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229 lines
5.8 KiB
229 lines
5.8 KiB
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4 years ago
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>DevilutionX</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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.emscripten {
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padding-right: 0;
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margin-left: auto;
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margin-right: auto;
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display: block;
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}
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div.emscripten {
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text-align: center;
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}
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div.emscripten_border {
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border: 1px solid black;
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}
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten {
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border: 0px none;
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background-color: black;
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}
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#emscripten_logo {
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display: inline-block;
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margin: 0;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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}
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@-webkit-keyframes rotation {
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from {
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-webkit-transform: rotate(0deg);
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}
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to {
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-webkit-transform: rotate(360deg);
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}
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}
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@-moz-keyframes rotation {
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from {
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-moz-transform: rotate(0deg);
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}
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to {
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-moz-transform: rotate(360deg);
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}
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}
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@-o-keyframes rotation {
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from {
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-o-transform: rotate(0deg);
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}
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to {
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-o-transform: rotate(360deg);
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}
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}
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@keyframes rotation {
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from {
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transform: rotate(0deg);
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}
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to {
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transform: rotate(360deg);
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}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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}
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#progress {
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height: 20px;
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width: 300px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 30px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 200px;
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margin: 0 auto;
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margin-top: 10px;
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border-left: 0px;
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border-right: 0px;
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padding-left: 0px;
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padding-right: 0px;
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display: block;
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background-color: black;
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color: white;
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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</style>
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</head>
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<body>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function () {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function (text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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canvas: (function () {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function (text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2]) * 100;
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progressElement.max = parseInt(m[4]) * 100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function (left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function (event) {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function (text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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<script async type="text/javascript" src="devilutionx.js"></script>
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</body>
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</html>
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