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/**
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* @file spells.h
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*
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* Interface of functionality for casting player spells.
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*/
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#ifndef __SPELLS_H__
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#define __SPELLS_H__
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int GetManaAmount(int id, int sn);
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void UseMana(int id, int sn);
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BOOL CheckSpell(int id, int sn, char st, BOOL manaonly);
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void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl);
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void DoResurrect(int pnum, int rid);
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void DoHealOther(int pnum, int rid);
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#endif /* __SPELLS_H__ */
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