|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
|
|
#include "diablo.h"
|
|
|
|
|
#include "../3rdParty/Storm/Source/storm.h"
|
|
|
|
|
#include "display.h"
|
|
|
|
|
#include <SDL.h>
|
|
|
|
|
|
|
|
|
|
namespace dvl {
|
|
|
|
|
|
|
|
|
|
int sgdwLockCount;
|
|
|
|
|
BYTE *gpBuffer;
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
int locktbl[256];
|
|
|
|
|
#endif
|
|
|
|
|
static CCritSect sgMemCrit;
|
|
|
|
|
HMODULE ghDiabMod;
|
|
|
|
|
|
|
|
|
|
int refreshDelay;
|
|
|
|
|
SDL_Window *window;
|
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
SDL_Texture *texture;
|
|
|
|
|
|
|
|
|
|
/** Currently active palette */
|
|
|
|
|
SDL_Palette *palette;
|
|
|
|
|
unsigned int pal_surface_palette_version = 0;
|
|
|
|
|
|
|
|
|
|
/** 24-bit renderer texture surface */
|
|
|
|
|
SDL_Surface *renderer_texture_surface = nullptr;
|
|
|
|
|
|
|
|
|
|
/** 8-bit surface wrapper around #gpBuffer */
|
|
|
|
|
SDL_Surface *pal_surface;
|
|
|
|
|
|
|
|
|
|
static void dx_create_back_buffer()
|
|
|
|
|
{
|
|
|
|
|
pal_surface = SDL_CreateRGBSurfaceWithFormat(0, BUFFER_WIDTH, BUFFER_HEIGHT, 8, SDL_PIXELFORMAT_INDEX8);
|
|
|
|
|
if (pal_surface == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gpBuffer = (BYTE *)pal_surface->pixels;
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
// In SDL2, `pal_surface` points to the global `palette`.
|
|
|
|
|
if (SDL_SetSurfacePalette(pal_surface, palette) < 0)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
#else
|
|
|
|
|
// In SDL1, `pal_surface` owns its palette and we must update it every
|
|
|
|
|
// time the global `palette` is changed. No need to do anything here as
|
|
|
|
|
// the global `palette` doesn't have any colors set yet.
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
pal_surface_palette_version = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void dx_create_primary_surface()
|
|
|
|
|
{
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (renderer) {
|
|
|
|
|
int width, height;
|
|
|
|
|
SDL_RenderGetLogicalSize(renderer, &width, &height);
|
|
|
|
|
Uint32 format;
|
|
|
|
|
if (SDL_QueryTexture(texture, &format, nullptr, nullptr, nullptr) < 0)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
renderer_texture_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
if (GetOutputSurface() == nullptr) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void dx_init(HWND hWnd)
|
|
|
|
|
{
|
|
|
|
|
SDL_RaiseWindow(window);
|
|
|
|
|
SDL_ShowWindow(window);
|
|
|
|
|
|
|
|
|
|
dx_create_primary_surface();
|
|
|
|
|
palette_init();
|
|
|
|
|
dx_create_back_buffer();
|
|
|
|
|
}
|
|
|
|
|
static void lock_buf_priv()
|
|
|
|
|
{
|
|
|
|
|
sgMemCrit.Enter();
|
|
|
|
|
if (sgdwLockCount != 0) {
|
|
|
|
|
sgdwLockCount++;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gpBufEnd += (uintptr_t)(BYTE *)pal_surface->pixels;
|
|
|
|
|
gpBuffer = (BYTE *)pal_surface->pixels;
|
|
|
|
|
sgdwLockCount++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void lock_buf(BYTE idx)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
locktbl[idx]++;
|
|
|
|
|
#endif
|
|
|
|
|
lock_buf_priv();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void unlock_buf_priv()
|
|
|
|
|
{
|
|
|
|
|
if (sgdwLockCount == 0)
|
|
|
|
|
app_fatal("draw main unlock error");
|
|
|
|
|
if (!gpBuffer)
|
|
|
|
|
app_fatal("draw consistency error");
|
|
|
|
|
|
|
|
|
|
sgdwLockCount--;
|
|
|
|
|
if (sgdwLockCount == 0) {
|
|
|
|
|
gpBufEnd -= (uintptr_t)gpBuffer;
|
|
|
|
|
//gpBuffer = NULL; unable to return to menu
|
|
|
|
|
}
|
|
|
|
|
sgMemCrit.Leave();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void unlock_buf(BYTE idx)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
if (!locktbl[idx])
|
|
|
|
|
app_fatal("Draw lock underflow: 0x%x", idx);
|
|
|
|
|
locktbl[idx]--;
|
|
|
|
|
#endif
|
|
|
|
|
unlock_buf_priv();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void dx_cleanup()
|
|
|
|
|
{
|
|
|
|
|
if (ghMainWnd)
|
|
|
|
|
SDL_HideWindow(window);
|
|
|
|
|
sgMemCrit.Enter();
|
|
|
|
|
sgdwLockCount = 0;
|
|
|
|
|
gpBuffer = NULL;
|
|
|
|
|
sgMemCrit.Leave();
|
|
|
|
|
|
|
|
|
|
if (pal_surface == nullptr)
|
|
|
|
|
return;
|
|
|
|
|
SDL_FreeSurface(pal_surface);
|
|
|
|
|
pal_surface = nullptr;
|
|
|
|
|
SDL_FreePalette(palette);
|
|
|
|
|
SDL_FreeSurface(renderer_texture_surface);
|
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
|
SDL_DestroyRenderer(renderer);
|
|
|
|
|
SDL_DestroyWindow(window);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void dx_reinit()
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
window = SDL_SetVideoMode(0, 0, 0, window->flags ^ SDL_FULLSCREEN);
|
|
|
|
|
if (window == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
