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124 lines
3.4 KiB
124 lines
3.4 KiB
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5 years ago
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/**
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* @file monhealthbar.cpp
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*
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* Adds monster health bar QoL feature
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*/
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#include "DiabloUI/art_draw.h"
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#include "control.h"
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#include "cursor.h"
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#include "options.h"
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#include "qol/common.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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Art healthBox;
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Art resistance;
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Art health;
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} // namespace
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void InitMonsterHealthBar()
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{
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if (!sgOptions.Gameplay.bEnemyHealthBar)
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return;
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LoadMaskedArt("data\\healthbox.pcx", &healthBox, 1, 1);
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LoadArt("data\\health.pcx", &health);
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LoadMaskedArt("data\\resistance.pcx", &resistance, 6, 1);
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if ((healthBox.surface == nullptr)
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|| (health.surface == nullptr)
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|| (resistance.surface == nullptr)) {
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app_fatal(_("Failed to load UI resources. Is devilutionx.mpq accessible and up to date?"));
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}
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}
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void FreeMonsterHealthBar()
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{
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healthBox.Unload();
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health.Unload();
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resistance.Unload();
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}
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void DrawMonsterHealthBar(const CelOutputBuffer &out)
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{
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if (!sgOptions.Gameplay.bEnemyHealthBar)
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return;
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assert(healthBox.surface != nullptr);
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assert(health.surface != nullptr);
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assert(resistance.surface != nullptr);
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if (currlevel == 0)
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return;
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if (pcursmonst == -1)
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return;
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const MonsterStruct &mon = monster[pcursmonst];
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const int width = healthBox.w();
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const int height = healthBox.h();
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int xPos = (gnScreenWidth - width) / 2;
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if (PANELS_COVER) {
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if (invflag || sbookflag)
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xPos -= SPANEL_WIDTH / 2;
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if (chrflag || questlog)
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xPos += SPANEL_WIDTH / 2;
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}
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const int yPos = 18;
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const int border = 3;
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const int maxLife = std::max(mon._mmaxhp, mon._mhitpoints);
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DrawArt(out, xPos, yPos, &healthBox);
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DrawHalfTransparentRectTo(out, xPos + border, yPos + border, width - (border * 2), height - (border * 2));
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int barProgress = (width * mon._mhitpoints) / maxLife;
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if (barProgress) {
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DrawArt(out, xPos + border + 1, yPos + border + 1, &health, 0, barProgress, height - (border * 2) - 2);
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}
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if (sgOptions.Gameplay.bShowMonsterType) {
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Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 150 /*beast*/ };
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Uint8 borderColor = borderColors[mon.MData->mMonstClass];
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int borderWidth = width - (border * 2);
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FastDrawHorizLine(out, xPos + border, yPos + border, borderWidth, borderColor);
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FastDrawHorizLine(out, xPos + border, yPos + height - border - 1, borderWidth, borderColor);
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int borderHeight = height - (border * 2) - 2;
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FastDrawVertLine(out, xPos + border, yPos + border + 1, borderHeight, borderColor);
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FastDrawVertLine(out, xPos + width - border - 1, yPos + border + 1, borderHeight, borderColor);
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}
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int barLableX = xPos + width / 2 - GetTextWidth(mon.mName) / 2;
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int barLableY = yPos + 10 + (height - 11) / 2;
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PrintGameStr(out, barLableX - 1, barLableY + 1, mon.mName, COL_BLACK);
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text_color color = COL_WHITE;
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if (mon._uniqtype != 0)
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color = COL_GOLD;
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else if (mon.leader != 0)
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color = COL_BLUE;
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PrintGameStr(out, barLableX, barLableY, mon.mName, color);
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if (mon._uniqtype != 0 || monstkills[mon.MType->mtype] >= 15) {
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monster_resistance immunes[] = { IMMUNE_MAGIC, IMMUNE_FIRE, IMMUNE_LIGHTNING };
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monster_resistance resists[] = { RESIST_MAGIC, RESIST_FIRE, RESIST_LIGHTNING };
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int resOffset = 5;
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for (int i = 0; i < 3; i++) {
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if (mon.mMagicRes & immunes[i]) {
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DrawArt(out, xPos + resOffset, yPos + height - 6, &resistance, i * 2 + 1);
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resOffset += resistance.w() + 2;
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} else if (mon.mMagicRes & resists[i]) {
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DrawArt(out, xPos + resOffset, yPos + height - 6, &resistance, i * 2);
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resOffset += resistance.w() + 2;
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}
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}
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}
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}
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} // namespace devilution
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