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#include "utils/pcx.hpp"
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#include <SDL_endian.h>
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#include <cstring>
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#include <memory>
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#include "appfat.h"
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#endif
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namespace devilution {
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namespace {
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constexpr unsigned NumPaletteColors = 256;
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} // namespace
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bool LoadPcxMeta(SDL_RWops *handle, int &width, int &height, uint8_t &bpp)
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{
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PCXHeader pcxhdr;
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if (SDL_RWread(handle, &pcxhdr, PcxHeaderSize, 1) == 0) {
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return false;
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}
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width = SDL_SwapLE16(pcxhdr.Xmax) - SDL_SwapLE16(pcxhdr.Xmin) + 1;
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height = SDL_SwapLE16(pcxhdr.Ymax) - SDL_SwapLE16(pcxhdr.Ymin) + 1;
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bpp = pcxhdr.BitsPerPixel;
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return true;
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}
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} // namespace devilution
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