Download and place the 32bit MinGW Development Libraries of [SDL2](https://www.libsdl.org/download-2.0.php), [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) and [Libsodium](https://github.com/jedisct1/libsodium/releases) in `/usr/i686-w64-mingw32`. This can be done automatically by running `Packaging/windows/mingw-prep.sh`.
Download and place the 64bit MinGW Development Libraries of [SDL2](https://www.libsdl.org/download-2.0.php), [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) and [Libsodium](https://github.com/jedisct1/libsodium/releases) in `/usr/x86_64-w64-mingw32`. This can be done automatically by running `Packaging/windows/mingw-prep64.sh`.
1. Download and place the MSVC Development Libraries of [SDL2](https://www.libsdl.org/download-2.0.php), [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) and [Libsodium](https://github.com/jedisct1/libsodium/releases) in `%USERPROFILE%\AppData\Local\Microsoft\WindowsApps\`.
2. If dependencies are not found or you wish to place them in other location - configure required path variables in _"Manage Configurations..."_ dialog inside Visual Studio or in _cmake-gui_.
### Compiling
* **Through Open->CMake in Visual Studio**
1. Go to `File -> Open -> CMake`, select `CMakeLists.txt` from the project root.
2. Select `Build devilution.exe` from the `Build` menu.
* **Through cmake-gui**
1. Input the path to devilutionx source directory at `Where is the source code:` field.
2. Input the path where the binaries would be placed at `Where to build the binaries:` field. If you want to place them inside source directory it's preferable to do so inside directory called `build` to avoid the binaries being added to the source tree.
3. It's recommended to input `Win32` in `Optional Platform for Generator`, otherwise it will default to x64 build.
4. In case you're using `vcpkg` select `Specify toolchain file for cross-compiling` and select the file `scripts/buildsystems/vcpkg.cmake` from `vcpkg` directory otherwise just go with `Use default native compilers`.
5. In case you need to select any paths to dependencies manually do this right in cmake-gui window.
6. Press `Generate` and open produced `.sln` file using Visual Studio.
7. Use build/debug etc. commands inside Visual Studio Solution like with any normal Visual Studio project.
</details>
<details><summary>Nintendo Switch</summary>
Run:
```
Packaging/switch/build.sh
```
This will install the [Switch devkit](https://switchbrew.org/wiki/Setting_up_Development_Environment) and build a DevilutionX Switch package. If you already have the devkit installed, or are on a non-Debian system, pass the the devkit path to the script like this:
<details><summary>Clockwork PI GameShell</summary>
You can either call
~~~ bash
Packaging/cpi-gamesh/build.sh
~~~
to install dependencies and build the code.
Or you create a new directory under `/home/cpi/apps/Menu` and copy [the file](Packaging/cpi-gamesh/__init__.py) there. After restarting the UI, you can download and compile the game directly from the device itself. See [the readme](Packaging/cpi-gamesh/readme.md) for more details.