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30 KiB

//HEADER_GOES_HERE
#include "../types.h"
int storeflag; // weak
int sgnCowMsg;
int numtowners; // idb
DWORD sgdwCowClicks;
int bannerflag; // weak // unused 0x6AAC28
int boyloadflag; // weak
BYTE *pCowCels;
TownerStruct towner[16];
const int snSFX[3][3] = {
{ PS_WARR52, PS_ROGUE52, PS_MAGE52 },
{ PS_WARR49, PS_ROGUE49, PS_MAGE49 },
{ PS_WARR50, PS_ROGUE50, PS_MAGE50 }
};
/* data */
char AnimOrder[6][148] = {
{ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 5, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 2, 3, 4,
-1 },
{ 1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 15, 14, 13, 12,
11, 10, 9, 8, 7, 6, 5, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
5, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, -1 },
{ 1, 1, 25, 25, 24, 23, 22, 21, 20, 19,
18, 17, 16, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 25, 25, 1, 1, 1, 25,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 14, 13, 12, 11, 10,
9, 8, 7, 6, 5, 4, 3, 2, 1, -1 },
{ 1, 2, 3, 3, 2, 1, 16, 15, 14, 14,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 3, 2, 1, 16,
15, 14, 14, 15, 16, 1, 2, 3, 3, 2,
1, 16, 15, 14, 14, 15, 16, 1, 2, 3,
3, 2, 1, 16, 15, 14, 14, 15, 16, 1,
2, 3, 3, 2, 1, 16, 15, 14, 14, 15,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 2, 1, 16, 15,
14, 14, 15, 16, 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
-1 },
{ 1, 1, 1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 11, 11, 11, 12, 13, 14, 15,
16, 17, 18, 18, 1, 1, 1, 18, 17, 16,
15, 14, 13, 12, 11, 10, 11, 12, 13, 14,
15, 16, 17, 18, 1, 2, 3, 4, 5, 5,
5, 4, 3, 2, -1 },
{ 4, 4, 4, 5, 6, 6, 6, 5, 4, 15,
14, 13, 13, 13, 14, 15, 4, 5, 6, 6,
6, 5, 4, 4, 4, 5, 6, 6, 6, 5,
4, 15, 14, 13, 13, 13, 14, 15, 4, 5,
6, 6, 6, 5, 4, 4, 4, 5, 6, 6,
6, 5, 4, 15, 14, 13, 13, 13, 14, 15,
4, 5, 6, 6, 6, 5, 4, 3, 2, 1,
19, 18, 19, 1, 2, 1, 19, 18, 19, 1,
2, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 15, 15, 14, 13,
13, 13, 13, 14, 15, 15, 15, 14, 13, 12,
12, 12, 11, 10, 10, 10, 9, 8, 9, 10,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
1, 2, 1, 19, 18, 19, 1, 2, 1, 2,
3, -1 }
};
int TownCowX[3] = { 58, 56, 59 };
int TownCowY[3] = { 16, 14, 20 };
int TownCowDir[3] = { 1, 3, 4 };
int cowoffx[8] = { -1, 0, -1, -1, -1, 0, -1, -1 };
int cowoffy[8] = { -1, -1, -1, 0, -1, -1, -1, 0 };
QuestTalkData Qtalklist[11] = {
// clang-format off
// _qinfra, _qblkm, _qgarb, _qzhar, _qveil, _qmod, _qbutch, _qbol, _qblind, _qblood, _qanvil, _qwarlrd, _qking, _qpw, _qbone, _qvb
{ QUEST_INFRA6, QUEST_MUSH6, -1, -1, QUEST_VEIL5, -1, QUEST_BUTCH5, QUEST_BANNER6, QUEST_BLIND5, QUEST_BLOOD5, QUEST_ANVIL6, QUEST_WARLRD5, QUEST_KING7, QUEST_POISON7, QUEST_BONE5, QUEST_VILE9 },
{ QUEST_INFRA3, -1, -1, -1, QUEST_VEIL3, -1, QUEST_BUTCH3, QUEST_BANNER4, QUEST_BLIND3, QUEST_BLOOD3, QUEST_ANVIL3, QUEST_WARLRD3, QUEST_KING5, QUEST_POISON4, QUEST_BONE3, QUEST_VILE7 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ QUEST_INFRA2, QUEST_MUSH2, -1, -1, QUEST_VEIL2, -1, QUEST_BUTCH2, -1, QUEST_BLIND2, QUEST_BLOOD2, QUEST_ANVIL2, QUEST_WARLRD2, QUEST_KING3, QUEST_POISON2, QUEST_BONE2, QUEST_VILE4 },
