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/**
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* @file restrict.cpp
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*
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* Implementation of functionality for checking if the game will be able run on the system.
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*/
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#include "appfat.h"
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#include "utils/file_util.h"
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#include "utils/paths.h"
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namespace devilution {
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/**
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* @brief Check that we have write access to the game install folder
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*/
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void ReadOnlyTest()
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{
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const std::string path = paths::PrefPath() + "Diablo1ReadOnlyTest.foo";
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FILE *f = FOpen(path.c_str(), "wt");
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if (f == nullptr) {
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DirErrorDlg(paths::PrefPath().c_str());
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}
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fclose(f);
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RemoveFile(path.c_str());
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}
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} // namespace devilution
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