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//HEADER_GOES_HERE
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#ifndef __SPELLS_H__
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#define __SPELLS_H__
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int GetManaAmount(int id, int sn);
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void UseMana(int id, int sn);
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BOOL CheckSpell(int id, int sn, BYTE st, BOOL manaonly);
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void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, BOOL caster, int spllvl);
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void DoResurrect(int pnum, int rid);
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void PlacePlayer(int pnum);
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void DoHealOther(int pnum, int rid);
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/* rdata */
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extern SpellData spelldata[MAX_SPELLS];
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#endif /* __SPELLS_H__ */
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