{ QUEST_INFRA1, QUEST_MUSH1, -1, -1, QUEST_VEIL1, QUEST_VILE3, QUEST_BUTCH1, QUEST_BANNER1, QUEST_BLIND1, QUEST_BLOOD1, QUEST_ANVIL1, QUEST_WARLRD1, QUEST_KING1, QUEST_POISON1, QUEST_BONE1, QUEST_VILE2 },
{ QUEST_INFRA8, QUEST_MUSH7, -1, -1, QUEST_VEIL6, -1, QUEST_BUTCH6, QUEST_BANNER7, QUEST_BLIND6, QUEST_BLOOD6, QUEST_ANVIL8, QUEST_WARLRD6, QUEST_KING8, QUEST_POISON8, QUEST_BONE6, QUEST_VILE10 },
{ QUEST_INFRA9, QUEST_MUSH9, -1, -1, QUEST_VEIL7, -1, QUEST_BUTCH7, QUEST_BANNER8, QUEST_BLIND7, QUEST_BLOOD7, QUEST_ANVIL9, QUEST_WARLRD7, QUEST_KING9, QUEST_POISON9, QUEST_BONE7, QUEST_VILE11 },
{ QUEST_INFRA4, QUEST_MUSH5, -1, -1, QUEST_VEIL4, -1, QUEST_BUTCH4, QUEST_BANNER5, QUEST_BLIND4, QUEST_BLOOD4, QUEST_ANVIL4, QUEST_WARLRD4, QUEST_KING6, QUEST_POISON6, QUEST_BONE4, QUEST_VILE8 },
{ QUEST_INFRA10, QUEST_MUSH13, -1, -1, QUEST_VEIL8, -1, QUEST_BUTCH8, QUEST_BANNER9, QUEST_BLIND8, QUEST_BLOOD8, QUEST_ANVIL10,QUEST_WARLRD8, QUEST_KING10, QUEST_POISON10, QUEST_BONE8, QUEST_VILE12 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1, QUEST_KING1 }
// clang-format on
};
int CowPlaying = -1;
int __fastcall GetActiveTowner(int t)
{
int i;
for (i = 0; i < numtowners; i++) {
if (towner[i]._ttype == t)
return i;
}
return -1;
}
void __fastcall SetTownerGPtrs(void *pData, void **pAnim)
{
void **v2; // esi
signed int v3; // edx
char *v4; // eax
signed int v5; // [esp+Ch] [ebp-4h]
v5 = 0;
v2 = pAnim;
do {
v3 = v5;
v4 = (char *)pData + *((_DWORD *)pData + v5++);
v2[v3] = v4;
} while (v5 < 8);
}
void __fastcall NewTownerAnim(int tnum, unsigned char *pAnim, int numFrames, int Delay)
{
towner[tnum]._tAnimCnt = 0;
towner[tnum]._tAnimLen = numFrames;
towner[tnum]._tAnimData = pAnim;
towner[tnum]._tAnimFrame = 1;
towner[tnum]._tAnimDelay = Delay;
}
void __fastcall InitTownerInfo(int i, int w, int sel, int t, int x, int y, int ao, int tp)
{
memset(&towner[i], 0, sizeof(TownerStruct));
towner[i]._tSelFlag = sel;
towner[i]._tAnimWidth = w;
towner[i]._tAnimWidth2 = (w - 64) >> 1;
towner[i]._tMsgSaid = 0;
towner[i]._ttype = t;
towner[i]._tx = x;
towner[i]._ty = y;
dMonster[x][y] = i + 1;
towner[i]._tAnimOrder = ao;
towner[i]._tTenPer = tp;
towner[i]._tSeed = GetRndSeed();
}
void __fastcall InitQstSnds(int i)
{
int v1; // eax
_BYTE *v2; // ecx
unsigned char *v3; // esi
QuestTalkData *v4; // eax
BOOLEAN v5; // zf
v1 = i;
if (boyloadflag)
v1 = i + 1;
v2 = (unsigned char *)&towner[i].qsts[0]._qstmsgact;
v3 = &quests[0]._qtype;
v4 = &Qtalklist[v1];
do {
v5 = v4->_qinfra == -1;
*(v2 - 2) = *v3;
*(v2 - 1) = v4->_qinfra;
*v2 = !v5;
v3 += 24;
v4 = (QuestTalkData *)((char *)v4 + 4);
v2 += 3;
} while ((signed int)v3 < (signed int)&quests[16]._qtype);
}
// 69BE90: using guessed type int qline;
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitSmith()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_SMITH, 62, 63, 0, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 16;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_SW], towner[tnum]._tNFrames, 3);
