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// Stubbed implementations of effects for the NOSOUND mode.
#include "effects.h"
#include "engine/random.hpp"
namespace devilution {
int sfxdelay;
_sfx_id sfxdnum;
// Disable clang-format here because our config says:
// AllowShortFunctionsOnASingleLine: None
// clang-format off
bool effect_is_playing(int nSFX) { return false; }
void stream_stop() { }
void PlaySFX(_sfx_id psfx)
{
switch (psfx) {
case PS_WARR69:
case PS_MAGE69:
case PS_ROGUE69:
case PS_MONK69:
case PS_SWING:
case LS_ACID:
case IS_MAGIC:
case IS_BHIT:
case PS_WARR14:
case PS_WARR15:
case PS_WARR16:
case PS_WARR2:
case PS_ROGUE14:
case PS_MAGE14:
case PS_MONK14:
AdvanceRndSeed();
break;
default:
break;
}
}
void PlaySfxLoc(_sfx_id psfx, Point position, bool randomizeByCategory)
{
if (!randomizeByCategory)
return;
PlaySFX(psfx);
}
void sound_stop() { }
void sound_update() { }
void effects_cleanup_sfx() { }
void sound_init() { }
void ui_sound_init() { }
void effects_play_sound(_sfx_id id) { }
int GetSFXLength(int nSFX) { return 0; }
// clang-format off
} // namespace devilution