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//HEADER_GOES_HERE
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#include "../types.h"
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// preallocated nodes, search is terminated after 300 nodes are visited
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PATHNODE path_nodes[300];
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// size of the pnode_tblptr stack
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int gdwCurPathStep;
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// the number of in-use nodes in path_nodes
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int gdwCurNodes;
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/* for reconstructing the path after the A* search is done. The longest
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* possible path is actually 24 steps, even though we can fit 25
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*/
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int pnode_vals[25];
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// a linked list of all visited nodes
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PATHNODE *pnode_ptr;
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// a stack for recursively searching nodes
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PATHNODE *pnode_tblptr[300];
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// a linked list of the A* frontier, sorted by distance
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PATHNODE *path_2_nodes;
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// for iterating over the 8 possible movement directions
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const char pathxdir[8] = { -1, -1, 1, 1, -1, 0, 1, 0 };
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const char pathydir[8] = { -1, 1, -1, 1, 0, -1, 0, 1 };
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/* data */
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/* each step direction is assigned a number like this:
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* dx
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* -1 0 1
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* +-----
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* -1|5 1 6
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* dy 0|2 0 3
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* 1|8 4 7
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*/
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char path_directions[9] = { 5, 1, 6, 2, 0, 3, 8, 4, 7 };
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/* find the shortest path from (sx,sy) to (dx,dy), using PosOk(PosOkArg,x,y) to
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* check that each step is a valid position. Store the step directions (see
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* path_directions) in path, which must have room for 24 steps
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*/
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int __fastcall FindPath(BOOL (__fastcall *PosOk)(int, int, int), int PosOkArg, int sx, int sy, int dx, int dy, char *path)
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{
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PATHNODE *path_start; // esi
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char initial_h; // al
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PATHNODE *next_node; // eax
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int result; // eax
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PATHNODE *current; // edx
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PATHNODE **previous; // eax
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int path_length; // edi
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bool path_is_full; // zf
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int *step_ptr; // ecx
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char step; // dl
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// clear all nodes, create root nodes for the visited/frontier linked lists
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gdwCurNodes = 0;
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path_2_nodes = path_new_step();
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gdwCurPathStep = 0;
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pnode_ptr = path_new_step();
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path_start = path_new_step();
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path_start->g = 0;
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initial_h = path_get_h_cost(sx, sy, dx, dy);
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path_start->h = initial_h;
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path_start->x = sx;
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path_start->f = initial_h + path_start->g;
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path_start->y = sy;
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path_2_nodes->NextNode = path_start;
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// A* search until we find (dx,dy) or fail
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while ( 1 )
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{
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next_node = GetNextPath();
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// frontier is empty, no path!
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if ( !next_node )
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return 0;
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// reached the end, success!
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if ( next_node->x == dx && next_node->y == dy )
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break;
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// ran out of nodes, abort!
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if ( !path_get_path(PosOk, PosOkArg, next_node, dx, dy) )
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return 0;
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}
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current = next_node;
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previous = &next_node->Parent;
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path_length = 0;
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if ( *previous )
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{
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while ( 1 )
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{
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path_is_full = path_length == 25;
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if ( path_length >= 25 )
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break;
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pnode_vals[++path_length-1] = path_directions[3 * (current->y - (*previous)->y) - (*previous)->x + 4 + current->x];
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current = *previous;
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previous = &(*previous)->Parent;
