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uint32_t GetLCGEngineState();
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/**
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* @brief Generates a random non-negative integer (most of the time) using the vanilla RNG
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*
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* This advances the engine state then interprets the new engine state as a signed value and calls std::abs to try
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* discard the high bit of the result. This usually returns a positive number but may very rarely return -2^31.
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*
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* This function is only used when the base game wants to store the seed used to generate an item or level, however
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* as the returned value is transformed about 50% of values do not reflect the actual engine state. It would be more
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* appropriate to use GetLCGEngineState() in these cases but that may break compatibility with the base game.
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*
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* @return A random number in the range [0,2^31) or -2^31
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*/
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int32_t AdvanceRndSeed();
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/**
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* @brief Generates a random integer less than the given limit using the vanilla RNG
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*
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* If v is not a positive number this function returns 0 without calling the RNG.
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*
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* Limits between 32768 and 65534 should be avoided as a bug in vanilla means this function always returns a value
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* less than 32768 for limits in that range.
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*
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* This can very rarely return a negative value in the range (-v, -1] due to the bug in AdvanceRndSeed()
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*
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* @see AdvanceRndSeed()
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* @param v The upper limit for the return value
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* @return A random number in the range [0, v) or rarely a negative value in (-v, -1]
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*/
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int32_t GenerateRnd(int32_t v);
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/**
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* @brief Generates a random boolean value using the vanilla RNG
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*
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* This function returns true 1 in `frequency` of the time, otherwise false. For example the default frequency of 2
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* represents a 50/50 chance.
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*
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* @param frequency odds of returning a true value
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* @return A random boolean value
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*/
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bool FlipCoin(unsigned frequency = 2);
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/**
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* @brief Picks one of the elements in the list randomly.
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*
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* @param values The values to pick from
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* @return A random value from the 'values' list.
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*/
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template <typename T>
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const T PickRandomlyAmong(const std::initializer_list<T> &values)
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{
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const auto index { std::max<int32_t>(GenerateRnd(static_cast<int32_t>(values.size())), 0) };
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return *(values.begin() + index);
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}
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/**
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* @brief Generates a random non-negative integer
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*
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* Effectively the same as GenerateRnd but will never return a negative value
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* @param v upper limit for the return value
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* @return a value between 0 and v-1 inclusive, i.e. the range [0, v)
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*/
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inline int32_t RandomIntLessThan(int32_t v)
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{
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return std::max<int32_t>(GenerateRnd(v), 0);
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}
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/**
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* @brief Randomly chooses a value somewhere within the given range
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* @param min lower limit, minumum possible value
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* @param max upper limit, either the maximum possible value for a closed range (the default behaviour) or one greater than the maximum value for a half-open range
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* @param halfOpen whether to use the limits as a half-open range or not
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* @return a randomly selected integer
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*/
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inline int32_t RandomIntBetween(int32_t min, int32_t max, bool halfOpen = false)
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{
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return RandomIntLessThan(max - min + (halfOpen ? 0 : 1)) + min;
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}
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} // namespace devilution
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