strcpy(towner[tnum]._tName, "Griswold the Blacksmith");
numtowners++;
}
void __cdecl InitBarOwner()
{
int i, tnum;
bannerflag = 0; // unused
InitTownerInfo(numtowners, 96, 1, TOWN_TAVERN, 55, 62, 3, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 16;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_SW], towner[tnum]._tNFrames, 3);
strcpy(towner[tnum]._tName, "Ogden the Tavern owner");
numtowners++;
}
// 6AAC28: using guessed type int bannerflag;
void __cdecl InitTownDead()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_DEADGUY, 24, 32, -1, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 8;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_N], towner[tnum]._tNFrames, 6);
strcpy(towner[tnum]._tName, "Wounded Townsman");
numtowners++;
}
void __cdecl InitWitch()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_WITCH, 80, 20, 5, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 19;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_S], towner[tnum]._tNFrames, 6);
strcpy(towner[tnum]._tName, "Adria the Witch");
numtowners++;
}
void __cdecl InitBarmaid()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_BMAID, 43, 66, -1, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 18;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_S], towner[tnum]._tNFrames, 6);
strcpy(towner[tnum]._tName, "Gillian the Barmaid");
numtowners++;
}
void __cdecl InitBoy()
{
int i, tnum;
boyloadflag = 1;
InitTownerInfo(numtowners, 96, 1, TOWN_PEGBOY, 11, 53, -1, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 20;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_S], towner[tnum]._tNFrames, 6);
strcpy(towner[tnum]._tName, "Wirt the Peg-legged boy");
numtowners++;
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitHealer()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_HEALER, 55, 79, 1, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 20;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_SE], towner[tnum]._tNFrames, 6);
strcpy(towner[tnum]._tName, "Pepin the Healer");
numtowners++;
}
void __cdecl InitTeller()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_STORY, 62, 71, 2, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 25;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_S], towner[tnum]._tNFrames, 3);
strcpy(towner[tnum]._tName, "Cain the Elder");
numtowners++;
}
void __cdecl InitDrunk()
{
int i, tnum;
InitTownerInfo(numtowners, 96, 1, TOWN_DRUNK, 71, 84, 4, 10);
tnum = numtowners;
InitQstSnds(tnum);
towner[tnum]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", 0);
for (i = 0; i < 8; i++) {
towner[tnum]._tNAnim[i] = towner[tnum]._tNData;
}
towner[tnum]._tNFrames = 18;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[DIR_S], towner[tnum]._tNFrames, 3);
strcpy(towner[tnum]._tName, "Farnham the Drunk");
numtowners++;
}
void __cdecl InitCows()
{
int i, dir, tnum;
int x, y, xo, yo;
pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL", 0);
for (i = 0; i < 3; i++) {
dir = TownCowDir[i];
InitTownerInfo(numtowners, 128, 0, TOWN_COW, TownCowX[i], TownCowY[i], -1, 10);
tnum = numtowners;
towner[tnum]._tNData = pCowCels;
SetTownerGPtrs(towner[tnum]._tNData, (void **)towner[tnum]._tNAnim);
towner[tnum]._tNFrames = 12;
NewTownerAnim(numtowners, towner[tnum]._tNAnim[dir], towner[tnum]._tNFrames, 3);
towner[tnum]._tAnimFrame = random(0, 11) + 1;
towner[tnum]._tSelFlag = 1;
strcpy(towner[tnum]._tName, "Cow");
x = TownCowX[i];
y = TownCowY[i];
xo = x + cowoffx[dir];
yo = y + cowoffy[dir];
if (!dMonster[x][yo])
dMonster[x][yo] = -(tnum + 1);
if (!dMonster[xo][y])
dMonster[xo][y] = -(tnum + 1);
if (!dMonster[xo][yo])
dMonster[xo][yo] = -(tnum + 1);
tnum++;
numtowners = tnum;
}
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitTowners()
{
numtowners = 0;
boyloadflag = 0;
InitSmith();
InitHealer();
if (quests[QTYPE_BUTCH]._qactive && quests[QTYPE_BUTCH]._qactive != 3)
InitTownDead();
InitBarOwner();
InitTeller();
InitDrunk();
InitWitch();
InitBarmaid();
InitBoy();
InitCows();
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl FreeTownerGFX()
{
void *tmp;
int i;
for (i = 0; i < 16; i++) {
if (towner[i]._tNData == pCowCels) {
towner[i]._tNData = NULL;
} else if (towner[i]._tNData) {
tmp = towner[i]._tNData;
towner[i]._tNData = NULL;
mem_free_dbg(tmp);
}
}
tmp = pCowCels;
pCowCels = NULL;
mem_free_dbg(tmp);
}
void __fastcall TownCtrlMsg(int i)
{
int p;
int dx, dy;
if (towner[i]._tbtcnt) {
p = towner[i]._tVar1;
dx = abs(towner[i]._tx - plr[p].WorldX);
dy = abs(towner[i]._ty - plr[p].WorldY);
if (dx >= 2 || dy >= 2)
towner[i]._tbtcnt = 0;
if (!towner[i]._tbtcnt) {
qtextflag = FALSE;
sfx_stop();
}
}
}
// 646D00: using guessed type char qtextflag;
void __cdecl TownBlackSmith()
{
int i;
i = GetActiveTowner(TOWN_SMITH);
TownCtrlMsg(i);
}
void __cdecl TownBarOwner()
{
int i;
i = GetActiveTowner(TOWN_TAVERN);
TownCtrlMsg(i);
}
void __cdecl TownDead()
{
int v0; // esi
int v1; // eax
v0 = GetActiveTowner(TOWN_DEADGUY);
TownCtrlMsg(v0);
if (qtextflag)
goto LABEL_6;
if ((quests[6]._qactive != 2 || quests[6]._qlog) && quests[6]._qactive != 1) {
v1 = v0;
towner[v1]._tAnimDelay = 1000;
towner[v1]._tAnimFrame = 1;
strcpy(towner[v0]._tName, "Slain Townsman");
LABEL_6:
if (quests[QTYPE_BUTCH]._qactive != 1)
towner[v0]._tAnimCnt = 0;
}
}
// 646D00: using guessed type char qtextflag;
void __cdecl TownHealer()
{
int i;
i = GetActiveTowner(TOWN_HEALER);
TownCtrlMsg(i);
}
void __cdecl TownStory()
{
int i;
i = GetActiveTowner(TOWN_STORY);
TownCtrlMsg(i);
}
void __cdecl TownDrunk()
{
int i;
i = GetActiveTowner(TOWN_DRUNK);
TownCtrlMsg(i);
}
void __cdecl TownBoy()
{
int i;
i = GetActiveTowner(TOWN_PEGBOY);
TownCtrlMsg(i);
}
void __cdecl TownWitch()
{
int i;
i = GetActiveTowner(TOWN_WITCH);
TownCtrlMsg(i);
}
void __cdecl TownBarMaid()
{
int i;
i = GetActiveTowner(TOWN_BMAID);
TownCtrlMsg(i);
}
void __cdecl TownCow()
{
int i;
i = GetActiveTowner(TOWN_COW);
