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60 lines
2.0 KiB
60 lines
2.0 KiB
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2 years ago
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#ifdef _DEBUG
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#include "lua/repl.hpp"
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#include <string>
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#include <string_view>
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#include <expected.hpp>
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#include <sol/sol.hpp>
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#include <sol/utility/to_string.hpp>
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#include "lua/lua.hpp"
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#include "utils/str_cat.hpp"
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namespace devilution {
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namespace {
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sol::protected_function_result TryRunLuaAsExpressionThenStatement(std::string_view code)
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{
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// Try to compile as an expression first. This also how the `lua` repl is implemented.
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const sol::state &lua = LuaState();
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std::string expression = StrCat("return ", code, ";");
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sol::detail::typical_chunk_name_t basechunkname = {};
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sol::load_status status = static_cast<sol::load_status>(
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luaL_loadbufferx(lua.lua_state(), expression.data(), expression.size(),
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sol::detail::make_chunk_name(expression, sol::detail::default_chunk_name(), basechunkname), "text"));
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if (status != sol::load_status::ok) {
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// Try as a statement:
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status = static_cast<sol::load_status>(
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luaL_loadbufferx(lua.lua_state(), code.data(), code.size(),
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sol::detail::make_chunk_name(code, sol::detail::default_chunk_name(), basechunkname), "text"));
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if (status != sol::load_status::ok) {
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return sol::protected_function_result(
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lua.lua_state(), sol::absolute_index(lua.lua_state(), -1), 0, 1, static_cast<sol::call_status>(status));
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}
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}
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sol::stack_aligned_protected_function fn(lua.lua_state(), -1);
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return fn();
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}
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} // namespace
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tl::expected<std::string, std::string> RunLuaReplLine(std::string_view code)
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{
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const sol::protected_function_result result = TryRunLuaAsExpressionThenStatement(code);
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if (!result.valid()) {
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if (result.get_type() == sol::type::string) {
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return tl::make_unexpected(result.get<std::string>());
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}
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return tl::make_unexpected("Unknown Lua error");
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}
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if (result.get_type() == sol::type::none) {
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return std::string {};
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}
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return sol::utility::to_string(sol::stack_object(result));
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}
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} // namespace devilution
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#endif // _DEBUG
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