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Events = {}
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function Events:RegisterEvent(eventName)
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self[eventName] = {
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Functions = {},
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Add = function(func)
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table.insert(self[eventName].Functions, func)
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end,
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Remove = function(func)
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for i, f in ipairs(self[eventName].Functions) do
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if f == func then
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table.remove(self[eventName].Functions, i)
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break
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end
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end
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end,
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Trigger = function()
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for _, func in ipairs(self[eventName].Functions) do
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func()
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end
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end,
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}
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end
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Events:RegisterEvent("OnGameBoot")
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Events:RegisterEvent("OnGameStart")
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Events:RegisterEvent("OnGameDrawComplete")
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