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175 lines
5.8 KiB
175 lines
5.8 KiB
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4 years ago
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#include "selstart.h"
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#include "control.h"
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#include "DiabloUI/diabloui.h"
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#include "DiabloUI/scrollbar.h"
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#include "hwcursor.hpp"
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#include "options.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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bool endMenu = false;
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bool recreateUI = false;
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std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
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std::vector<std::unique_ptr<UiItemBase>> vecDialog;
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std::vector<OptionEntryBase *> vecOptions;
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char optionDescription[256];
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Rectangle rectDescription;
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enum class SpecialMenuEntry {
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None = -1,
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PreviousMenu = -2,
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SwitchGame = -3,
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ToggleSpawn = -4,
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};
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bool IsValidEntry(OptionEntryBase *pOptionEntry)
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{
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return HasNoneOf(pOptionEntry->GetFlags(), OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire));
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}
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void ItemFocused(int value)
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{
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auto &vecItem = vecDialogItems[value];
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optionDescription[0] = '\0';
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if (vecItem->m_value < 0) {
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return;
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}
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auto *pOption = vecOptions[vecItem->m_value];
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auto paragraphs = WordWrapString(pOption->GetDescription(), rectDescription.size.width, GameFont12, 1);
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strncpy(optionDescription, paragraphs.c_str(), sizeof(optionDescription));
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}
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void ItemSelected(int value)
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{
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auto &vecItem = vecDialogItems[value];
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if (vecItem->m_value < 0) {
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auto specialMenuEntry = static_cast<SpecialMenuEntry>(vecItem->m_value);
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switch (specialMenuEntry) {
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case SpecialMenuEntry::PreviousMenu:
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endMenu = true;
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break;
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case SpecialMenuEntry::SwitchGame:
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gbIsHellfire = !gbIsHellfire;
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endMenu = true;
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recreateUI = true;
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break;
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case SpecialMenuEntry::ToggleSpawn:
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gbIsSpawn = !gbIsSpawn;
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UiSetSpawned(gbIsSpawn);
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endMenu = true;
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recreateUI = true;
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break;
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}
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return;
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}
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auto *pOption = vecOptions[vecItem->m_value];
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switch (pOption->GetType()) {
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case OptionEntryType::Boolean: {
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auto *pOptionBoolean = static_cast<OptionEntryBoolean *>(pOption);
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pOptionBoolean->SetValue(!**pOptionBoolean);
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} break;
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case OptionEntryType::List: {
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auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
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size_t nextIndex = pOptionList->GetActiveListIndex() + 1;
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if (nextIndex >= pOptionList->GetListSize())
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nextIndex = 0;
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pOptionList->SetActiveListIndex(nextIndex);
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} break;
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}
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vecDialogItems[value + 1]->m_text = pOption->GetValueDescription().data();
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}
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void EscPressed()
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{
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endMenu = true;
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}
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} // namespace
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void UiSettingsMenu()
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{
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endMenu = false;
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do {
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LoadBackgroundArt("ui_art\\black.pcx");
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LoadScrollBar();
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UiAddBackground(&vecDialog);
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UiAddLogo(&vecDialog);
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Rectangle rectList = { { PANEL_LEFT + 50, (UI_OFFSET_Y + 204) }, { 540, 208 } };
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rectDescription = { { PANEL_LEFT + 24, rectList.position.y + rectList.size.height + 20 }, { 590, 35 } };
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optionDescription[0] = '\0';
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const char *titleText = _("Settings");
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vecDialog.push_back(std::make_unique<UiArtText>(titleText, MakeSdlRect(PANEL_LEFT, UI_OFFSET_Y + 161, PANEL_WIDTH, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
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vecDialog.push_back(std::make_unique<UiScrollbar>(&ArtScrollBarBackground, &ArtScrollBarThumb, &ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
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vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1));
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if (diabdat_mpq && hellfire_mpq)
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vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Switch to Diablo") : _("Switch to Hellfire"), static_cast<int>(SpecialMenuEntry::SwitchGame), UiFlags::ColorUiGold));
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if (diabdat_mpq)
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vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsSpawn ? _("Switch to Fullgame") : _("Switch to Shareware"), static_cast<int>(SpecialMenuEntry::ToggleSpawn), UiFlags::ColorUiGold));
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bool switchOptionExists = vecDialogItems.size() > 0;
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int catCount = switchOptionExists ? 1 : 0;
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for (auto *pCategory : sgOptions.GetCategories()) {
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bool categoryCreated = false;
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for (auto *pEntry : pCategory->GetEntries()) {
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if (!IsValidEntry(pEntry))
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continue;
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if (!categoryCreated) {
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if (catCount > 0)
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vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled));
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catCount += 1;
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vecDialogItems.push_back(std::make_unique<UiListItem>(pCategory->GetName().data(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
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categoryCreated = true;
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}
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vecDialogItems.push_back(std::make_unique<UiListItem>(pEntry->GetName().data(), vecOptions.size(), UiFlags::ColorUiGold | UiFlags::NeedsNextElement));
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vecDialogItems.push_back(std::make_unique<UiListItem>(pEntry->GetValueDescription().data(), vecOptions.size(), UiFlags::ColorUiSilver | UiFlags::ElementDisabled));
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vecOptions.push_back(pEntry);
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}
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}
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vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled));
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vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold));
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vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter));
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UiInitList(rectList.size.height / 26, ItemFocused, ItemSelected, EscPressed, vecDialog, true, nullptr, switchOptionExists ? 0 : 1);
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while (!endMenu) {
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UiClearScreen();
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UiRenderItems(vecDialog);
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UiPollAndRender();
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}
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vecDialogItems.clear();
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vecDialog.clear();
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vecOptions.clear();
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ArtBackground.Unload();
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ArtBackgroundWidescreen.Unload();
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UnloadScrollBar();
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if (recreateUI) {
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UiInitialize();
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FreeItemGFX();
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InitItemGFX();
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if (IsHardwareCursor())
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SetHardwareCursor(CursorInfo::UnknownCursor());
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recreateUI = false;
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endMenu = false;
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}
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} while (!endMenu);
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}
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} // namespace devilution
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