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if ( !*previous )
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{
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path_is_full = path_length == 25;
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break;
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}
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}
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if ( path_is_full )
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return 0;
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}
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result = 0;
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if ( path_length > 0 )
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{
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step_ptr = &pnode_vals[path_length-1];
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do
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{
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step = *(_BYTE *)step_ptr;
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--step_ptr;
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path[result++] = step;
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}
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while ( result < path_length );
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}
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return result;
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}
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/* heuristic, estimated cost from (sx,sy) to (dx,dy) */
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int __fastcall path_get_h_cost(int sx, int sy, int dx, int dy)
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{
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int y; // esi
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int delta_x; // edi
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int delta_y; // eax
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int min_delta; // ecx
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y = sy;
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delta_x = abs(sx - dx);
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delta_y = abs(y - dy);
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// this is a pointless swap, it's just 2(delta_x+delta_y)
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min_delta = delta_x;
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if ( delta_x >= delta_y )
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{
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min_delta = delta_y;
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if ( delta_x > delta_y )
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delta_y = delta_x;
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}
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// see path_check_equal for why this is times 2
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return 2 * (min_delta + delta_y);
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}
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/* return 2 if pPath is horizontally/vertically aligned with (dx,dy), else 3
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*
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* This approximates that diagonal movement on a square grid should have a cost
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* of sqrt(2). That's approximately 1.5, so they multiply all step costs by 2,
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* except diagonal steps which are times 3
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*/
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int __fastcall path_check_equal(PATHNODE *pPath, int dx, int dy)
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{
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int result; // [esp-4h] [ebp-4h]
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if ( pPath->x == dx || pPath->y == dy )
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result = 2;
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else
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result = 3;
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return result;
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}
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/* get the next node on the A* frontier to explore (estimated to be closest to
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* the goal), mark it as visited, and return it
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*/
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PATHNODE *__cdecl GetNextPath()
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{
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PATHNODE *result; // eax
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result = path_2_nodes->NextNode;
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if ( result )
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{
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path_2_nodes->NextNode = result->NextNode;
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result->NextNode = pnode_ptr->NextNode;
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pnode_ptr->NextNode = result;
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}
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return result;
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}
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/* check if stepping from pPath to (dx,dy) cuts a corner. If you step from A to
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* B, both Xs need to be clear:
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*
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* AX
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* XB
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*
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* return true if step is allowed
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*/
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bool __fastcall path_solid_pieces(PATHNODE *pPath, int dx, int dy)
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{
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bool result; // eax
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int dir; // ecx
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int tile1; // ecx
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int tile2; // edx
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result = 1;
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// this maps the four corner directions to 0,1,2,3
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dir = path_directions[3 * (dy - pPath->y) - pPath->x + 4 + dx] - 5;
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// and this is basically a switch
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if ( !dir ) // (-1,-1)->0
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{
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result = 0;
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if ( nSolidTable[dPiece[dx][dy + 1]] )
