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#include "panels/spell_icons.hpp"
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#include <cstdint>
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#include <optional>
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#include "engine.h"
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#include "engine/load_cel.hpp"
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#include "engine/load_clx.hpp"
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#include "engine/palette.h"
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#include "engine/render/clx_render.hpp"
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#include "init.h"
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namespace devilution {
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namespace {
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#ifdef UNPACKED_MPQS
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OptionalOwnedClxSpriteList LargeSpellIconsBackground;
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OptionalOwnedClxSpriteList SmallSpellIconsBackground;
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#endif
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OptionalOwnedClxSpriteList SmallSpellIcons;
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OptionalOwnedClxSpriteList LargeSpellIcons;
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uint8_t SplTransTbl[256];
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/** Maps from SpellID to spelicon.cel frame number. */
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const uint8_t SpellITbl[] = {
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26,
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0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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27,
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12,
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11,
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17,
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15,
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13,
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17,
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18,
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10,
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19,
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14,
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20,
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22,
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23,
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24,
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21,
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25,
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28,
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36,
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37,
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38,
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41,
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40,
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39,
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9,
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35,
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29,
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50,
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50,
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49,
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45,
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46,
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42,
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44,
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47,
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48,
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43,
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34,
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34,
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34,
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34,
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34,
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};
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} // namespace
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void LoadLargeSpellIcons()
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{
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if (!gbIsHellfire) {
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#ifdef UNPACKED_MPQS
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LargeSpellIcons = LoadClx("ctrlpan\\spelicon_fg.clx");
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LargeSpellIconsBackground = LoadClx("ctrlpan\\spelicon_bg.clx");
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#else
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LargeSpellIcons = LoadCel("ctrlpan\\spelicon", SPLICONLENGTH);
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#endif
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} else {
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#ifdef UNPACKED_MPQS
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LargeSpellIcons = LoadClx("data\\spelicon_fg.clx");
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LargeSpellIconsBackground = LoadClx("data\\spelicon_bg.clx");
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#else
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LargeSpellIcons = LoadCel("data\\spelicon", SPLICONLENGTH);
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#endif
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}
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SetSpellTrans(SpellType::Skill);
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}
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void FreeLargeSpellIcons()
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{
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#ifdef UNPACKED_MPQS
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LargeSpellIconsBackground = std::nullopt;
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#endif
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LargeSpellIcons = std::nullopt;
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}
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void LoadSmallSpellIcons()
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{
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#ifdef UNPACKED_MPQS
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SmallSpellIcons = LoadClx("data\\spelli2_fg.clx");
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SmallSpellIconsBackground = LoadClx("data\\spelli2_bg.clx");
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#else
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SmallSpellIcons = LoadCel("data\\spelli2", 37);
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#endif
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}
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void FreeSmallSpellIcons()
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{
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#ifdef UNPACKED_MPQS
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SmallSpellIconsBackground = std::nullopt;
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#endif
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SmallSpellIcons = std::nullopt;
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}
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void DrawLargeSpellIcon(const Surface &out, Point position, SpellID spell)
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{
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#ifdef UNPACKED_MPQS
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ClxDrawTRN(out, position, (*LargeSpellIconsBackground)[0], SplTransTbl);
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#endif
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ClxDrawTRN(out, position, (*LargeSpellIcons)[SpellITbl[static_cast<int8_t>(spell)]], SplTransTbl);
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}
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void DrawSmallSpellIcon(const Surface &out, Point position, SpellID spell)
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{
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#ifdef UNPACKED_MPQS
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ClxDrawTRN(out, position, (*SmallSpellIconsBackground)[0], SplTransTbl);
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#endif
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ClxDrawTRN(out, position, (*SmallSpellIcons)[SpellITbl[static_cast<int8_t>(spell)]], SplTransTbl);
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}
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void DrawLargeSpellIconBorder(const Surface &out, Point position, uint8_t color)
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{
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const int width = (*LargeSpellIcons)[0].width();
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const int height = (*LargeSpellIcons)[0].height();
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UnsafeDrawBorder2px(out, Rectangle { Point { position.x, position.y - height + 1 }, Size { width, height } }, color);
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}
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void DrawSmallSpellIconBorder(const Surface &out, Point position)
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{
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const int width = (*SmallSpellIcons)[0].width();
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const int height = (*SmallSpellIcons)[0].height();
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UnsafeDrawBorder2px(out, Rectangle { Point { position.x, position.y - height + 1 }, Size { width, height } }, SplTransTbl[PAL8_YELLOW + 2]);
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}
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void SetSpellTrans(SpellType t)
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{
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if (t == SpellType::Skill) {
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for (int i = 0; i < 128; i++)
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SplTransTbl[i] = i;
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}
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for (int i = 128; i < 256; i++)
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SplTransTbl[i] = i;
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SplTransTbl[255] = 0;
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switch (t) {
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case SpellType::Spell:
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SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1;
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SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3;
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SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5;
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for (int i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) {
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SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i;
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SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i;
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SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i;
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}
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break;
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case SpellType::Scroll:
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SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1;
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SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3;
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SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5;
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for (int i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) {
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SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i;
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SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i;
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}
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break;
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case SpellType::Charges:
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SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1;
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SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3;
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SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5;
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for (int i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) {
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SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i;
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SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i;
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}
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break;
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case SpellType::Invalid:
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SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1;
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SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3;
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SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5;
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for (int i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) {
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SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i;
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SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i;
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SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i;
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}
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SplTransTbl[PAL16_BEIGE + 15] = 0;
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SplTransTbl[PAL16_YELLOW + 15] = 0;
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SplTransTbl[PAL16_ORANGE + 15] = 0;
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break;
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case SpellType::Skill:
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break;
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}
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}
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} // namespace devilution
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