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#pragma once
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#else
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#include "utils/sdl2_backports.h"
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#endif
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#include "appfat.h"
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#include "utils/sdl_ptrs.h"
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namespace devilution {
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namespace SDLWrap {
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inline SDLSurfaceUniquePtr CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDLSurfaceUniquePtr ret { SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask) };
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if (ret == nullptr)
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ErrSdl();
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return ret;
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}
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inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
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{
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SDLSurfaceUniquePtr ret { SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format) };
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if (ret == nullptr)
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ErrSdl();
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return ret;
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}
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} //namespace SDLWrap
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} //namespace devilution
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