TownCtrlMsg(i);
}
void __cdecl ProcessTowners()
{
int i, ao;
for (i = 0; i < 16; i++) {
switch (towner[i]._ttype) {
case TOWN_SMITH:
TownBlackSmith();
break;
case TOWN_HEALER:
TownHealer();
break;
case TOWN_DEADGUY:
TownDead();
break;
case TOWN_TAVERN:
TownBarOwner();
break;
case TOWN_STORY:
TownStory();
break;
case TOWN_DRUNK:
TownDrunk();
break;
case TOWN_WITCH:
TownWitch();
break;
case TOWN_BMAID:
TownBarMaid();
break;
case TOWN_PEGBOY:
TownBoy();
break;
case TOWN_COW:
TownCow();
break;
}
towner[i]._tAnimCnt++;
if (towner[i]._tAnimCnt >= towner[i]._tAnimDelay) {
towner[i]._tAnimCnt = 0;
if (towner[i]._tAnimOrder >= 0) {
ao = towner[i]._tAnimOrder;
towner[i]._tAnimFrameCnt++;
if (AnimOrder[ao][towner[i]._tAnimFrameCnt] == -1)
towner[i]._tAnimFrameCnt = 0;
towner[i]._tAnimFrame = AnimOrder[ao][towner[i]._tAnimFrameCnt];
} else {
towner[i]._tAnimFrame++;
if (towner[i]._tAnimFrame > towner[i]._tAnimLen)
towner[i]._tAnimFrame = 1;
}
}
}
}
ItemStruct *__fastcall PlrHasItem(int pnum, int item, int *inv_item_num)
{
int i;
for (i = 0, *inv_item_num = i; i < plr[pnum]._pNumInv; i = *inv_item_num + 1, *inv_item_num = i) {
if (plr[pnum].InvList[*inv_item_num].IDidx == item)
return &plr[pnum].InvList[*inv_item_num];
}
return NULL;
}
void __fastcall TownerTalk(int t)
{
sgdwCowClicks = 0;
sgnCowMsg = 0;
storeflag = 1;
InitQTextMsg(t);
}
// 6AAC18: using guessed type int storeflag;
void __fastcall TalkToTowner(int p, int t)
{
int v2; // ebx
int v3; // edi
int v6; // ebp
int v7; // esi
int v8; // eax
int v9; // ecx
//char v10; // cl
BOOLEAN v11; // zf
int v12; // edi
//int v13; // eax
//int v14; // eax
//int v15; // eax
//char v16; // cl
_speech_id v17; // ecx
ItemStruct *Item; // ebp
unsigned char v19; // dl
int inv_item_num; // [esp+10h] [ebp-8h]
int v21; // [esp+14h] [ebp-4h]
v2 = t;
v3 = p;
v21 = t;
random(6, 3); /* figure out what these are for */
random(6, 4);
random(6, 5);
v6 = v3;
v7 = v2;
inv_item_num = abs(plr[v3].WorldX - towner[v2]._tx);
v8 = abs(plr[v3].WorldY - towner[v2]._ty);
if (inv_item_num >= 2)
return;
if (v8 >= 2)
return;
if (qtextflag)
return;
towner[v7]._tMsgSaid = 0;
if (pcurs >= CURSOR_FIRSTITEM && !DropItemBeforeTrig())
return;
if (v2 == GetActiveTowner(TOWN_TAVERN)) {
if (!plr[v6]._pLvlVisited[0] && !towner[v7]._tMsgSaid) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INTRO);
towner[v7]._tMsgSaid = 1;
}
if ((plr[v6]._pLvlVisited[2] || plr[v6]._pLvlVisited[4]) && quests[QTYPE_KING]._qactive) {
if (!quests[QTYPE_KING]._qvar2 && !towner[v7]._tMsgSaid) {
quests[QTYPE_KING]._qvar2 = 1;
quests[QTYPE_KING]._qlog = 1;
if (quests[QTYPE_KING]._qactive == 1) {
quests[QTYPE_KING]._qactive = 2;
quests[QTYPE_KING]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_KING2);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xCu);
}
if (quests[QTYPE_KING]._qactive == 3 && quests[QTYPE_KING]._qvar2 == 1 && !towner[v7]._tMsgSaid) {
quests[QTYPE_KING]._qvar2 = 2;
quests[QTYPE_KING]._qvar1 = 2;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_KING4);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xCu);
