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/**
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* @file scrollrt.h
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*
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* Interface of functionality for rendering the dungeons, monsters and calling other render routines.
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*/
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#ifndef __SCROLLRT_H__
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#define __SCROLLRT_H__
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extern int light_table_index;
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extern int PitchTbl[1024];
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extern BYTE *gpBufEnd;
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extern DWORD level_cel_block;
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extern char arch_draw_type;
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extern int cel_transparency_active;
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extern int level_piece_id;
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#ifdef HELLFIRE
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extern BOOLEAN AutoMapShowItems;
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#endif
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void ClearCursor();
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void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre);
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void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre);
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void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL clipped);
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void DrawView(int StartX, int StartY);
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void ClearScreenBuffer();
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#ifdef _DEBUG
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void ScrollView();
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void EnableFrameCount();
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#endif
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void scrollrt_draw_game_screen(BOOL draw_cursor);
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void DrawAndBlit();
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#endif /* __SCROLLRT_H__ */
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