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return result;
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tile1 = dPiece[dx + 1][dy];
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goto LABEL_13;
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}
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if ( !--dir ) // (1,-1)->1
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{
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tile2 = dPiece[dx][dy + 1];
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goto LABEL_9;
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}
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if ( !--dir ) // (1,1)->2
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{
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tile2 = dPiece[dx][dy-1]; /* check */
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LABEL_9:
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result = 0;
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if ( nSolidTable[tile2] )
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return result;
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tile1 = dPiece[dx-1][dy]; /* check */
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goto LABEL_13;
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}
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if ( dir == 1 ) // (-1,1)->3
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{
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result = 0;
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if ( !nSolidTable[dPiece[dx + 1][dy]] )
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{
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tile1 = dPiece[dx][dy-1]; /* check */
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LABEL_13:
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if ( !nSolidTable[tile1] )
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result = 1;
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return result;
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}
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}
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return result;
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}
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/* perform a single step of A* bread-first search by trying to step in every
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* possible direction from pPath with goal (x,y). Check each step with PosOk
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*
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* return 0 if we ran out of preallocated nodes to use, else 1
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*/
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int __fastcall path_get_path(BOOL (__fastcall *PosOk)(int, int, int), int PosOkArg, PATHNODE *pPath, int x, int y)
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{
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int dir; // eax
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int dx; // esi
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int dy; // edi
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int i; // [esp+14h] [ebp-4h]
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dir = 0;
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for ( i = 0; ; dir = i )
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{
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dx = pPath->x + pathxdir[dir];
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dy = pPath->y + pathydir[dir];
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if ( !PosOk(PosOkArg, dx, dy) )
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break;
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if ( path_solid_pieces(pPath, dx, dy) )
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goto LABEL_8;
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LABEL_9:
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if ( ++i >= 8 )
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return 1;
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}
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if ( dx != x || dy != y )
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goto LABEL_9;
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LABEL_8:
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if ( path_parent_path(pPath, dx, dy, x, y) )
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goto LABEL_9;
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return 0;
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}
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/* add a step from pPath to (dx,dy), return 1 if successful, and update the
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* frontier/visited nodes accordingly
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*
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* return 1 if step successfully added, 0 if we ran out of nodes to use
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*/
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int __fastcall path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy)
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{
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PATHNODE *pPath2; // edi, pointless copy
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int next_g; // ebx
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PATHNODE *dxdy_frontier; // esi
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signed int empty_slot1; // eax
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struct PATHNODE **pPath_child_ptr1; // ecx
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char dxdy_h; // al
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PATHNODE *dxdy_visited; // esi
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signed int empty_slot2; // eax
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struct PATHNODE **pPath_child_ptr2; // ecx
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char dxdy_f; // al
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PATHNODE *result; // eax
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PATHNODE *dxdy_new; // esi
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char h_new; // al
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signed int empty_slot3; // ecx
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struct PATHNODE **pPath_child_ptr3; // eax
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int dx2; // [esp+Ch] [ebp-4h], pointless copy
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dx2 = dx;
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pPath2 = pPath;
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next_g = pPath->g + path_check_equal(pPath, dx, dy);
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// 3 cases to consider
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// case 1: (dx,dy) is already on the frontier
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dxdy_frontier = path_get_node1(dx2, dy);
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if ( dxdy_frontier )