}
}
if (gbMaxPlayers == 1 && plr[v6]._pLvlVisited[3] && quests[QTYPE_BOL]._qactive) {
if ((quests[QTYPE_BOL]._qactive == 1 || quests[QTYPE_BOL]._qactive == 2) && !quests[QTYPE_BOL]._qvar2) {
if (towner[v7]._tMsgSaid)
goto LABEL_36;
quests[QTYPE_BOL]._qvar2 = 1;
if (quests[QTYPE_BOL]._qactive == 1) {
quests[QTYPE_BOL]._qvar1 = 1;
quests[QTYPE_BOL]._qactive = 2;
}
quests[QTYPE_BOL]._qlog = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_BANNER2);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_BOL]._qvar2 == 1 && PlrHasItem(v3, IDI_BANNER, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_BOL]._qactive = 3;
quests[QTYPE_BOL]._qvar1 = 3;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_HARCREST, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_BANNER3);
towner[v7]._tMsgSaid = 1;
}
}
LABEL_36:
if (!qtextflag) {
TownerTalk(QUEST_OGDEN1);
if (storeflag) {
_LOBYTE(v9) = STORE_TAVERN;
LABEL_39:
StartStore(v9);
return;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_DEADGUY)) {
if (quests[QTYPE_BUTCH]._qactive == 2) {
if (quests[QTYPE_BUTCH]._qvar1 == 1) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
quests[QTYPE_BUTCH]._qvar1 = 1;
if (plr[v6]._pClass == PC_WARRIOR && (v12 = PS_WARR8, !effect_is_playing(PS_WARR8))
|| plr[v6]._pClass == PC_ROGUE && (v12 = PS_ROGUE8, !effect_is_playing(PS_ROGUE8))
|| plr[v6]._pClass == PC_SORCERER && (v12 = PS_MAGE8, !effect_is_playing(PS_MAGE8))) {
PlaySFX(v12);
}
LABEL_53:
towner[v7]._tMsgSaid = 1;
return;
}
if (quests[QTYPE_BUTCH]._qvar1)
return;
} else {
if (quests[QTYPE_BUTCH]._qactive == 3) {
if (quests[QTYPE_BUTCH]._qvar1 != 1)
return;
quests[QTYPE_BUTCH]._qvar1 = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
goto LABEL_53;
}
if (quests[QTYPE_BUTCH]._qactive != 1)
return;
}
quests[QTYPE_BUTCH]._qactive = 2;
quests[QTYPE_BUTCH]._qlog = 1;
quests[QTYPE_BUTCH]._qmsg = QUEST_BUTCH9;
quests[QTYPE_BUTCH]._qvar1 = 1;
towner[v7]._tbtcnt = 50;
towner[v7]._tVar1 = v3;
towner[v7]._tVar2 = 3;
InitQTextMsg(QUEST_BUTCH9);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 6u);
return;
}
if (v2 != GetActiveTowner(0)) {
if (v2 == GetActiveTowner(TOWN_WITCH)) {
if (quests[QTYPE_BLKM]._qactive == 1) {
if (PlrHasItem(v3, IDI_FUNGALTM, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
quests[QTYPE_BLKM]._qactive = 2;
quests[QTYPE_BLKM]._qlog = 1;
quests[QTYPE_BLKM]._qvar1 = QS_TOMEGIVEN;
v17 = QUEST_MUSH8;
LABEL_105:
towner[v7]._tVar1 = v3;
towner[v7]._tbtcnt = 150;
InitQTextMsg(v17);
towner[v7]._tMsgSaid = 1;
goto LABEL_106;
}
} else if (quests[QTYPE_BLKM]._qactive == 2) {
if (quests[QTYPE_BLKM]._qvar1 >= QS_TOMEGIVEN && quests[QTYPE_BLKM]._qvar1 <= QS_MUSHPICKED) {
if (PlrHasItem(v3, IDI_MUSHROOM, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
Qtalklist[TOWN_WITCH]._qblkm = -1;
quests[QTYPE_BLKM]._qvar1 = QS_MUSHGIVEN;
Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3;
v17 = QUEST_MUSH10;
} else {
v17 = QUEST_MUSH9;
