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136 lines
3.7 KiB
136 lines
3.7 KiB
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7 years ago
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#include "../types.h"
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using namespace dvlnet;
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void base::setup_password(std::string pw)
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{
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//pw.resize(std::min(pw.size(), crypto_pwhash_PASSWD_MAX));
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//pw.resize(std::max(pw.size(), crypto_pwhash_PASSWD_MIN), 0);
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std::string salt("devilution-salt");
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salt.resize(crypto_pwhash_SALTBYTES, 0);
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if (crypto_pwhash(key.data(), crypto_secretbox_KEYBYTES,
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pw.data(), pw.size(),
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reinterpret_cast<const unsigned char *>(salt.data()),
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crypto_pwhash_OPSLIMIT_INTERACTIVE,
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crypto_pwhash_MEMLIMIT_INTERACTIVE,
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crypto_pwhash_ALG_DEFAULT))
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ABORT();
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}
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void base::run_event_handler(_SNETEVENT& ev)
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{
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auto f = registered_handlers[static_cast<event_type>(ev.eventid)];
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if(f) {
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f(&ev);
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}
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}
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void base::recv_local(upacket& pkt)
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{
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switch (pkt->type()) {
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case PT_MESSAGE:
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message_queue.push(message_t(pkt->src(), pkt->message()));
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break;
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case PT_TURN:
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turn_queue[pkt->src()].push(pkt->turn());
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break;
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case PT_LEAVE_GAME:
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// todo
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break;
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// otherwise drop
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}
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}
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bool base::SNetReceiveMessage(int* sender, char** data, int* size)
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{
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poll();
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if (message_queue.empty())
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return false;
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message_last = message_queue.front();
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message_queue.pop();
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*sender = message_last.sender;
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*size = message_last.payload.size();
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*data = reinterpret_cast<char *>(message_last.payload.data());
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return true;
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}
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bool base::SNetSendMessage(int playerID, void* data, unsigned int size)
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{
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if (playerID != SNPLAYER_ALL && playerID != SNPLAYER_OTHERS && (playerID < 0 || playerID >= MAX_PLRS))
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abort();
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auto raw_message = reinterpret_cast<unsigned char*>(data);
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buffer_t message(raw_message, raw_message + size);
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if (playerID == plr_self || playerID == SNPLAYER_ALL)
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message_queue.push(message_t(plr_self, message));
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plr_t dest;
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if (playerID == SNPLAYER_ALL || playerID == SNPLAYER_OTHERS)
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dest = ADDR_BROADCAST;
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else
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dest = playerID;
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upacket pkt = make_packet(PT_MESSAGE, plr_self, dest, message);
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send(pkt);
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return true;
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}
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bool base::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status)
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{
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poll();
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for (auto i = 0; i < MAX_PLRS; ++i) {
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status[i] = 0;
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if (i == plr_self || active(i)) {
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status[i] |= PS_ACTIVE;
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}
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if (i == plr_self || connected(i)) {
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status[i] |= PS_CONNECTED;
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}
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if (!turn_queue[i].empty()) {
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size[i] = sizeof(turn_t);
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status[i] |= PS_TURN_ARRIVED;
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turn_last[i] = turn_queue[i].front();
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turn_queue[i].pop();
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data[i] = reinterpret_cast<char *>(&turn_last[i]);
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}
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}
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return true;
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}
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bool base::SNetSendTurn(char* data, unsigned int size)
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{
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if (size != sizeof(turn_t))
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ABORT();
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upacket pkt = make_packet(PT_TURN, plr_self, ADDR_BROADCAST, *reinterpret_cast<turn_t*>(data));
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send(pkt);
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return true;
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}
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int base::SNetGetProviderCaps(struct _SNETCAPS* caps)
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{
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caps->size = 0; // engine writes only ?!?
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caps->flags = 0; // unused
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caps->maxmessagesize = 512; // capped to 512; underflow if < 24
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caps->maxqueuesize = 0; // unused
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caps->maxplayers = MAX_PLRS; // capped to 4
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caps->bytessec = 1000000; // ?
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caps->latencyms = 0; // unused
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caps->defaultturnssec = 10; // ?
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caps->defaultturnsintransit = 1; // maximum acceptable number of turns in queue?
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return 1;
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}
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void* base::SNetUnregisterEventHandler(event_type evtype, void(__stdcall* func)(struct _SNETEVENT *))
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{
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registered_handlers.erase(evtype);
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return (void*)func;
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}
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void* base::SNetRegisterEventHandler(event_type evtype, void(__stdcall* func)(struct _SNETEVENT *))
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{
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registered_handlers[evtype] = func;
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return (void*)func;
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// need to handle:
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// EVENT_TYPE_PLAYER_LEAVE_GAME
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// EVENT_TYPE_PLAYER_CREATE_GAME (raised during SNetCreateGame?)
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// EVENT_TYPE_PLAYER_MESSAGE
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// all by the same function
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}
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