Uint32 flags = 0;
|
|
|
|
|
if (!fullscreen) {
|
|
|
|
|
flags = renderer ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
|
|
|
|
|
}
|
|
|
|
|
if (SDL_SetWindowFullscreen(window, flags)) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
fullscreen = !fullscreen;
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CreatePalette()
|
|
|
|
|
{
|
|
|
|
|
palette = SDL_AllocPalette(256);
|
|
|
|
|
if (palette == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BltFast(SDL_Rect *src_rect, SDL_Rect *dst_rect)
|
|
|
|
|
{
|
|
|
|
|
Blit(pal_surface, src_rect, dst_rect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Blit(SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect)
|
|
|
|
|
{
|
|
|
|
|
SDL_Surface *dst = GetOutputSurface();
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
return;
|
|
|
|
|
#else
|
|
|
|
|
if (!OutputRequiresScaling()) {
|
|
|
|
|
if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Rect scaled_dst_rect;
|
|
|
|
|
if (dst_rect != nullptr) {
|
|
|
|
|
scaled_dst_rect = *dst_rect;
|
|
|
|
|
ScaleOutputRect(&scaled_dst_rect);
|
|
|
|
|
dst_rect = &scaled_dst_rect;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Same pixel format: We can call BlitScaled directly.
|
|
|
|
|
if (SDLBackport_PixelFormatFormatEq(src->format, dst->format)) {
|
|
|
|
|
if (SDL_BlitScaled(src, src_rect, dst, dst_rect) < 0)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the surface has a color key, we must stretch first and can then call BlitSurface.
|
|
|
|
|
if (SDL_HasColorKey(src)) {
|
|
|
|
|
SDL_Surface *stretched = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_rect->w, dst_rect->h, src->format->BitsPerPixel,
|
|
|
|
|
src->format->Rmask, src->format->Gmask, src->format->BitsPerPixel, src->format->Amask);
|
|
|
|
|
SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey);
|
|
|
|
|
if (src->format->palette != nullptr)
|
|
|
|
|
SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors);
|
|
|
|
|
SDL_Rect stretched_rect = { 0, 0, dst_rect->w, dst_rect->h };
|
|
|
|
|
if (SDL_SoftStretch(src, src_rect, stretched, &stretched_rect) < 0
|
|
|
|
|
|| SDL_BlitSurface(stretched, &stretched_rect, dst, dst_rect) < 0) {
|
|
|
|
|
SDL_FreeSurface(stretched);
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
SDL_FreeSurface(stretched);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// A surface with a non-output pixel format but without a color key needs scaling.
|
|
|
|
|
// We can convert the format and then call BlitScaled.
|
|
|
|
|
SDL_Surface *converted = SDL_ConvertSurface(src, dst->format, 0);
|
|
|
|
|
if (SDL_BlitScaled(converted, src_rect, dst, dst_rect) < 0) {
|
|
|
|
|
SDL_FreeSurface(converted);
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
SDL_FreeSurface(converted);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Limit FPS to avoid high CPU load, use when v-sync isn't available
|
|
|
|
|
*/
|
|
|
|
|
void LimitFrameRate()
|
|
|
|
|
{
|
|
|
|
|
static uint32_t frameDeadline;
|
|
|
|
|
uint32_t tc = SDL_GetTicks() * 1000;
|
|
|
|
|
uint32_t v = 0;
|
|
|
|
|
if (frameDeadline > tc) {
|
|
|
|
|
v = tc % refreshDelay;
|
|
|
|
|
SDL_Delay(v / 1000 + 1); // ceil
|
|
|
|
|
}
|
|
|
|
|
frameDeadline = tc + v + refreshDelay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderPresent()
|
|
|
|
|
{
|
|
|
|
|
SDL_Surface *surface = GetOutputSurface();
|
|
|
|
|
assert(!SDL_MUSTLOCK(surface));
|
|
|
|
|
|
|
|
|
|
if (!gbActive) {
|
|
|
|
|
LimitFrameRate();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (renderer) {
|
|
|
|
|
if (SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch) <= -1) { //pitch is 2560
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Clear buffer to avoid artifacts in case the window was resized
|
|
|
|
|
if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) <= -1) { // TODO only do this if window was resized
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_RenderClear(renderer) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_RenderCopy(renderer, texture, NULL, NULL) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
} else {
|
|
|
|
|
if (SDL_UpdateWindowSurface(window) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
LimitFrameRate();
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
if (SDL_Flip(surface) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
LimitFrameRate();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PaletteGetEntries(DWORD dwNumEntries, SDL_Color *lpEntries)
|
|
|
|
|
{
|
|
|
|
|
for (DWORD i = 0; i < dwNumEntries; i++) {
|
|
|
|
|
lpEntries[i] = system_palette[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} // namespace dvl
|