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#include "engine/assets.hpp"
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#include <algorithm>
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#include <cstdint>
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#include <cstring>
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#include "init.h"
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#include "mpq/mpq_sdl_rwops.hpp"
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#include "utils/file_util.h"
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#include "utils/log.hpp"
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#include "utils/paths.h"
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namespace devilution {
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namespace {
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bool IsDebugLogging()
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{
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return SDL_LOG_PRIORITY_DEBUG >= SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION);
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}
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SDL_RWops *OpenOptionalRWops(const std::string &path)
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{
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// SDL always logs an error in Debug mode.
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// We check the file presence in Debug mode to avoid this.
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if (IsDebugLogging() && !FileExists(path.c_str()))
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return nullptr;
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return SDL_RWFromFile(path.c_str(), "rb");
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};
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#ifdef UNPACKED_MPQS
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SDL_RWops *OpenUnpackedMpqFile(const std::string &relativePath)
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{
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SDL_RWops *result = nullptr;
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std::string tmpPath;
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const auto at = [&](const std::optional<std::string> &unpackedDir) -> bool {
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if (!unpackedDir)
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return false;
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tmpPath.clear();
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tmpPath.reserve(unpackedDir->size() + relativePath.size());
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result = OpenOptionalRWops(tmpPath.append(*unpackedDir).append(relativePath));
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return result != nullptr;
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};
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at(font_data_path) || at(lang_data_path)
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|| (gbIsHellfire && at(hellfire_data_path))
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|| at(spawn_data_path) || at(diabdat_data_path);
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return result;
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}
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#else
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bool OpenMpqFile(const char *filename, MpqArchive **archive, uint32_t *fileNumber)
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{
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const MpqArchive::FileHash fileHash = MpqArchive::CalculateFileHash(filename);
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const auto at = [=](std::optional<MpqArchive> &src) -> bool {
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if (src && src->GetFileNumber(fileHash, *fileNumber)) {
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*archive = &(*src);
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return true;
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}
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return false;
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};
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return at(font_mpq) || at(lang_mpq) || at(devilutionx_mpq)
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|| (gbIsHellfire && (at(hfvoice_mpq) || at(hfmusic_mpq) || at(hfbarb_mpq) || at(hfbard_mpq) || at(hfmonk_mpq) || at(hellfire_mpq))) || at(spawn_mpq) || at(diabdat_mpq);
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}
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#endif
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} // namespace
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SDL_RWops *OpenAsset(const char *filename, bool threadsafe)
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{
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std::string relativePath = filename;
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#ifndef _WIN32
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std::replace(relativePath.begin(), relativePath.end(), '\\', '/');
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#endif
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if (relativePath[0] == '/')
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return SDL_RWFromFile(relativePath.c_str(), "rb");
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SDL_RWops *rwops;
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// Files in the `PrefPath()` directory can override MPQ contents.
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{
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const std::string path = paths::PrefPath() + relativePath;
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if ((rwops = OpenOptionalRWops(path)) != nullptr) {
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LogVerbose("Loaded MPQ file override: {}", path);
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return rwops;
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}
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}
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// Load from all the MPQ archives.
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#ifdef UNPACKED_MPQS
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if ((rwops = OpenUnpackedMpqFile(relativePath)) != nullptr)
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return rwops;
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#else
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MpqArchive *archive;
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uint32_t fileNumber;
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if (OpenMpqFile(filename, &archive, &fileNumber))
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return SDL_RWops_FromMpqFile(*archive, fileNumber, filename, threadsafe);
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#endif
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// Load from the `/assets` directory next to the devilutionx binary.
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if ((rwops = OpenOptionalRWops(paths::AssetsPath() + relativePath)))
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return rwops;
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#if defined(__ANDROID__) || defined(__APPLE__)
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// Fall back to the bundled assets on supported systems.
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// This is handled by SDL when we pass a relative path.
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if (!paths::AssetsPath().empty() && (rwops = SDL_RWFromFile(relativePath.c_str(), "rb")))
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return rwops;
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#endif
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return nullptr;
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}
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} // namespace devilution
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