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{
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empty_slot1 = 0;
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pPath_child_ptr1 = pPath2->Child;
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do
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{
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if ( !*pPath_child_ptr1 )
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break;
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++empty_slot1;
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++pPath_child_ptr1;
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}
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while ( empty_slot1 < 8 );
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pPath2->Child[empty_slot1] = dxdy_frontier;
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if ( next_g < dxdy_frontier->g )
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{
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if ( path_solid_pieces(pPath2, dx2, dy) )
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{
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// we'll explore it later, just update
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dxdy_h = dxdy_frontier->h;
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dxdy_frontier->Parent = pPath2;
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dxdy_frontier->g = next_g;
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dxdy_frontier->f = next_g + dxdy_h;
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}
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}
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}
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else
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{
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// case 2: (dx,dy) was already visited
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dxdy_visited = path_get_node2(dx2, dy);
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if ( dxdy_visited )
|
|
|
|
|
{
|
|
|
|
|
empty_slot2 = 0;
|
|
|
|
|
pPath_child_ptr2 = pPath2->Child;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
if ( !*pPath_child_ptr2 )
|
|
|
|
|
break;
|
|
|
|
|
++empty_slot2;
|
|
|
|
|
++pPath_child_ptr2;
|
|
|
|
|
}
|
|
|
|
|
while ( empty_slot2 < 8 );
|
|
|
|
|
pPath2->Child[empty_slot2] = dxdy_visited;
|
|
|
|
|
if ( next_g < dxdy_visited->g && path_solid_pieces(pPath2, dx2, dy) )
|
|
|
|
|
{
|
|
|
|
|
// update the node
|
|
|
|
|
dxdy_f = next_g + dxdy_visited->h;
|
|
|
|
|
dxdy_visited->Parent = pPath2;
|
|
|
|
|
dxdy_visited->g = next_g;
|
|
|
|
|
dxdy_visited->f = dxdy_f;
|
|
|
|
|
// already explored, so re-update others starting from that node
|
|
|
|
|
path_set_coords(dxdy_visited);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// case 3: (dx,dy) is totally new
|
|
|
|
|
result = path_new_step();
|
|
|
|
|
dxdy_new = result;
|
|
|
|
|
if ( !result )
|
|
|
|
|
return 0;
|
|
|
|
|
result->Parent = pPath2;
|
|
|
|
|
result->g = next_g;
|
|
|
|
|
h_new = path_get_h_cost(dx2, dy, sx, sy);
|
|
|
|
|
dxdy_new->h = h_new;
|
|
|
|
|
dxdy_new->f = next_g + h_new;
|
|
|
|
|
dxdy_new->x = dx2;
|
|
|
|
|
dxdy_new->y = dy;
|
|
|
|
|
// add it to the frontier
|
|
|
|
|
path_next_node(dxdy_new);
|
|
|
|
|
empty_slot3 = 0;
|
|
|
|
|
pPath_child_ptr3 = pPath2->Child;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
if ( !*pPath_child_ptr3 )
|
|
|
|
|
break;
|
|
|
|
|
++empty_slot3;
|
|
|
|
|
++pPath_child_ptr3;
|
|
|
|
|
}
|
|
|
|
|
while ( empty_slot3 < 8 );
|
|
|
|
|
pPath2->Child[empty_slot3] = dxdy_new;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* return a node for (dx,dy) on the frontier, or NULL if not found */
|
|
|
|
|
PATHNODE *__fastcall path_get_node1(int dx, int dy)
|
|
|
|
|
{
|
|
|
|
|
PATHNODE *result; // eax
|
|
|
|
|
|
|
|
|
|
result = path_2_nodes;
|
|
|
|
|
do
|
|
|
|
|
result = result->NextNode;
|
|
|
|
|
while ( result && (result->x != dx || result->y != dy) );
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* return a node for (dx,dy) if it was visited, or NULL if not found */
|
|
|
|
|
PATHNODE *__fastcall path_get_node2(int dx, int dy)
|
|
|
|
|
{
|
|
|
|
|
PATHNODE *result; // eax
|
|
|
|
|
|
|
|
|
|
result = pnode_ptr;
|
|
|
|
|
do
|
|
|
|
|
result = result->NextNode;
|
|
|
|
|
while ( result && (result->x != dx || result->y != dy) );
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* insert pPath into the frontier (keeping the frontier sorted by total
|
|
|
|
|
* distance) */
|
|
|
|
|
void __fastcall path_next_node(PATHNODE *pPath)
|
|
|
|
|
{
|
|
|
|
|
PATHNODE *current; // edx
|
|
|
|
|
PATHNODE *next; // eax
|
|
|
|
|
|
|
|
|
|
current = path_2_nodes;
|
|
|
|
|
next = path_2_nodes->NextNode;
|
|
|
|
|
if ( next )
|
|
|
|
|
{
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
if ( next->f >= pPath->f )
|
|
|
|
|
break;
|
|
|
|
|
current = next;
|
|
|
|
|
next = next->NextNode;
|
|
|
|
|
}
|
|
|
|
|
while ( next );
|
|
|
|
|
pPath->NextNode = next;
|
|
|
|
|
}
|
|
|
|
|
current->NextNode = pPath;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* update all path costs using depth-first search starting at pPath */
|
|
|
|
|
void __fastcall path_set_coords(PATHNODE *pPath)
|
|
|
|
|
{
|
|
|
|
|
PATHNODE *PathOld; // edi
|
|
|
|
|
PATHNODE *PathAct; // esi
|
|
|
|
|
char next_g; // al
|
|
|
|
|
int i; // [esp+0h] [ebp-8h]
|
|
|
|
|
PATHNODE **child_ptr; // [esp+4h] [ebp-4h]
|
|
|
|
|
|
|
|
|
|
path_push_active_step(pPath);
|
|
|
|
|
while ( gdwCurPathStep )
|
|
|
|
|
{
|
|
|
|
|
PathOld = path_pop_active_step();
|
|
|
|
|
child_ptr = PathOld->Child;
|
|
|
|
|
for(i = 0; i < 8; i++)
|
|
|
|
|
{
|
|
|
|
|
PathAct = *child_ptr;
|
|
|
|
|
if ( !*child_ptr )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
if ( PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y) < PathAct->g )
|
|
|
|
|
{
|
|
|
|
|
if ( path_solid_pieces(PathOld, PathAct->x, PathAct->y) )
|
|
|
|
|
{
|
|
|
|
|
PathAct->Parent = PathOld;
|
|
|
|
|
next_g = PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y);
|
|
|
|
|
PathAct->g = next_g;
|
|
|
|
|
PathAct->f = next_g + PathAct->h;
|
|
|
|
|
path_push_active_step(PathAct);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++child_ptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* push pPath onto the pnode_tblptr stack */
|
|
|
|
|
void __fastcall path_push_active_step(PATHNODE *pPath)
|
|
|
|
|
{
|
|
|
|
|
int stack_index; // eax
|
|
|
|
|
|
|
|
|
|
stack_index = gdwCurPathStep++;
|
|
|
|
|
pnode_tblptr[stack_index] = pPath;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* pop and return a node from the pnode_tblptr stack */
|
|
|
|
|
PATHNODE *__cdecl path_pop_active_step()
|
|
|
|
|
{
|
|
|
|
|
return pnode_tblptr[--gdwCurPathStep];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* zero one of the preallocated nodes and return a pointer to it, or NULL if
|
|
|
|
|
* none are available */
|
|
|
|
|
PATHNODE *__cdecl path_new_step()
|
|
|
|
|
{
|
|
|
|
|
PATHNODE *new_node; // esi
|
|
|
|
|
|
|
|
|
|
if ( gdwCurNodes == 300 )
|
|
|
|
|
return 0;
|
|
|
|
|
new_node = &path_nodes[gdwCurNodes++];
|
|
|
|
|
memset(new_node, 0, 0x34u);
|
|
|
|
|
return new_node;
|
|
|
|
|
}
|