if (quests[QTYPE_BLKM]._qmsg == QUEST_MUSH9)
goto LABEL_106;
}
quests[QTYPE_BLKM]._qmsg = v17;
goto LABEL_105;
}
Item = PlrHasItem(v3, IDI_SPECELIX, &inv_item_num);
if (Item) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_MUSH12);
quests[QTYPE_BLKM]._qactive = 3;
towner[v7]._tMsgSaid = 1;
AllItemsList[Item->IDidx].iUsable = TRUE;
} else if (PlrHasItem(v3, IDI_BRAIN, &inv_item_num)) {
v17 = QUEST_MUSH11;
if (quests[QTYPE_BLKM]._qvar2 != QUEST_MUSH11) {
quests[QTYPE_BLKM]._qvar2 = QUEST_MUSH11;
goto LABEL_105;
}
}
}
LABEL_106:
if (!qtextflag) {
TownerTalk(QUEST_ADRIA1);
if (storeflag) {
_LOBYTE(v9) = STORE_WITCH;
goto LABEL_39;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_BMAID)) {
if (!qtextflag) {
TownerTalk(QUEST_GILLIAN1);
if (storeflag) {
_LOBYTE(v9) = STORE_BARMAID;
goto LABEL_39;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_DRUNK)) {
if (!qtextflag) {
TownerTalk(QUEST_FARNHAM1);
if (storeflag) {
_LOBYTE(v9) = STORE_DRUNK;
goto LABEL_39;
}
}
return;
}
if (v21 == GetActiveTowner(1)) {
if (gbMaxPlayers != 1)
goto LABEL_131;
if (plr[v6]._pLvlVisited[1] && !towner[v7]._tMsgSaid) {
if (quests[QTYPE_PW]._qactive == 1) {
quests[QTYPE_PW]._qactive = 2;
quests[QTYPE_PW]._qlog = 1;
quests[QTYPE_PW]._qmsg = QUEST_POISON3;
quests[QTYPE_PW]._qvar1 = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_POISON3);
LABEL_126:
towner[v7]._tMsgSaid = 1;
goto LABEL_127;
}
if (quests[QTYPE_PW]._qactive == 3 && quests[QTYPE_PW]._qvar1 != 2) {
quests[QTYPE_PW]._qvar1 = 2;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_POISON5);
CreateItem(UITEM_TRING, towner[v7]._tx, towner[v7]._ty + 1);
goto LABEL_126;
}
}
LABEL_127:
if (quests[QTYPE_BLKM]._qactive == 2 && quests[QTYPE_BLKM]._qmsg == QUEST_MUSH10 && PlrHasItem(v3, IDI_BRAIN, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
SpawnQuestItem(IDI_SPECELIX, towner[v7]._tx, towner[v7]._ty + 1, 0, 0);
InitQTextMsg(QUEST_MUSH4);
Qtalklist[TOWN_HEALER]._qblkm = -1;
quests[QTYPE_BLKM]._qvar1 = QS_BRAINGIVEN;
}
LABEL_131:
if (!qtextflag) {
TownerTalk(QUEST_PEPIN1);
if (storeflag) {
_LOBYTE(v9) = STORE_HEALER;
goto LABEL_39;
}
}
return;
}
if (v21 == GetActiveTowner(TOWN_PEGBOY)) {
if (!qtextflag) {
TownerTalk(QUEST_WIRT1);
if (storeflag) {
_LOBYTE(v9) = STORE_BOY;
goto LABEL_39;
}
}
return;
}
if (v21 != GetActiveTowner(TOWN_STORY)) {
if (towner[v7]._ttype == 9 && !qtextflag)
CowSFX(v3);
return;
}
if (gbMaxPlayers == 1) {
if (quests[QTYPE_VB]._qactive == 1) {
if (!PlrHasItem(v3, IDI_LAZSTAFF, &inv_item_num))
goto LABEL_154;
RemoveInvItem(v3, inv_item_num);
quests[QTYPE_VB]._qvar1 = 2;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE1);
quests[QTYPE_VB]._qactive = 2;
quests[QTYPE_VB]._qlog = 1;
} else {
if (quests[QTYPE_VB]._qactive != 3 || quests[QTYPE_VB]._qvar1 != 7)
goto LABEL_154;
quests[QTYPE_VB]._qvar1 = 8;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE3);
quests[QTYPE_VB]._qlog = 1;
}
v11 = gbMaxPlayers == 1;
towner[v7]._tMsgSaid = 1;
if (v11)
goto LABEL_154;
}
if (quests[QTYPE_VB]._qactive == 2) {
if (!quests[QTYPE_VB]._qlog) {
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE1);
towner[v7]._tMsgSaid = 1;
quests[QTYPE_VB]._qlog = 1;
v19 = 15;
LABEL_153:
NetSendCmdQuest(TRUE, v19);
goto LABEL_154;
}
} else if (quests[QTYPE_VB]._qactive == 3 && quests[QTYPE_VB]._qvar1 == 7) {
quests[QTYPE_VB]._qvar1 = 8;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE3);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xFu);
quests[QTYPE_VB]._qlog = 1;
v19 = 5;
goto LABEL_153;
}
LABEL_154:
if (!qtextflag) {
TownerTalk(QUEST_STORY1);
if (storeflag) {
_LOBYTE(v9) = STORE_STORY;
goto LABEL_39;
}
}
return;
}
if (gbMaxPlayers == 1) {
if (plr[v6]._pLvlVisited[4] != 0 && quests[QTYPE_INFRA]._qactive) {
if (quests[QTYPE_INFRA]._qvar2 == 0) {
quests[QTYPE_INFRA]._qvar2 = 1;
quests[QTYPE_INFRA]._qlog = 1;
if (quests[QTYPE_INFRA]._qactive == 1) {
quests[QTYPE_INFRA]._qactive = 2;
quests[QTYPE_INFRA]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INFRA5);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_INFRA]._qvar2 == 1 && PlrHasItem(v3, IDI_ROCK, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_INFRA]._qactive = 3;
quests[QTYPE_INFRA]._qvar2 = 2;
quests[QTYPE_INFRA]._qvar1 = 2;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_INFRARING, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INFRA7);
towner[v7]._tMsgSaid = 1;
}
}
if (plr[v6]._pLvlVisited[9] && quests[QTYPE_ANVIL]._qactive) {
if ((quests[QTYPE_ANVIL]._qactive == 1 || quests[QTYPE_ANVIL]._qactive == 2) && !quests[QTYPE_ANVIL]._qvar2) {
if (towner[v7]._tMsgSaid || quests[QTYPE_INFRA]._qvar2 != 2 && (quests[QTYPE_INFRA]._qactive != 2 || quests[QTYPE_INFRA]._qvar2 != 1))
goto LABEL_86;
quests[QTYPE_ANVIL]._qvar2 = 1;
quests[QTYPE_ANVIL]._qlog = 1;
if (quests[QTYPE_ANVIL]._qactive == 1) {
quests[QTYPE_ANVIL]._qactive = 2;
quests[QTYPE_ANVIL]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_ANVIL5);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_ANVIL]._qvar2 == 1 && PlrHasItem(v3, IDI_ANVIL, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_ANVIL]._qactive = 3;
quests[QTYPE_ANVIL]._qvar2 = 2;
quests[QTYPE_ANVIL]._qvar1 = 2;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_GRISWOLD, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_ANVIL7);
towner[v7]._tMsgSaid = 1;
}
}
}
LABEL_86:
if (!qtextflag) {
TownerTalk(QUEST_GRISWOLD1);
if (storeflag) {
_LOBYTE(v9) = 1;
goto LABEL_39;
}
}
}
// 646D00: using guessed type char qtextflag;
// 679660: using guessed type char gbMaxPlayers;
// 6AAC18: using guessed type int storeflag;
void __fastcall CowSFX(int pnum)
{
if (CowPlaying == -1 || !effect_is_playing(CowPlaying)) {
sgdwCowClicks++;
if (sgdwCowClicks >= 8) {
PlaySfxLoc(TSFX_COW1, plr[pnum].WorldX, plr[pnum].WorldY + 5);
sgdwCowClicks = 4;
CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */
sgnCowMsg++;
if (sgnCowMsg >= 3)
sgnCowMsg = 0;
} else {
7 years ago
CowPlaying = sgdwCowClicks == 4 ? TSFX_COW2 : TSFX_COW1;
}
PlaySfxLoc(CowPlaying, plr[pnum].WorldX, plr[pnum].WorldY);
}
}